59 lines
1.8 KiB
C
59 lines
1.8 KiB
C
|
// ==============================================================
|
|||
|
// This file is part of Glest (www.glest.org)
|
|||
|
//
|
|||
|
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
|||
|
//
|
|||
|
// You can redistribute this code and/or modify it under
|
|||
|
// the terms of the GNU General Public License as published
|
|||
|
// by the Free Software Foundation; either version 2 of the
|
|||
|
// License, or (at your option) any later version
|
|||
|
// ==============================================================
|
|||
|
|
|||
|
#ifndef _GLEST_GAME_CONFIG_H_
|
|||
|
#define _GLEST_GAME_CONFIG_H_
|
|||
|
|
|||
|
#include "properties.h"
|
|||
|
|
|||
|
namespace Glest{ namespace Game{
|
|||
|
|
|||
|
using Shared::Util::Properties;
|
|||
|
|
|||
|
// =====================================================
|
|||
|
// class Config
|
|||
|
//
|
|||
|
// Game configuration
|
|||
|
// =====================================================
|
|||
|
|
|||
|
class Config{
|
|||
|
private:
|
|||
|
Properties properties;
|
|||
|
|
|||
|
private:
|
|||
|
Config();
|
|||
|
|
|||
|
public:
|
|||
|
static Config &getInstance();
|
|||
|
void save(const string &path="glest.ini");
|
|||
|
|
|||
|
int getInt(const string &key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
bool getBool(const string &key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
float getFloat(const string &key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
const string getString(const string &key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
|
|||
|
int getInt(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
bool getBool(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
float getFloat(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
const string getString(const char *key,const char *defaultValueIfNotFound=NULL) const;
|
|||
|
|
|||
|
void setInt(const string &key, int value);
|
|||
|
void setBool(const string &key, bool value);
|
|||
|
void setFloat(const string &key, float value);
|
|||
|
void setString(const string &key, const string &value);
|
|||
|
|
|||
|
string toString();
|
|||
|
};
|
|||
|
|
|||
|
}}//end namespace
|
|||
|
|
|||
|
#endif
|