<!-- Name of server, encode in XML if you want to use unicode characters. -->
<server-namevalue="STK onFOSS-LAN Server"/>
<!-- Port used in server, if you specify 0, it will use the server port specified in stk_config.xml. If you wish to use a random port, set random-server-port to '1' in user config. STK will automatically switch to a random port if the port you specify fails to be bound. -->
<server-portvalue="0"/>
<!-- Game mode in server, 0 is normal race (grand prix), 1 is time trial (grand prix), 3 is normal race, 4 time trial, 6 is soccer, 7 is free-for-all and 8 is capture the flag. Notice: grand prix server doesn't allow for players to join and wait for ongoing game. -->
<!-- Enable wan server, which requires you to have an stk-addons account with a saved session. Check init-user command for details. -->
<wan-servervalue="false"/>
<!-- Enable network console, which can do for example kickban. -->
<enable-consolevalue="false"/>
<!-- Maximum number of players on the server, setting this to a value greater than 8 can cause performance degradation. -->
<server-max-playersvalue="16"/>
<!-- Password for private server, leave empty for a public server. -->
<private-server-passwordvalue=""/>
<!-- Message of today shown in lobby, you can enter encoded XML words here or a file.txt and let STK load it. -->
<motdvalue="Welcome to onFOSS-LAN"/>
<!-- If this value is set to false, the server will ignore chat messages from all players. -->
<chatvalue="true"/>
<!-- If client sends more than chat-consecutive-interval / 2 chats within this value (read in seconds), it will be ignore, negative value to disable. -->
<chat-consecutive-intervalvalue="8"/>
<!-- Allow players to vote for which track to play. If this value is set to false, the server will randomly pick the next track to play. -->
<!-- Timeout in seconds for selecting karts and (or) voting tracks in server, you may want to use a lower value if you have track-voting off. -->
<voting-timeoutvalue="30"/>
<!-- Timeout in seconds for validation of clients in wan, currently STK will use the stk-addons server to share AES key between the client and server. -->
<validation-timeoutvalue="20"/>
<!-- By default WAN server will always validate player and LAN will not, disable it to allow non-validated player in WAN. -->
<validating-playervalue="true"/>
<!-- Disable it to turn off all stun related code in server, it allows for saving of server resources if your server is not behind a firewall. -->
<firewalled-servervalue="true"/>
<!-- Enable to allow IPv6 connection if you have a public IPv6 address. STK currently uses dual-stack mode which requires server to have both IPv4 and IPv6 and listen to same port. If STK detects your server has no public IPv6 address or port differs between IPv4 and IPv6 then it will use IPv4 only socket. For system which doesn't support dual-stack socket (like OpenBSD) you may fail to be connected by IPv4 clients. You can override the detection in config.xml at supertuxkart config-0.10 folder, with default-ip-type option. -->
<ipv6-connectionvalue="true"/>
<!-- No server owner in lobby which can control the starting of game or kick any players. -->
<owner-lessvalue="false"/>
<!-- Time to wait before entering kart selection screen if satisfied min-start-game-players below for owner less or ranked server. -->
<start-game-countervalue="60"/>
<!-- Clients below this value will be rejected from joining this server. It's determined by number of official karts in client / number of official karts in server -->
<official-karts-thresholdvalue="1"/>
<!-- Clients below this value will be rejected from joining this server. It's determined by number of official tracks in client / number of official tracks in server, setting this value too high will prevent android players from joining this server, because STK android apk has some official tracks removed. -->
<official-tracks-thresholdvalue="0.7"/>
<!-- Only auto start kart selection when number of connected player is larger than or equals this value, for owner less or ranked server, after start-game-counter reaches 0. -->
<min-start-game-playersvalue="2"/>
<!-- Automatically end linear race game after 1st player finished for some time (currently his finished time * 0.25 + 15.0). -->
<auto-endvalue="false"/>
<!-- Enable team choosing in lobby in team game (soccer and CTF). If owner-less is enabled and live-spectate is not enabled, than this option is always disabled. -->
<team-choosingvalue="true"/>
<!-- If strict-players is on, no duplicated online id or split screen players are allowed, which can prevent someone using more than 1 network AI with this server. -->
<strict-playersvalue="false"/>
<!-- Server will submit ranking to stk-addons server for linear race games, you require permission for that. validating-player, auto-end, strict-player and owner-less will be turned on. -->
<rankedvalue="false"/>
<!-- If true, the server owner can config the difficulty and game mode in the GUI of lobby. This option cannot be used with owner-less or grand prix server, and will be automatically turned on if the server was created using the in-game GUI. The changed difficulty and game mode will not be saved in this config file. -->
