language files

new menu cameras prepared
This commit is contained in:
Titus Tscharntke 2010-05-13 21:07:43 +00:00
parent 9163d75fcc
commit 036cc5e0f3
3 changed files with 3 additions and 3 deletions

View File

@ -46,7 +46,7 @@ struct FormatString {
// =====================================================
MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu,JoinMenu joinMenuInfo, bool openNetworkSlots):
MenuState(program, mainMenu, "join-game")
MenuState(program, mainMenu, "join-game") //← set on connected-game
{
returnMenuInfo=joinMenuInfo;
Lang &lang= Lang::getInstance();

View File

@ -122,7 +122,7 @@ void ServerLine::render(){
// =====================================================
MenuStateMasterserver::MenuStateMasterserver(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root")
MenuState(program, mainMenu, "root") //← set on masterserver
{
Lang &lang= Lang::getInstance();

View File

@ -38,7 +38,7 @@ MenuStateRoot::MenuStateRoot(Program *program, MainMenu *mainMenu):
MenuState(program, mainMenu, "root")
{
Lang &lang= Lang::getInstance();
int i=390;
int i=375;
buttonNewGame.init(425, i, 150);
i-=40;
buttonJoinGame.init(425, i, 150);