Add alt names for map options

This commit is contained in:
DeathByDenim 2023-05-22 14:46:22 -04:00
parent 23add4aba3
commit e44fc0ee09
Signed by: DeathByDenim
GPG Key ID: 4A475283D925365B
1 changed files with 50 additions and 50 deletions

View File

@ -567,13 +567,13 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for shotlife")
num_errors += 1
"firerepeatrate":
"firerepeatrate", "firerepeat":
if value.is_valid_int():
firerepeatrate = value.to_int()
else:
push_warning("Non-int value for firerepeatrate")
num_errors += 1
"maxrobots":
"maxrobots", "robots":
if value.is_valid_int():
maxrobots = value.to_int()
else:
@ -647,7 +647,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for tankscoredecrement")
num_errors += 1
"turnthrust":
"turnthrust", "turnfuel":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
turnthrust = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -663,7 +663,7 @@ func set_option(option: String, value: String) -> void:
defaultshipshape = value
"tankshipshape":
tankshipshape = value
"maxplayershots":
"maxplayershots", "shots":
if value.is_valid_int():
maxplayershots = value.to_int()
else:
@ -705,19 +705,19 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for allowplayerbounces")
num_errors += 1
"allowplayerkilling":
"allowplayerkilling", "killings":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowplayerkilling = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowplayerkilling")
num_errors += 1
"allowshields":
"allowshields", "shields":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowshields = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowshields")
num_errors += 1
"playerstartsshielded":
"playerstartsshielded", "playerstartshielded":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
playerstartsshielded = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -795,43 +795,43 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for cloakedshield")
num_errors += 1
"maxobjectwallbouncespeed":
"maxobjectwallbouncespeed", "maxobjectbouncespeed":
if value.is_valid_float():
maxobjectwallbouncespeed = value.to_float()
else:
push_warning("Non-float value for maxobjectwallbouncespeed")
num_errors += 1
"maxshieldedwallbouncespeed":
"maxshieldedwallbouncespeed", "maxshieldedbouncespeed":
if value.is_valid_float():
maxshieldedwallbouncespeed = value.to_float()
else:
push_warning("Non-float value for maxshieldedwallbouncespeed")
num_errors += 1
"maxunshieldedwallbouncespeed":
"maxunshieldedwallbouncespeed", "maxunshieldedbouncespeed":
if value.is_valid_float():
maxunshieldedwallbouncespeed = value.to_float()
else:
push_warning("Non-float value for maxunshieldedwallbouncespeed")
num_errors += 1
"maxshieldedplayerwallbounceangle":
"maxshieldedplayerwallbounceangle", "maxshieldedbounceangle":
if value.is_valid_float():
maxshieldedplayerwallbounceangle = value.to_float()
else:
push_warning("Non-float value for maxshieldedplayerwallbounceangle")
num_errors += 1
"maxunshieldedplayerwallbounceangle":
"maxunshieldedplayerwallbounceangle", "maxunshieldedbounceangle":
if value.is_valid_float():
maxunshieldedplayerwallbounceangle = value.to_float()
else:
push_warning("Non-float value for maxunshieldedplayerwallbounceangle")
num_errors += 1
"playerwallbouncebrakefactor":
"playerwallbouncebrakefactor", "playerwallbrake":
if value.is_valid_float():
playerwallbouncebrakefactor = value.to_float()
else:
push_warning("Non-float value for playerwallbouncebrakefactor")
num_errors += 1
"objectwallbouncebrakefactor":
"objectwallbouncebrakefactor", "objectwallbrake":
if value.is_valid_float():
objectwallbouncebrakefactor = value.to_float()
else:
@ -843,7 +843,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-float value for objectwallbouncelifefactor")
num_errors += 1
"wallbouncefueldrainmult":
"wallbouncefueldrainmult", "wallbouncedrail":
if value.is_valid_float():
wallbouncefueldrainmult = value.to_float()
else:
@ -861,13 +861,13 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for limitedvisibility")
num_errors += 1
"minvisibilitydistance":
"minvisibilitydistance", "minvisibility":
if value.is_valid_float():
minvisibilitydistance = value.to_float()
else:
push_warning("Non-float value for minvisibilitydistance")
num_errors += 1
"maxvisibilitydistance":
"maxvisibilitydistance", "maxvisibility":
if value.is_valid_float():
maxvisibilitydistance = value.to_float()
else:
@ -879,7 +879,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for limitedlives")
num_errors += 1
"worldlives":
"worldlives", "lives":
if value.is_valid_int():
worldlives = value.to_int()
else:
@ -891,13 +891,13 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for reset")
num_errors += 1
"resetonhuman":
"resetonhuman", "humanreset":
if value.is_valid_int():
resetonhuman = value.to_int()
else:
push_warning("Non-int value for resetonhuman")
num_errors += 1
"allowalliances":
"allowalliances", "alliances":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowalliances = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -909,7 +909,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for announcealliances")
num_errors += 1
"teamplay":
"teamplay", "teams":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
teamplay = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -933,7 +933,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for cannonsmartness")
num_errors += 1
"cannonsuseitems":
"cannonsuseitems", "cannonspickupitems":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
cannonsuseitems = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -945,7 +945,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for cannonsdefend")
num_errors += 1
"cannonflak":
"cannonflak", "cannonaaa":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
cannonflak = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -999,7 +999,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for targetkillteam")
num_errors += 1
"targetteamcollision":
"targetteamcollision", "targetcollision":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
