Add all map options

This commit is contained in:
DeathByDenim 2023-05-21 10:10:49 -04:00
parent bf28e6ee01
commit 9d5dbadc64
Signed by: DeathByDenim
GPG Key ID: 4A475283D925365B
5 changed files with 2173 additions and 110 deletions

101
World/Map.gd Normal file
View File

@ -0,0 +1,101 @@
extends TileMap
var base_positions: Array[Vector2i] = []
# Called when the node enters the scene tree for the first time.
func _ready():
$Options.reset_to_defaults()
func load_map(file_name: String):
$Options.num_errors = 0
$Options.reset_to_defaults()
parse_map_file(file_name)
apply_options()
prints("Loaded", $Options.mapname, "by", $Options.mapauthor)
if $Options.num_errors > 0:
push_error("Map contains ", $Options.num_errors, " errors")
func parse_map_file(file_name):
# Remove current map if any
clear()
# Build a dictionary that translates letter codes from
# the map format to tiles
var tile_dictionary = {}
var atlas_source = tile_set.get_source(0)
for i in range(atlas_source.get_tiles_count()):
var tile_id = atlas_source.get_tile_id(i)
var tile_data = atlas_source.get_tile_data(tile_id, 0)
var letter_code = tile_data.get_custom_data("Letter code")
for letter in letter_code:
tile_dictionary[letter] = tile_id
# Load the map from file
var mapfile = FileAccess.open(file_name, FileAccess.READ)
if not mapfile:
print("Couldn't open map file")
return
var multi_line_mode_option = ""
var multi_line_terminator = ""
var multi_line_content = ""
var line_number = 0
while not mapfile.eof_reached():
var line = mapfile.get_line()
line_number += 1
if multi_line_mode_option:
if line.contains(multi_line_terminator):
$Options.set_option(multi_line_mode_option, multi_line_content)
multi_line_mode_option = ""
else:
multi_line_content += line
else:
# Remove comments
var comment_pos = line.find('#')
if comment_pos >= 0:
line = line.left(comment_pos)
# Get rid of extra whitespace
line = line.strip_edges()
# If what is left over is an empty line, skip it
if line.length() == 0:
continue
var option = line.split(':', true, 1)
if option.size() != 2:
print("Invalid data on line ", line_number)
continue
# Multiline values expand over many lindes until a specified keyword is reached
if option[1].contains("\\multiline:"):
multi_line_mode_option = option[0].strip_edges().to_lower()
multi_line_terminator = option[1].split("\\multiline:")[1].strip_edges()
continue
$Options.set_option(option[0].strip_edges(), option[1].strip_edges())
if multi_line_mode_option != "":
print("EOF reached before end of multiline")
if $Options.mapdata.length() > 0 and $Options.mapwidth > 0 and $Options.mapheight > 0:
for iy in range($Options.mapheight):
for ix in range($Options.mapwidth):
var letter_code = $Options.mapdata[iy * $Options.mapwidth + ix]
if tile_dictionary.has(letter_code):
set_cell(0, Vector2i(ix, iy), 0, tile_dictionary[letter_code])
if "_0123456789".contains(letter_code):
base_positions.push_back(Vector2i(ix, iy))
if $Options.edgewrap:
if ix < $Options.mapwidth / 2:
base_positions[-1].x += $Options.mapwidth
if iy < $Options.mapheight / 2:
base_positions[-1].y += $Options.mapheight
if $Options.edgewrap:
set_cell(0, Vector2i(ix + $Options.mapwidth, iy), 0, tile_dictionary[letter_code])
set_cell(0, Vector2i(ix + $Options.mapwidth, iy + $Options.mapheight), 0, tile_dictionary[letter_code])
set_cell(0, Vector2i(ix, iy + $Options.mapheight), 0, tile_dictionary[letter_code])
else:
print("Map data or dimensions missing")
func apply_options():
# $"Map boundaries/CollisionShape2D".shape.size = 64 * Vector2i(width, height)
# $"Map boundaries".position = 64 * Vector2i(width, height)
pass

2058
World/Options.gd Normal file

File diff suppressed because it is too large Load Diff

View File

@ -8,7 +8,6 @@ var gravity = ProjectSettings.get_setting("physics/2d/default_gravity")
var Bullet = preload("res://World/bullet.tscn")
var thrust = 6.0
var collision_damping = 0.1
# Set by the authority, synchronized on spawn.
@export var player := 1 :
@ -47,5 +46,5 @@ func _physics_process(delta):
var collision = move_and_collide(velocity * delta)
if collision:
velocity = (1 - collision_damping) * velocity.bounce(collision.get_normal())
velocity = (1 - $"../../Map/Options".playerwallbouncebrakefactor) * velocity.bounce(collision.get_normal())

