#!/usr/bin/env BQN # The game is controlled with the vim movement keys: # h: left, j: down, k: up, l: right # it needs a VT-100 compatible terminal Merge←{ # Merges a row of tiles to the right moved←4⊸↑⌾⌽ 0⊸≠⊸/𝕩 # remove empty tiles to move the tiles as far as possible m←⌽0∾˜(¬⊸∧`=˝˘)⌾⌽2↕moved # which tiles to merge r←(⟨∞⟩){t←⊑m ⋄ m↩1↓m ⋄ t◶⟨𝕨∾𝕩,(¯1↓𝕨)∾𝕩+¯1⊑𝕨⟩@}˜´moved # Merge tiles 4⊸↑⌾⌽⌽∞⊸≠⊸/r # Resize the result } Step←>·Merge¨<˘ # Merges each row of the board Up←Step⌾(⌽⍉∘⌽) # Each direction merges the board Down←Step⌾⍉ # by rotating it to the correct orientation, merging the rows and reversing the rotation Right←Step Left←Step⌾(⌽˘) Spawn←{i←(•rand.Range∘≠⊑⊢)(0⊸= /○⥊ ↕∘≢)𝕩 ⋄ 2˙⌾(i⊸⊑) 𝕩} # Spawns a 2 at a random empty position Lose←Left∘Right∘Down∘Up⊸≡ # Losing condition, no moves change the board Win←∨´·∨˝2048⊸= # Winning condition, 2048! board←Spawn 4‿4⥊0 e←@+27 •term.RawMode 1 # •Out e∾"[?25l"∾e∾"[2J"∾e∾"[H" # Cursor to origin, hide it and clear screen {𝕤⋄ •Out e∾"[H" # Cursor to origin •Out "Controls: h: left, j: down, k: up, l: right, q: quit" •Show board key←•term.CharB @ # Read key {𝕤⋄•Out e∾"[?12l"∾e∾"[?25h"⋄•Exit 0}⍟(key='q')@ # Quit key? move←⊑(key="hjkl")/Left‿Down‿Up‿Right # Get movement function from the key {𝕤⋄board↩Spawn∘Move 𝕩}⍟(Move⊸≢) board # Generate the next board if the move is valid {𝕤⋄•Out "You win!" ⋄ •Exit 0}⍟Win board {𝕤⋄•Out "You lose!" ⋄ •Exit 1}⍟Lose board }•_While_{𝕤⋄¬Lose board}@ •Out e∾"[?12l"∾e∾"[?25h" # Restore the cursor