<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release_NO_STREFLOP|Win32">
      <Configuration>Release_NO_STREFLOP</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{FE5C7C7C-F109-44F5-8329-25A4E24F162C}</ProjectGuid>
    <RootNamespace>g3d_viewer</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\..\..\data\glest_game\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)/$(ProjectName)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">true</LinkIncremental>
    <TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">megaglest_g3dviewer</TargetName>
    <GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</GenerateManifest>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;..\..\source\glest_game\graphics;..\..\source\shared_lib\include\xml;../../source/win32_deps/xerces-c-3.0.1/src;..\..\source\glest_game\global;..\..\source\glest_game\sound;..\..\source\shared_lib\include\sound;..\..\source\glest_game\game;../../source/shared_lib/include/map;../../source/win32_deps/lpng141;..\..\source\glest_game\facilities</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>
      </PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase28d.lib;wxbase28d_net.lib;wxbase28d_xml.lib;wxexpatd.lib;wxjpegd.lib;wxmsw28d_adv.lib;wxmsw28d_aui.lib;wxmsw28d_core.lib;wxmsw28d_gl.lib;wxmsw28d_html.lib;wxmsw28d_media.lib;wxmsw28d_qa.lib;wxmsw28d_richtext.lib;wxmsw28d_xrc.lib;wxregexd.lib;wxtiffd.lib;wxzlibd.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libstreflop.lib;libcurl.lib;ws2_32.lib;xerces-c_3d.lib;libpng.lib;libeay32.lib;ssleay32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)G3D_Viewer.exe</OutputFile>
      <AdditionalLibraryDirectories>../../source/win32_deps/lib;../../build/$(Configuration)/libglest;../../source/shared_lib/sources/streflop/libstreflop;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
      <AdditionalIncludeDirectories>..\..\source\windows_deps\wxWidgets-2.9.3\lib\vc_lib\mswu;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\graphics\gl;..\..\source\windows_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\windows_deps\wxWidgets-2.9.3\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/windows_deps/SDL-1.2.15/include;../../source/windows_deps/curl-7.21.3/include;..\..\source\glest_game\graphics;..\..\source\shared_lib\include\xml;../../source/windows_deps/xerces-c-3.1.1/src;..\..\source\glest_game\global;..\..\source\glest_game\sound;..\..\source\shared_lib\include\sound;..\..\source\glest_game\game;../../source/shared_lib/include/map;../../source/windows_deps/lpng1510;..\..\source\glest_game\facilities;../../source/windows_deps/glew-1.7.0/include;..\..\source\shared_lib\include\xml\rapidxml;../../source/shared_lib/include/platform/win32;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>_WINDOWS;WIN32;NDEBUG;CURL_STATICLIB;UNICODE;_UNICODE;GLEW_STATIC;ZLIB_WINAPI;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <FloatingPointModel>Fast</FloatingPointModel>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
      <DisableSpecificWarnings>4996</DisableSpecificWarnings>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase29u.lib;wxbase29u_net.lib;wxbase29u_xml.lib;wxexpat.lib;wxjpeg.lib;wxtiff.lib;wxmsw29u_adv.lib;wxmsw29u_aui.lib;wxmsw29u_core.lib;wxmsw29u_gl.lib;wxmsw29u_html.lib;wxmsw29u_media.lib;wxmsw29u_qa.lib;wxmsw29u_richtext.lib;wxmsw29u_xrc.lib;wxregexu.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libstreflop.lib;libcurl.lib;ws2_32.lib;xerces-c_static_3.lib;libpng15.lib;jpeg.lib;ftgl_static.lib;freetype244MT.lib;glew32s.lib;zlibstat.lib;libeay32.lib;ssleay32.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)\$(TargetFileName)</OutputFile>
      <AdditionalLibraryDirectories>i386;../../source/windows_deps/lib;../../build/$(Configuration)/libglest;../../source/shared_lib/sources/streflop/libstreflop;$(DXSDK_DIR)/lib/x86;../../source/windows_deps/Microsoft DirectX SDK %28November 2007%29/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Console</SubSystem>
      <OptimizeReferences>
      </OptimizeReferences>
      <EnableCOMDATFolding>
      </EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
      <RandomizedBaseAddress>false</RandomizedBaseAddress>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release_NO_STREFLOP|Win32'">
    <ClCompile>
      <AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
      <AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;..\..\source\glest_game\graphics;..\..\source\shared_lib\include\xml;../../source/win32_deps/xerces-c-3.0.1/src;..\..\source\glest_game\global;..\..\source\glest_game\sound;..\..\source\shared_lib\include\sound;..\..\source\glest_game\game;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <ExceptionHandling>Async</ExceptionHandling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
      <PrecompiledHeader>
      </PrecompiledHeader>
      <PrecompiledHeaderFile>
      </PrecompiledHeaderFile>
      <PrecompiledHeaderOutputFile>c:\temp\release\$(TargetName).pch</PrecompiledHeaderOutputFile>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <MultiProcessorCompilation>true</MultiProcessorCompilation>
    </ClCompile>
    <Link>
      <AdditionalDependencies>wxbase28.lib;wxbase28_net.lib;wxbase28_xml.lib;wxexpat.lib;wxjpeg.lib;wxmsw28_adv.lib;wxmsw28_aui.lib;wxmsw28_core.lib;wxmsw28_gl.lib;wxmsw28_html.lib;wxmsw28_media.lib;wxmsw28_qa.lib;wxmsw28_richtext.lib;wxmsw28_xrc.lib;wxregex.lib;wxtiff.lib;wxzlib.lib;winmm.lib;rpcrt4.lib;kernel32.lib;user32.lib;gdi32.lib;ole32.lib;oleaut32.lib;comctl32.lib;comdlg32.lib;uuid.lib;advapi32.lib;shell32.lib;libglest.lib;Dbghelp.lib;sdl.lib;sdlmain.lib;dxguid.lib;libstreflop.lib;libcurl.lib;ws2_32.lib;xerces-c_3.lib;libpng.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <OutputFile>$(OutDir)$(ProjectName).exe</OutputFile>
      <AdditionalLibraryDirectories>../../source/win32_deps/lib;../../build/$(Configuration)/libglest;../../source/shared_lib/sources/streflop/libstreflop;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\source\g3d_viewer\main.h" />
    <ClInclude Include="..\..\source\g3d_viewer\renderer.h" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="g3d_viewer.rc" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\source\g3d_viewer\main.cpp" />
    <ClCompile Include="..\..\source\glest_game\global\config.cpp" />
    <ClCompile Include="..\..\source\glest_game\graphics\particle_type.cpp" />
    <ClCompile Include="..\..\source\g3d_viewer\renderer.cpp" />
    <ClCompile Include="..\..\source\glest_game\graphics\unit_particle_type.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="shared_lib.vcxproj">
      <Project>{8daa0c24-95cd-4f66-b4c5-19abdd771746}</Project>
      <ReferenceOutputAssembly>false</ReferenceOutputAssembly>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>