Comment missing char parameter
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0bdb3c16ff
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7432282107
15
logic.bqn
15
logic.bqn
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@ -8,6 +8,7 @@ Game⇐{ # The Game function creates a game object
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𝕊 levelPath‿dchars‿chars‿colors: # from parameters:
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# levelPath: the path of the file containing the levels
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# dchars: the characters to use for drawing
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# chars: the characters that are used in the level representation
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# colors: a list with colors
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# Game representation:
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@ -29,13 +30,6 @@ Game⇐{ # The Game function creates a game object
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# *Empty* objects can contain other ones on top:
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empties←floor∾beams
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# Colors:
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# The parameter 'color' is a list of colors passed to the Game function to alter the
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cols←(≠chars)⥊<(⊑colors) # base color,
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cols (1⊑colors)˙⌾(pmachine⊸⊑)↩ # the color for the powered machine
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cols (2⊑colors)¨⌾(mirrors⊸⊏)↩ # the color for the mirrors
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cols (3⊑colors)¨⌾(beams⊸⊏)↩ # the color for the laser beams
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# We use a list of game objects (ints) to represent each tile
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lTiles←{⊑𝕩∊movables ?
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𝕩‿floor; # the movables are on top of the floor (list of 2 elements)
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@ -117,6 +111,13 @@ Game⇐{ # The Game function creates a game object
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# Drawing:
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# -------------------------------------------------------------------------------
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# Colors:
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# The parameter 'color' is a list of colors passed to the Game function to alter the
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cols←(≠chars)⥊<(⊑colors) # base color,
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cols (1⊑colors)˙⌾(pmachine⊸⊑)↩ # the color for the powered machine
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cols (2⊑colors)¨⌾(mirrors⊸⊏)↩ # the color for the mirrors
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cols (3⊑colors)¨⌾(beams⊸⊏)↩ # the color for the laser beams
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Colorize←{𝕩∾˜cols⊑˜⊑dchars⊐𝕩} # 𝕩: character | Turn character into color+character
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DrawLevel←{∾´¨<˘Colorize¨dchars⊏˜+´¨Shoot 𝕨 Step´ ⌽𝕩} # 𝕨 Draw 𝕩 | 𝕨: levels | 𝕩: moves | Draw the game in ASCII
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