184 lines
6.7 KiB
Plaintext
184 lines
6.7 KiB
Plaintext
[gd_scene load_steps=6 format=3 uid="uid://ddr7q5f0xrfsm"]
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[ext_resource type="Script" path="res://World/PlayingField.gd" id="1_ashcc"]
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[ext_resource type="Texture2D" uid="uid://d4hd1froa8gji" path="res://Images/tilemap.png" id="2_covyd"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_b2nj3"]
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texture = ExtResource("2_covyd")
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texture_region_size = Vector2i(64, 64)
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0:0/0 = 0
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0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:0/0/physics_layer_0/angular_velocity = 0.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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0:0/0/custom_data_0 = "x"
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1:0/0 = 0
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1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:0/0/physics_layer_0/angular_velocity = 0.0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, -32, 32)
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1:0/0/custom_data_0 = "s"
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2:0/0 = 0
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2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:0/0/physics_layer_0/angular_velocity = 0.0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32)
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2:0/0/custom_data_0 = "a"
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3:0/0 = 0
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3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:0/0/physics_layer_0/angular_velocity = 0.0
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3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, 32, -32, 32)
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3:0/0/custom_data_0 = "w"
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4:0/0 = 0
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(32, -32, 32, 32, -32, 32)
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4:0/0/custom_data_0 = "q"
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5:0/0 = 0
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5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:0/0/physics_layer_0/angular_velocity = 0.0
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5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, -2.5, -9)
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5:0/0/custom_data_0 = "c"
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0:1/0 = 0
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0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:1/0/physics_layer_0/angular_velocity = 0.0
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(9.5, 0, 32, -32, 32, 32)
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0:1/0/custom_data_0 = "d"
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1:1/0 = 0
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1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:1/0/physics_layer_0/angular_velocity = 0.0
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1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, -8.5, 3, -32, 32)
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1:1/0/custom_data_0 = "f"
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2:1/0 = 0
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2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:1/0/physics_layer_0/angular_velocity = 0.0
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2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(2, 10, 32, 32, -32, 32)
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2:1/0/custom_data_0 = "r"
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3:1/0 = 0
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3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:1/0/physics_layer_0/angular_velocity = 0.0
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3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, -32, 32, -32, 32, 32, -32, 32)
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3:1/0/custom_data_0 = "#"
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4:1/0 = 0
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4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:1/0/physics_layer_0/angular_velocity = 0.0
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4:1/0/custom_data_0 = "*^"
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5:1/0 = 0
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5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:1/0/physics_layer_0/angular_velocity = 0.0
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5:1/0/custom_data_0 = "!"
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0:2/0 = 0
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0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:2/0/physics_layer_0/angular_velocity = 0.0
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0:2/0/custom_data_0 = "%"
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1:2/0 = 0
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1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:2/0/physics_layer_0/angular_velocity = 0.0
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1:2/0/custom_data_0 = "&"
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2:2/0 = 0
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2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:2/0/physics_layer_0/angular_velocity = 0.0
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2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-32, 26, 32, 26, 32, 32, -32, 32)
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2:2/0/custom_data_0 = "_0123456789"
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3:2/0 = 0
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3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:2/0/physics_layer_0/angular_velocity = 0.0
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3:2/0/custom_data_0 = "+"
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4:2/0 = 0
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4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:2/0/physics_layer_0/angular_velocity = 0.0
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4:2/0/custom_data_0 = "-"
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5:2/0 = 0
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5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:2/0/physics_layer_0/angular_velocity = 0.0
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5:2/0/custom_data_0 = ">"
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0:3/0 = 0
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0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:3/0/physics_layer_0/angular_velocity = 0.0
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0:3/0/custom_data_0 = "<"
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1:3/0 = 0
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1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:3/0/physics_layer_0/angular_velocity = 0.0
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1:3/0/custom_data_0 = "i"
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2:3/0 = 0
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2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:3/0/physics_layer_0/angular_velocity = 0.0
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2:3/0/custom_data_0 = "m"
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3:3/0 = 0
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3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:3/0/physics_layer_0/angular_velocity = 0.0
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3:3/0/custom_data_0 = "k"
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4:3/0 = 0
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4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:3/0/physics_layer_0/angular_velocity = 0.0
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4:3/0/custom_data_0 = "j"
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5:3/0 = 0
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5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:3/0/physics_layer_0/angular_velocity = 0.0
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5:3/0/custom_data_0 = "@"
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0:4/0 = 0
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0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/custom_data_0 = "("
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2:4/0 = 0
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2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:4/0/physics_layer_0/angular_velocity = 0.0
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2:4/0/custom_data_0 = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"
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3:4/0 = 0
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3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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3:4/0/physics_layer_0/angular_velocity = 0.0
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3:4/0/custom_data_0 = "z"
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4:4/0 = 0
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4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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4:4/0/physics_layer_0/angular_velocity = 0.0
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4:4/0/custom_data_0 = "b"
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5:4/0 = 0
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5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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5:4/0/physics_layer_0/angular_velocity = 0.0
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5:4/0/custom_data_0 = "h"
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0:5/0 = 0
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0:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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0:5/0/physics_layer_0/angular_velocity = 0.0
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0:5/0/custom_data_0 = "g"
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1:5/0 = 0
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1:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:5/0/physics_layer_0/angular_velocity = 0.0
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1:5/0/custom_data_0 = "y"
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2:5/0 = 0
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2:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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2:5/0/physics_layer_0/angular_velocity = 0.0
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2:5/0/custom_data_0 = "t"
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1:4/0 = 0
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1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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1:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/custom_data_0 = ")"
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[sub_resource type="TileSet" id="TileSet_8m2mo"]
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tile_size = Vector2i(64, 64)
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physics_layer_0/collision_layer = 1
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custom_data_layer_0/name = "Letter code"
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custom_data_layer_0/type = 4
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sources/0 = SubResource("TileSetAtlasSource_b2nj3")
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_hjo0t"]
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size = Vector2(6400, 6400)
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[node name="Playing Field" type="Node2D"]
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scale = Vector2(0.5, 0.5)
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script = ExtResource("1_ashcc")
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[node name="TileMap" type="TileMap" parent="."]
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tile_set = SubResource("TileSet_8m2mo")
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cell_quadrant_size = 64
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format = 2
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[node name="Map boundaries" type="Area2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Map boundaries"]
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position = Vector2(3200, 3200)
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shape = SubResource("RectangleShape2D_hjo0t")
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[node name="Players" type="Node2D" parent="."]
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[node name="MultiplayerSpawner" type="MultiplayerSpawner" parent="."]
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_spawnable_scenes = PackedStringArray("res://World/PlayerShip.tscn")
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spawn_path = NodePath("../Players")
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spawn_limit = 4
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