- updated location of some opengl calls to be more friendly in open suse

This commit is contained in:
Mark Vejvoda 2010-07-16 00:42:13 +00:00
parent 2ada9e7550
commit 0089cc7d31
1 changed files with 10 additions and 9 deletions

View File

@ -182,15 +182,6 @@ Renderer::Renderer(){
particleManager[i]= graphicsFactory->newParticleManager();
fontManager[i]= graphicsFactory->newFontManager();
}
glHint(GL_FOG_HINT, GL_FASTEST);
//glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
//glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
//glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
}
Renderer::~Renderer(){
@ -247,6 +238,16 @@ void Renderer::init(){
fontManager[rsGlobal]->init();
init2dList();
glHint(GL_FOG_HINT, GL_FASTEST);
//glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);
//glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
//glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST);
//glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST);
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
}
void Renderer::initGame(const Game *game){