targetteamcollision = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1023,13 +1023,13 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for treasurekillteam")
num_errors += 1
"capturetheflag":
"capturetheflag", "ctf":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
capturetheflag = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for capturetheflag")
num_errors += 1
"treasurecollisiondestroys":
"treasurecollisiondestroys", "treasurecollisiondestroy":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
treasurecollisiondestroys = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1065,25 +1065,25 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for connectorisstring")
num_errors += 1
"treasurecollisionmaykill":
"treasurecollisionmaykill", "treasureunshieldedcollisionkills":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
treasurecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for treasurecollisionmaykill")
num_errors += 1
"wreckagecollisionmaykill":
"wreckagecollisionmaykill", "wreckageunshieldedcollisionkills":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
wreckagecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for wreckagecollisionmaykill")
num_errors += 1
"asteroidcollisionmaykill":
"asteroidcollisionmaykill", "asteroidunshieldedcollisionkills":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
asteroidcollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for asteroidcollisionmaykill")
num_errors += 1
"timing":
"timing", "race":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
timing = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1181,37 +1181,37 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for wormtime")
num_errors += 1
"framespersecond":
"framespersecond", "fps":
if value.is_valid_int():
framespersecond = value.to_int()
else:
push_warning("Non-int value for framespersecond")
num_errors += 1
"allowsmartmissiles":
"allowsmartmissiles", "allowsmarts":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowsmartmissiles = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowsmartmissiles")
num_errors += 1
"allowheatseekers":
"allowheatseekers", "allowheats":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowheatseekers = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowheatseekers")
num_errors += 1
"allowtorpedoes":
"allowtorpedoes", "allowtorps":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowtorpedoes = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowtorpedoes")
num_errors += 1
"allownukes":
"allownukes", "nukes":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allownukes = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allownukes")
num_errors += 1
"allowclusters":
"allowclusters", "clusters":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowclusters = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1223,49 +1223,49 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for allowmodifiers")
num_errors += 1
"allowlasermodifiers":
"allowlasermodifiers", "lasermodifiers":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowlasermodifiers = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowlasermodifiers")
num_errors += 1
"allowshipshapes":
"allowshipshapes", "shipshapes":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
allowshipshapes = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for allowshipshapes")
num_errors += 1
"playersonradar":
"playersonradar", "playersradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
playersonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for playersonradar")
num_errors += 1
"missilesonradar":
"missilesonradar", "missilesradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
missilesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for missilesonradar")
num_errors += 1
"minesonradar":
"minesonradar", "minesradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
minesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for minesonradar")
num_errors += 1
"nukesonradar":
"nukesonradar", "nukesradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
nukesonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for nukesonradar")
num_errors += 1
"treasuresonradar":
"treasuresonradar", "treasuresradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
treasuresonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for treasuresonradar")
num_errors += 1
"asteroidsonradar":
"asteroidsonradar", "asteroidsradar":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
asteroidsonradar = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1295,19 +1295,19 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-bool value for identifymines")
num_errors += 1
"shieldeditempickup":
"shieldeditempickup", "shielditem":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
shieldeditempickup = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for shieldeditempickup")
num_errors += 1
"shieldedmining":
"shieldedmining", "shieldmine":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
shieldedmining = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
push_warning("Non-bool value for shieldedmining")
num_errors += 1
"laserisstungun":
"laserisstungun", "stungun":
if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false":
laserisstungun = (value.to_lower() == "yes" or value.to_lower() == "true")
else:
@ -1541,7 +1541,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for maxasteroiddensity")
num_errors += 1
"itemconcentratorradius":
"itemconcentratorradius", "itemconcentratorrange":
if value.is_valid_int():
itemconcentratorradius = value.to_int()
else:
@ -1553,7 +1553,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-float value for itemconcentratorprob")
num_errors += 1
"asteroidconcentratorradius":
"asteroidconcentratorradius", "asteroidconcentratorrange":
if value.is_valid_int():
asteroidconcentratorradius = value.to_int()
else:
@ -1781,7 +1781,7 @@ func set_option(option: String, value: String) -> void:
else:
push_warning("Non-int value for initialmirrors")
num_errors += 1
"maxarmor":
"maxarmor", "maxarmors":
if value.is_valid_int():
maxarmor = value.to_int()
else: