diff --git a/map_config.gd b/map_config.gd index e2a1d39..0c67e2e 100644 --- a/map_config.gd +++ b/map_config.gd @@ -567,13 +567,13 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for shotlife") num_errors += 1 - "firerepeatrate": + "firerepeatrate", "firerepeat": if value.is_valid_int(): firerepeatrate = value.to_int() else: push_warning("Non-int value for firerepeatrate") num_errors += 1 - "maxrobots": + "maxrobots", "robots": if value.is_valid_int(): maxrobots = value.to_int() else: @@ -647,7 +647,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for tankscoredecrement") num_errors += 1 - "turnthrust": + "turnthrust", "turnfuel": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": turnthrust = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -663,7 +663,7 @@ func set_option(option: String, value: String) -> void: defaultshipshape = value "tankshipshape": tankshipshape = value - "maxplayershots": + "maxplayershots", "shots": if value.is_valid_int(): maxplayershots = value.to_int() else: @@ -705,19 +705,19 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for allowplayerbounces") num_errors += 1 - "allowplayerkilling": + "allowplayerkilling", "killings": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowplayerkilling = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowplayerkilling") num_errors += 1 - "allowshields": + "allowshields", "shields": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowshields = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowshields") num_errors += 1 - "playerstartsshielded": + "playerstartsshielded", "playerstartshielded": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": playerstartsshielded = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -795,43 +795,43 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for cloakedshield") num_errors += 1 - "maxobjectwallbouncespeed": + "maxobjectwallbouncespeed", "maxobjectbouncespeed": if value.is_valid_float(): maxobjectwallbouncespeed = value.to_float() else: push_warning("Non-float value for maxobjectwallbouncespeed") num_errors += 1 - "maxshieldedwallbouncespeed": + "maxshieldedwallbouncespeed", "maxshieldedbouncespeed": if value.is_valid_float(): maxshieldedwallbouncespeed = value.to_float() else: push_warning("Non-float value for maxshieldedwallbouncespeed") num_errors += 1 - "maxunshieldedwallbouncespeed": + "maxunshieldedwallbouncespeed", "maxunshieldedbouncespeed": if value.is_valid_float(): maxunshieldedwallbouncespeed = value.to_float() else: push_warning("Non-float value for maxunshieldedwallbouncespeed") num_errors += 1 - "maxshieldedplayerwallbounceangle": + "maxshieldedplayerwallbounceangle", "maxshieldedbounceangle": if value.is_valid_float(): maxshieldedplayerwallbounceangle = value.to_float() else: push_warning("Non-float value for maxshieldedplayerwallbounceangle") num_errors += 1 - "maxunshieldedplayerwallbounceangle": + "maxunshieldedplayerwallbounceangle", "maxunshieldedbounceangle": if value.is_valid_float(): maxunshieldedplayerwallbounceangle = value.to_float() else: push_warning("Non-float value for maxunshieldedplayerwallbounceangle") num_errors += 1 - "playerwallbouncebrakefactor": + "playerwallbouncebrakefactor", "playerwallbrake": if value.is_valid_float(): playerwallbouncebrakefactor = value.to_float() else: push_warning("Non-float value for playerwallbouncebrakefactor") num_errors += 1 - "objectwallbouncebrakefactor": + "objectwallbouncebrakefactor", "objectwallbrake": if value.is_valid_float(): objectwallbouncebrakefactor = value.to_float() else: @@ -843,7 +843,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-float value for objectwallbouncelifefactor") num_errors += 1 - "wallbouncefueldrainmult": + "wallbouncefueldrainmult", "wallbouncedrail": if value.is_valid_float(): wallbouncefueldrainmult = value.to_float() else: @@ -861,13 +861,13 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for limitedvisibility") num_errors += 1 - "minvisibilitydistance": + "minvisibilitydistance", "minvisibility": if value.is_valid_float(): minvisibilitydistance = value.to_float() else: push_warning("Non-float value for minvisibilitydistance") num_errors += 1 - "maxvisibilitydistance": + "maxvisibilitydistance", "maxvisibility": if value.is_valid_float(): maxvisibilitydistance = value.to_float() else: @@ -879,7 +879,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for limitedlives") num_errors += 1 - "worldlives": + "worldlives", "lives": if value.is_valid_int(): worldlives = value.to_int() else: @@ -891,13 +891,13 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for reset") num_errors += 1 - "resetonhuman": + "resetonhuman", "humanreset": if value.is_valid_int(): resetonhuman = value.to_int() else: push_warning("Non-int value for resetonhuman") num_errors += 1 - "allowalliances": + "allowalliances", "alliances": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowalliances = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -909,7 +909,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for announcealliances") num_errors += 1 - "teamplay": + "teamplay", "teams": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": teamplay = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -933,7 +933,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for cannonsmartness") num_errors += 1 - "cannonsuseitems": + "cannonsuseitems", "cannonspickupitems": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": cannonsuseitems = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -945,7 +945,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for cannonsdefend") num_errors += 1 - "cannonflak": + "cannonflak", "cannonaaa": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": cannonflak = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -999,7 +999,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for targetkillteam") num_errors += 1 - "targetteamcollision": + "targetteamcollision", "targetcollision": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": targetteamcollision = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1023,13 +1023,13 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for treasurekillteam") num_errors += 1 - "capturetheflag": + "capturetheflag", "ctf": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": capturetheflag = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for capturetheflag") num_errors += 1 - "treasurecollisiondestroys": + "treasurecollisiondestroys", "treasurecollisiondestroy": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": treasurecollisiondestroys = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1065,25 +1065,25 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for connectorisstring") num_errors += 1 - "treasurecollisionmaykill": + "treasurecollisionmaykill", "treasureunshieldedcollisionkills": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": treasurecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for treasurecollisionmaykill") num_errors += 1 - "wreckagecollisionmaykill": + "wreckagecollisionmaykill", "wreckageunshieldedcollisionkills": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": wreckagecollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for wreckagecollisionmaykill") num_errors += 1 - "asteroidcollisionmaykill": + "asteroidcollisionmaykill", "asteroidunshieldedcollisionkills": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": asteroidcollisionmaykill = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for asteroidcollisionmaykill") num_errors += 1 - "timing": + "timing", "race": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": timing = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1181,37 +1181,37 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for wormtime") num_errors += 1 - "framespersecond": + "framespersecond", "fps": if value.is_valid_int(): framespersecond = value.to_int() else: push_warning("Non-int value for framespersecond") num_errors += 1 - "allowsmartmissiles": + "allowsmartmissiles", "allowsmarts": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowsmartmissiles = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowsmartmissiles") num_errors += 1 - "allowheatseekers": + "allowheatseekers", "allowheats": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowheatseekers = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowheatseekers") num_errors += 1 - "allowtorpedoes": + "allowtorpedoes", "allowtorps": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowtorpedoes = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowtorpedoes") num_errors += 1 - "allownukes": + "allownukes", "nukes": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allownukes = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allownukes") num_errors += 1 - "allowclusters": + "allowclusters", "clusters": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowclusters = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1223,49 +1223,49 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for allowmodifiers") num_errors += 1 - "allowlasermodifiers": + "allowlasermodifiers", "lasermodifiers": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowlasermodifiers = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowlasermodifiers") num_errors += 1 - "allowshipshapes": + "allowshipshapes", "shipshapes": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": allowshipshapes = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for allowshipshapes") num_errors += 1 - "playersonradar": + "playersonradar", "playersradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": playersonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for playersonradar") num_errors += 1 - "missilesonradar": + "missilesonradar", "missilesradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": missilesonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for missilesonradar") num_errors += 1 - "minesonradar": + "minesonradar", "minesradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": minesonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for minesonradar") num_errors += 1 - "nukesonradar": + "nukesonradar", "nukesradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": nukesonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for nukesonradar") num_errors += 1 - "treasuresonradar": + "treasuresonradar", "treasuresradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": treasuresonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for treasuresonradar") num_errors += 1 - "asteroidsonradar": + "asteroidsonradar", "asteroidsradar": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": asteroidsonradar = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1295,19 +1295,19 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-bool value for identifymines") num_errors += 1 - "shieldeditempickup": + "shieldeditempickup", "shielditem": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": shieldeditempickup = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for shieldeditempickup") num_errors += 1 - "shieldedmining": + "shieldedmining", "shieldmine": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": shieldedmining = (value.to_lower() == "yes" or value.to_lower() == "true") else: push_warning("Non-bool value for shieldedmining") num_errors += 1 - "laserisstungun": + "laserisstungun", "stungun": if value.to_lower() == "yes" or value.to_lower() == "true" or value.to_lower() == "no" or value.to_lower() == "false": laserisstungun = (value.to_lower() == "yes" or value.to_lower() == "true") else: @@ -1541,7 +1541,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for maxasteroiddensity") num_errors += 1 - "itemconcentratorradius": + "itemconcentratorradius", "itemconcentratorrange": if value.is_valid_int(): itemconcentratorradius = value.to_int() else: @@ -1553,7 +1553,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-float value for itemconcentratorprob") num_errors += 1 - "asteroidconcentratorradius": + "asteroidconcentratorradius", "asteroidconcentratorrange": if value.is_valid_int(): asteroidconcentratorradius = value.to_int() else: @@ -1781,7 +1781,7 @@ func set_option(option: String, value: String) -> void: else: push_warning("Non-int value for initialmirrors") num_errors += 1 - "maxarmor": + "maxarmor", "maxarmors": if value.is_valid_int(): maxarmor = value.to_int() else: