- only init sdl keyboard items in interactive game mode
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@ -403,7 +403,8 @@ int mainSetup(int argc, char **argv) {
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_VERSION])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_SHOW_INI_SETTINGS])) == true ||
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hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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if(SDL_Init(SDL_INIT_TIMER | SDL_INIT_JOYSTICK) < 0) {
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// Use this for masterserver mode for timers like Chrono
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if(SDL_Init(SDL_INIT_TIMER) < 0) {
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std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
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return 1;
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}
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@ -413,9 +414,9 @@ int mainSetup(int argc, char **argv) {
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std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n";
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return 1;
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}
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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}
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SDL_EnableUNICODE(1);
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SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
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return 0;
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}
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