MegaGlest/source/g3d_viewer/CMakeLists.txt

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CMake
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# common libraries
SET(EXTERNAL_LIBS "")
FIND_PACKAGE(SDL REQUIRED)
INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
FIND_PACKAGE(OpenGL REQUIRED)
INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
IF(NOT WIN32)
FIND_PACKAGE(XercesC REQUIRED)
INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
# wxWidgets include (this will do all the magic to configure everything)
include( ${wxWidgets_USE_FILE} )
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
ELSE()
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwx_mswu-2.8-i586-mingw32msvc.dll.a)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwx_mswu_gl-2.8-i586-mingw32msvc.dll.a)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxpng-2.8-i586-mingw32msvc.a)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxjpeg-2.8-i586-mingw32msvc.a)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxtiff-2.8-i586-mingw32msvc.a)
SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/libwxzlib-2.8-i586-mingw32msvc.a)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/include/)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/wxWidgets-2.8.10/lib/wx/include/i586-mingw32msvc-msw-unicode-release-static-2.8)
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH}
${PROJECT_SOURCE_DIR}/source/win32_deps/lib
${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/openal-soft-1.12.854)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/libogg-1.2.1/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/lua-5.1/src)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/jpeg-8b)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/lpng141)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/zlib-1.2.5)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/curl-7.21.3/include)
INCLUDE_DIRECTORIES(${PROJECT_SOURCE_DIR}/source/win32_deps/SDL-1.2.x/include)
link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/lib)
link_directories(${PROJECT_SOURCE_DIR}/source/win32_deps/xerces-c-src_2_8_0/lib)
ENDIF()
#########################################################################################
# glest G3d Model Viewer
SET(DIRS_WITH_SRC
.
)
SET(GLEST_MAIN_INCLUDE_ROOT "../glest_game/")
SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
SET(GLEST_LIB_INCLUDE_DIRS
${GLEST_LIB_INCLUDE_ROOT}platform/common
${GLEST_LIB_INCLUDE_ROOT}platform/sdl
${GLEST_LIB_INCLUDE_ROOT}platform/posix
${GLEST_LIB_INCLUDE_ROOT}util
${GLEST_LIB_INCLUDE_ROOT}graphics
${GLEST_LIB_INCLUDE_ROOT}graphics/gl
${GLEST_LIB_INCLUDE_ROOT}map
${GLEST_LIB_INCLUDE_ROOT}sound
${GLEST_LIB_INCLUDE_ROOT}streflop
${GLEST_LIB_INCLUDE_ROOT}xml
${GLEST_MAIN_INCLUDE_ROOT}facilities
${GLEST_MAIN_INCLUDE_ROOT}graphics
${GLEST_MAIN_INCLUDE_ROOT}game
${GLEST_MAIN_INCLUDE_ROOT}global
${GLEST_MAIN_INCLUDE_ROOT}sound
)
INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
SET(MG_SOURCE_FILES "../glest_game/graphics/particle_type.cpp" "../glest_game/graphics/unit_particle_type.cpp" "../glest_game/global/config.cpp")
FOREACH(DIR IN LISTS DIRS_WITH_SRC)
INCLUDE_DIRECTORIES( ${DIR} )
set(SRC_DIR_TO_GLOB ${DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
IF(APPLE)
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
ENDIF(APPLE)
ENDFOREACH(DIR)
SET(TARGET_NAME "glest_g3dviewer")
IF(UNIX AND NOT APPLE)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/mk/linux)
ELSE()
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
ENDIF()
SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
IF(WIN32)
TARGET_LINK_LIBRARIES(${TARGET_NAME} glest)
ELSE()
TARGET_LINK_LIBRARIES(${TARGET_NAME} libglest)
ENDIF()
TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})