View File

@ -1,12 +1,8 @@
extends Node2D
var options = {}
var base_positions: Array[Vector2i]
# Called when the node enters the scene tree for the first time.
func _ready():
default_options()
load_map("res://Maps/default.xp")
$Map.load_map("res://Maps/default.xp")
# $"Player ship".position = Vector2(500., 500.)
if not multiplayer.is_server():
return
@ -32,7 +28,7 @@ func add_player(id: int):
var player_ship = preload("res://World/PlayerShip.tscn").instantiate()
# Set player id.
player_ship.player = id
player_ship.position = 64*base_positions[randi() % base_positions.size()] + Vector2i(32, 32)
player_ship.position = 64*$Map.base_positions[randi() % $Map.base_positions.size()] + Vector2i(32, 32)
player_ship.rotation_degrees = -90
player_ship.name = str(id)
$Players.add_child(player_ship, true)
@ -43,111 +39,14 @@ func del_player(id: int):
return
$Players.get_node(str(id)).queue_free()
func default_options():
options["gravity"] = 100
options["mapheight"] = 100
func load_map(file_name):
parse_map_file(file_name)
apply_options()
func parse_map_file(file_name):
# Remove current map if any
$TileMap.clear()
# Build a dictionary that translates letter codes from
# the map format to tiles
var tile_dictionary = {}
var atlas_source = $TileMap.tile_set.get_source(0)
for i in range(atlas_source.get_tiles_count()):
var tile_id = atlas_source.get_tile_id(i)
var tile_data = atlas_source.get_tile_data(tile_id, 0)
var letter_code = tile_data.get_custom_data("Letter code")
for letter in letter_code:
tile_dictionary[letter] = tile_id
# Load the map from file
var mapfile = FileAccess.open(file_name, FileAccess.READ)
if not mapfile:
print("Couldn't open map file")
return
var multi_line_mode_option = ""
var multi_line_terminator = ""
var multi_line_content = ""
var line_number = 0
while not mapfile.eof_reached():
var line = mapfile.get_line()
line_number += 1
if multi_line_mode_option:
if line.contains(multi_line_terminator):
options[multi_line_mode_option] = multi_line_content
multi_line_mode_option = ""
else:
multi_line_content += line
else:
# Remove comments
var comment_pos = line.find('#')
if comment_pos >= 0:
line = line.left(comment_pos)
# Get rid of extra whitespace
line = line.strip_edges()
# If what is left over is an empty line, skip it
if line.length() == 0:
continue
var option = line.split(':', true, 1)
if option.size() != 2:
print("Invalid data on line ", line_number)
continue
# Multiline values expand over many lindes until a specified keyword is reached
if option[1].contains("\\multiline:"):
multi_line_mode_option = option[0].strip_edges().to_lower()
multi_line_terminator = option[1].split("\\multiline:")[1].strip_edges()
continue
options[option[0].strip_edges().to_lower()] = option[1].strip_edges()
if multi_line_mode_option != "":
print("EOF reached before end of multiline")
var edge_wrap = false
if options.has("edgewrap"):
edge_wrap = (options["edgewrap"] == "yes")
if options.has("mapdata") and options.has("mapwidth") and options.has("mapheight"):
var width = int(options["mapwidth"])
var height = int(options["mapheight"])
var data = options["mapdata"]
for iy in range(height):
for ix in range(width):
var letter_code = data[iy * width + ix]
if tile_dictionary.has(letter_code):
$TileMap.set_cell(0, Vector2i(ix, iy), 0, tile_dictionary[letter_code])
if "_0123456789".contains(letter_code):
base_positions.push_back(Vector2i(ix, iy))
if edge_wrap:
if ix < width / 2:
base_positions[-1].x += width
if iy < height / 2:
base_positions[-1].y += height
if edge_wrap:
$TileMap.set_cell(0, Vector2i(ix + width, iy), 0, tile_dictionary[letter_code])
$TileMap.set_cell(0, Vector2i(ix + width, iy + height), 0, tile_dictionary[letter_code])
$TileMap.set_cell(0, Vector2i(ix, iy + height), 0, tile_dictionary[letter_code])
else:
print("Map data or dimensions missing")
func apply_options():
var width = int(options["mapwidth"])
var height = int(options["mapheight"])
$"Map boundaries/CollisionShape2D".shape.size = 64 * Vector2i(width, height)
$"Map boundaries".position = 64 * Vector2i(width, height)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_map_boundaries_body_exited(body):
var width = int(options["mapwidth"])
var height = int(options["mapheight"])
var width = $Map/Options.mapwidth
var height = $Map/Options.mapheight
if body.position.x < $"Map boundaries".position.x - 32*width:
body.position.x += 64 * width

View File

@ -1,7 +1,9 @@
[gd_scene load_steps=6 format=3 uid="uid://ddr7q5f0xrfsm"]
[gd_scene load_steps=8 format=3 uid="uid://ddr7q5f0xrfsm"]
[ext_resource type="Script" path="res://World/PlayingField.gd" id="1_ashcc"]
[ext_resource type="Texture2D" uid="uid://d4hd1froa8gji" path="res://Images/tilemap.png" id="2_covyd"]
[ext_resource type="Script" path="res://World/Map.gd" id="3_1prtd"]
[ext_resource type="Script" path="res://World/Options.gd" id="4_36ml1"]
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_b2nj3"]
texture = ExtResource("2_covyd")
@ -164,10 +166,14 @@ size = Vector2(6400, 6400)
scale = Vector2(0.5, 0.5)
script = ExtResource("1_ashcc")
[node name="TileMap" type="TileMap" parent="."]
[node name="Map" type="TileMap" parent="."]
tile_set = SubResource("TileSet_8m2mo")
cell_quadrant_size = 64
format = 2
script = ExtResource("3_1prtd")
[node name="Options" type="Node" parent="Map"]
script = ExtResource("4_36ml1")
[node name="Map boundaries" type="Area2D" parent="."]