<server-configurablevalue="true"/>
<!-- If true, players can live join or spectate the in-progress game. Currently live joining is only available if the current game mode used in server is FFA, CTF or soccer, also official-karts-threshold will be made 1.0. If false addon karts will use their original hitbox other than tux, all players having it restriction applies. -->
<live-spectatevalue="true"/>
<!-- Time in seconds when a flag is dropped a by player in CTF returning to its own base. -->
<flag-return-timeoutvalue="20"/>
<!-- Time in seconds to deactivate a flag when it's captured or returned to own base by players. -->
<flag-deactivated-timevalue="3"/>
<!-- Hit limit of free for all, zero to disable hit limit. -->
<hit-limitvalue="20"/>
<!-- Time limit of free for all in seconds, zero to disable time limit. -->
<time-limit-ffavalue="360"/>
<!-- Capture limit of CTF, zero to disable capture limit. -->
<capture-limitvalue="5"/>
<!-- Time limit of CTF in seconds, zero to disable time limit. -->
<time-limit-ctfvalue="600"/>
<!-- Value used by server to automatically estimate each game time. For races, it decides the lap of each race in network game, if more than 0.0f, the number of lap of each track vote in linear race will be determined by max(1.0f, auto-game-time-ratio * default lap of that track). For soccer if more than 0.0f, for time limit game it will be auto-game-time-ratio * soccer-time-limit in UserConfig, for goal limit game it will be auto-game-time-ratio * numgoals in UserConfig, -1 to disable for all. -->
<auto-game-time-ratiovalue="-1"/>
<!-- Maximum ping allowed for a player (in ms), it's recommended to use default value if live-spectate is on. -->
<max-pingvalue="300"/>
<!-- Tolerance of jitter in network allowed (in ms), it's recommended to use default value if live-spectate is on. -->
<jitter-tolerancevalue="100"/>
<!-- Kick players whose ping is above max-ping. -->
<kick-high-ping-playersvalue="false"/>
<!-- Allow players exceeding max-ping to have a playable game, if enabled kick-high-ping-players will be disabled, please also use a default value for max-ping and jitter-tolerance with it. -->
<high-ping-workaroundvalue="true"/>
<!-- Kick idle player which has no network activity to server for more than some seconds during game, unless he has finished the race. Negative value to disable, and this option will always be disabled for LAN server. -->
<kick-idle-player-secondsvalue="60"/>
<!-- Set how many states the server will send per second, the higher this value, the more bandwidth requires, also each client will trigger more rewind, which clients with slow device may have problem playing this server, use the default value is recommended. -->
<state-frequencyvalue="10"/>
<!-- Use sql database for handling server stats and maintenance, STK needs to be compiled with sqlite3 supported. -->
<sql-managementvalue="false"/>
<!-- Database filename for sqlite to use, it can be shared for all servers created in this machine, and STK will create specific table for each server. You need to create the database yourself first, see NETWORKING.md for details -->
<database-filevalue="stkservers.db"/>
<!-- Specified in millisecond for maximum time waiting in sqlite3_busy_handler. You may need a higher value if your database is shared by many servers or having a slow hard disk. -->
<database-timeoutvalue="1000"/>
<!-- IPv4 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) whichallows live kicking peer by inserting record to database. -->
<ip-ban-tablevalue="ip_ban"/>
<!-- IPv6 ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. -->
<ipv6-ban-tablevalue="ipv6_ban"/>
<!-- Online ID ban list table name, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. STK can auto kick active peer from ban list (update per minute) which allows live kicking peer by inserting record to database. -->
<online-id-ban-tablevalue="online_id_ban"/>
<!-- Player reports table name, which will be written when a player reports player in the network user dialog, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. -->
<player-reports-tablevalue="player_reports"/>
<!-- Days to keep player reports, older than that will be auto cleared, 0 to keep them forever. -->
<player-reports-expired-daysvalue="3"/>
<!-- IP geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. -->
<ip-geolocation-tablevalue="ip_mapping"/>
<!-- IPv6 geolocation table, you only need this table if you want to geolocate IP from non-stk-addons connection, as all validated players connecting from stk-addons will provide the location info, you need to create the table first, see NETWORKING.md for details, empty to disable. This table can be shared for all servers if you use the same name. -->
<ipv6-geolocation-tablevalue="ipv6_mapping"/>
<!-- If true this server will auto add / remove AI connected with network-ai=x, which will kick N - 1 bot(s) where N is the number of human players. Only use this for non-GP racing server. -->
<ai-handlingvalue="false"/>
<!-- If true this server will allow AI instance to be connected from anywhere. (other than LAN network only) -->