MegaGlest/source/glest_game/menu/menu_state_masterserver.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2010- by Titus Tscharntke
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_masterserver.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_connected_game.h"
#include "menu_state_custom_game.h"
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#include "menu_state_root.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "auto_test.h"
#include "socket.h"
#include "masterserver_info.h"
#include <curl/curl.h>
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#include "leak_dumper.h"
namespace Glest{ namespace Game{
DisplayMessageFunction MenuStateMasterserver::pCB_DisplayMessage = NULL;
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// =====================================================
// class ServerLine
// =====================================================
ServerLine::ServerLine( MasterServerInfo *mServerInfo, int lineIndex)
{
Lang &lang= Lang::getInstance();
index=lineIndex;
int lineOffset=25*lineIndex;
masterServerInfo=mServerInfo;
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int i=10;
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int startOffset=650;
//general info:
i+=10;
glestVersionLabel.init(i,startOffset-lineOffset);
glestVersionLabel.setText(masterServerInfo->getGlestVersion());
i+=80;
platformLabel.init(i,startOffset-lineOffset);
platformLabel.setText(masterServerInfo->getPlatform());
i+=50;
binaryCompileDateLabel.init(i,startOffset-lineOffset);
binaryCompileDateLabel.setText(masterServerInfo->getBinaryCompileDate());
//game info:
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i+=130;
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serverTitleLabel.init(i,startOffset-lineOffset);
serverTitleLabel.setText(masterServerInfo->getServerTitle());
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i+=160;
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ipAddressLabel.init(i,startOffset-lineOffset);
ipAddressLabel.setText(masterServerInfo->getIpAddress());
//game setup info:
i+=100;
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techLabel.init(i,startOffset-lineOffset);
techLabel.setText(masterServerInfo->getTech());
i+=100;
mapLabel.init(i,startOffset-lineOffset);
mapLabel.setText(masterServerInfo->getMap());
i+=100;
tilesetLabel.init(i,startOffset-lineOffset);
tilesetLabel.setText(masterServerInfo->getTileset());
i+=100;
activeSlotsLabel.init(i,startOffset-lineOffset);
activeSlotsLabel.setText(intToStr(masterServerInfo->getActiveSlots())+"/"+intToStr(masterServerInfo->getNetworkSlots())+"/"+intToStr(masterServerInfo->getConnectedClients()));
i+=50;
selectButton.init(i, startOffset-lineOffset, 30);
selectButton.setText(">");
}
ServerLine::~ServerLine(){
delete masterServerInfo;
}
bool ServerLine::buttonMouseClick(int x, int y){
return selectButton.mouseClick(x,y);
}
bool ServerLine::buttonMouseMove(int x, int y){
return selectButton.mouseMove(x,y);
}
void ServerLine::render(){
Renderer &renderer= Renderer::getInstance();
renderer.renderButton(&selectButton);
//general info:
renderer.renderLabel(&glestVersionLabel);
renderer.renderLabel(&platformLabel);
renderer.renderLabel(&binaryCompileDateLabel);
//game info:
renderer.renderLabel(&serverTitleLabel);
renderer.renderLabel(&ipAddressLabel);
//game setup info:
renderer.renderLabel(&techLabel);
renderer.renderLabel(&mapLabel);
renderer.renderLabel(&tilesetLabel);
renderer.renderLabel(&activeSlotsLabel);
}
// =====================================================
// class MenuStateMasterserver
// =====================================================
MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "masterserver")
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{
Lang &lang= Lang::getInstance();
autoRefreshTime=0;
playServerFoundSound=false;
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mainMessageBox.init(lang.get("Ok"));
mainMessageBox.setEnabled(false);
mainMessageBoxState=0;
lastRefreshTimer= time(NULL);
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// header
