#!/usr/bin/env BQN # 2048 game # The game is controlled with the vim movement keys: # h: left, j: down, k: up, l: right, q: quit # needs a VT-100 compatible terminal Merge←{𝕩 0⊸≠⊸/↩ ⋄ m←<`=⟜«𝕩 ⋄ 4↑(¬»m)/𝕩×1+m}⌾⌽ # Merge a single row to the right Step←Merge˘ # Merges each row of the board Up←Step⌾(⌽⍉∘⌽) # Each direction merges the board Down←Step⌾⍉ # by rotating it to the correct orientation, merging the rows and reversing the rotation Right←Step Left←Step⌾(⌽˘) Spawn←{i←•rand.Range∘≠⊸⊑(0⊸= /○⥊ ↕∘≢)𝕩 ⋄ (•rand.Range∘≠⊸⊑9‿1/2‿4)⌾(i⊸⊑) 𝕩} # Spawns a 2 or a 4 (10% chance) at a random empty position Lose←Left∘Right∘Down∘Up⊸≡ # Losing condition, no moves change the board Win←∨´·∨˝2048⊸= # Winning condition, 2048! board←Spawn 4‿4⥊0 e←@+27 •term.RawMode 1 Quit←{•Out e∾"[?12l"∾e∾"[?25h" ⋄ •Exit 𝕩} # Restores the terminal and exits •Out e∾"[?25l"∾e∾"[2J"∾e∾"[H" # Cursor to origin, hide it and clear screen {𝕤⋄ •Out e∾"[H"∾e∾"[2J" # Cursor to origin •Out "Controls: h: left, j: down, k: up, l: right, q: quit" •Show board key←•term.CharB @ # Read key ⊑key∊"hjklq"? # Valid key? {𝕤⋄•Out e∾"[?12l"∾e∾"[?25h"⋄ Quit 0}⍟(key='q')@ # Quit key? move←⊑(key="hjkl")/Left‿Down‿Up‿Right # Get movement function from the key {𝕤⋄board↩Spawn∘Move 𝕩}⍟(Move⊸≢) board # Generate the next board if the move is valid •Out e∾"[H" # Cursor to origin •Show board {𝕤⋄•Out "You win!" ⋄ Quit 0}⍟Win board {𝕤⋄•Out "You lose!"⋄ Quit 1}⍟Lose board ; @ }•_While_{𝕤⋄1}@