labelTitle.init(330, 700);
labelTitle.setText(lang.get("AvailableServers"));
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if(Config::getInstance().getString("Masterserver","") == "") {
labelTitle.setText("*** " + lang.get("AvailableServers"));
}
// bottom
buttonReturn.init(50, 70, 150);
buttonCreateGame.init(300, 70, 150);
buttonRefresh.init(550, 70, 150);
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buttonRefresh.setText(lang.get("RefreshList"));
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buttonReturn.setText(lang.get("Return"));
buttonCreateGame.setText(lang.get("CustomGame"));
labelAutoRefresh.setText(lang.get("AutoRefreshRate"));
labelAutoRefresh.init(800,100);
listBoxAutoRefresh.init(800,70);
listBoxAutoRefresh.pushBackItem(lang.get("Off"));
listBoxAutoRefresh.pushBackItem("10 s");
listBoxAutoRefresh.pushBackItem("20 s");
listBoxAutoRefresh.pushBackItem("30 s");
listBoxAutoRefresh.setSelectedItemIndex(0);
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NetworkManager::getInstance().end();
NetworkManager::getInstance().init(nrClient);
//updateServerInfo();
needUpdateFromServer = true;
updateFromMasterserverThread = new SimpleTaskThread(this,0,100);
updateFromMasterserverThread->start();
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}
MenuStateMasterserver::~MenuStateMasterserver() {
clearServerLines();
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BaseThread::shutdownAndWait(updateFromMasterserverThread);
delete updateFromMasterserverThread;
updateFromMasterserverThread = NULL;
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}
void MenuStateMasterserver::clearServerLines(){
while(!serverLines.empty()){
delete serverLines.back();
serverLines.pop_back();
}
}
void MenuStateMasterserver::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
if(mainMessageBox.getEnabled()){
int button= 1;
if(mainMessageBox.mouseClick(x, y, button))
{
soundRenderer.playFx(coreData.getClickSoundA());
if(button==1)
{
mainMessageBox.setEnabled(false);
}
}
}
else if(buttonRefresh.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
//updateServerInfo();
needUpdateFromServer = true;
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}
else if(buttonReturn.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
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BaseThread::shutdownAndWait(updateFromMasterserverThread);
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mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
else if(buttonCreateGame.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
BaseThread::shutdownAndWait(updateFromMasterserverThread);
mainMenu->setState(new MenuStateCustomGame(program, mainMenu,true,true));
}
else if(listBoxAutoRefresh.mouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundA());
autoRefreshTime=10*listBoxAutoRefresh.getSelectedItemIndex();
}
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else{
for(int i=0; i<serverLines.size(); ++i){
if(serverLines[i]->buttonMouseClick(x, y)){
soundRenderer.playFx(coreData.getClickSoundB());
connectToServer(serverLines[i]->getMasterServerInfo()->getIpAddress());
break;
}
}
}
}
void MenuStateMasterserver::mouseMove(int x, int y, const MouseState *ms){
if (mainMessageBox.getEnabled()) {
mainMessageBox.mouseMove(x, y);
}
buttonRefresh.mouseMove(x, y);
buttonReturn.mouseMove(x, y);
buttonCreateGame.mouseMove(x, y);
listBoxAutoRefresh.mouseMove(x, y);
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for(int i=0; i<serverLines.size(); ++i){
serverLines[i]->buttonMouseMove(x, y);
}
}
void MenuStateMasterserver::render(){
Renderer &renderer= Renderer::getInstance();
if(mainMessageBox.getEnabled()){
renderer.renderMessageBox(&mainMessageBox);
}
else
{
renderer.renderButton(&buttonRefresh);
renderer.renderButton(&buttonReturn);
renderer.renderLabel(&labelTitle);
renderer.renderLabel(&labelAutoRefresh);
renderer.renderButton(&buttonCreateGame);
renderer.renderListBox(&listBoxAutoRefresh);
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for(int i=0; i<serverLines.size(); ++i){
serverLines[i]->render();
}
}
}
void MenuStateMasterserver::update(){
if(autoRefreshTime!=0 && difftime(time(NULL),lastRefreshTimer) >= autoRefreshTime ) {
needUpdateFromServer = true;
lastRefreshTimer= time(NULL);
}
if(playServerFoundSound)
{
SoundRenderer::getInstance().playFx(CoreData::getInstance().getAttentionSound());
playServerFoundSound=false;
}
if(threadedErrorMsg != "") {
std::string sError = threadedErrorMsg;
threadedErrorMsg = "";
if(pCB_DisplayMessage != NULL) {
pCB_DisplayMessage(sError.c_str(),false);
}
else {
throw runtime_error(sError.c_str());
}
}
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}
void MenuStateMasterserver::simpleTask() {
if(needUpdateFromServer == true) {
updateServerInfo();
}
}
void MenuStateMasterserver::updateServerInfo() {
try {
needUpdateFromServer = false;
int numberOfOldServerLines=serverLines.size();
clearServerLines();
if(Config::getInstance().getString("Masterserver","") != "") {
std::string serverInfo = SystemFlags::getHTTP(Config::getInstance().getString("Masterserver")+"showServersForGlest.php");
std::vector<std::string> serverList;
Tokenize(serverInfo,serverList,"\n");
for(int i=0; i < serverList.size(); i++) {
string &server = serverList[i];
std::vector<std::string> serverEntities;
Tokenize(server,serverEntities,"|");
const int MIN_FIELDS_EXPECTED = 11;
if(serverEntities.size() >= MIN_FIELDS_EXPECTED) {
MasterServerInfo *masterServerInfo=new MasterServerInfo();
//general info:
masterServerInfo->setGlestVersion(serverEntities[0]);
masterServerInfo->setPlatform(serverEntities[1]);
masterServerInfo->setBinaryCompileDate(serverEntities[2]);
//game info:
masterServerInfo->setServerTitle(serverEntities[3]);
masterServerInfo->setIpAddress(serverEntities[4]);
//game setup info:
masterServerInfo->setTech(serverEntities[5]);
masterServerInfo->setMap(serverEntities[6]);
masterServerInfo->setTileset(serverEntities[7]);
masterServerInfo->setActiveSlots(strToInt(serverEntities[8]));
masterServerInfo->setNetworkSlots(strToInt(serverEntities[9]));
masterServerInfo->setConnectedClients(strToInt(serverEntities[10]));
serverLines.push_back(new ServerLine( masterServerInfo, i));
}
}
}
if(serverLines.size()>numberOfOldServerLines)
{
playServerFoundSound=true;
}
}
catch(const exception &e){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d, error [%s]\n",__FILE__,__FUNCTION__,__LINE__,e.what());
threadedErrorMsg = e.what();
}
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}
void MenuStateMasterserver::connectToServer(string ipString)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] START ipString='%s'\n",__FILE__,__FUNCTION__,ipString.c_str());
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
Config& config= Config::getInstance();
Ip serverIp(ipString);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] try to connect to [%s]\n",__FILE__,__FUNCTION__,serverIp.getString().c_str());
clientInterface->connect(serverIp, GameConstants::serverPort);
if(!clientInterface->isConnected())
{
NetworkManager::getInstance().end();
NetworkManager::getInstance().init(nrClient);
mainMessageBoxState=1;
Lang &lang= Lang::getInstance();
showMessageBox(lang.get("Couldnt connect"), lang.get("Connection failed"), false);
return;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] connection failed\n",__FILE__,__FUNCTION__);
}
else
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] connected ro [%s]\n",__FILE__,__FUNCTION__,serverIp.getString().c_str());
//save server ip
//config.setString("ServerIp", serverIp.getString());
//config.save();
BaseThread::shutdownAndWait(updateFromMasterserverThread);
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mainMenu->setState(new MenuStateConnectedGame(program, mainMenu,jmMasterserver));
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void MenuStateMasterserver::showMessageBox(const string &text, const string &header, bool toggle){
if(!toggle){
mainMessageBox.setEnabled(false);
}
if(!mainMessageBox.getEnabled()){
mainMessageBox.setText(text);
mainMessageBox.setHeader(header);
mainMessageBox.setEnabled(true);
}
else{
mainMessageBox.setEnabled(false);
}
}
}}//end namespace