clients can see which setups are made on the server. ( work in progress !)

menu gfx-components can be set editable/non editable now
+ in addition fixed several memory problems and FOW in scenarios ...)
This commit is contained in:
Titus Tscharntke 2010-04-21 23:13:39 +00:00
parent 21a1932bbb
commit 06660e3a17
16 changed files with 996 additions and 20 deletions

View File

@ -35,6 +35,7 @@ const float GraphicComponent::fadeSpeed= 0.01f;
GraphicComponent::GraphicComponent(){
enabled= true;
editable= true;
}
void GraphicComponent::init(int x, int y, int w, int h){
@ -133,6 +134,12 @@ void GraphicListBox::setSelectedItemIndex(int index){
setText(getSelectedItem());
}
void GraphicListBox::setEditable(bool editable){
graphButton1.setEditable(editable);
graphButton2.setEditable(editable);
editable=true;
}
void GraphicListBox::setSelectedItem(string item){
vector<string>::iterator iter;

View File

@ -0,0 +1,186 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_GRAPHCOMPONENT_H_
#define _GLEST_GAME_GRAPHCOMPONENT_H_
#include <string>
#include <vector>
#include "font.h"
using std::string;
using std::vector;
using Shared::Graphics::Font2D;
namespace Glest{ namespace Game{
// ===========================================================
// class GraphicComponent
//
// OpenGL renderer GUI components
// ===========================================================
class GraphicComponent{
public:
static const float animSpeed;
static const float fadeSpeed;
protected:
int x, y, w, h;
string text;
const Font2D *font;
bool enabled;
bool editable;
static float anim;
static float fade;
public:
GraphicComponent();
virtual ~GraphicComponent(){}
void init(int x, int y, int w, int h);
int getX() const {return x;}
int getY() const {return y;}
int getW() const {return w;}
int getH() const {return h;}
const string &getText() const {return text;}
const Font2D *getFont() const {return font;}
bool getEnabled() const {return enabled;}
bool getEditable() const {return editable;}
void setX(int x) {this->x= x;}
void setY(int y) {this->y= y;}
void setText(const string &text) {this->text= text;}
void setFont(const Font2D *font) {this->font= font;}
void setEnabled(bool enabled) {this->enabled= enabled;}
void setEditable(bool editable) {this->editable= editable;}
virtual bool mouseMove(int x, int y);
virtual bool mouseClick(int x, int y);
static void update();
static void resetFade();
static float getAnim() {return anim;}
static float getFade() {return fade;}
};
// ===========================================================
// class GraphicLabel
// ===========================================================
class GraphicLabel: public GraphicComponent{
public:
static const int defH;
static const int defW;
private:
bool centered;
public:
void init(int x, int y, int w=defW, int h=defH, bool centered= false);
bool getCentered() const {return centered;}
void setCentered(bool centered) {this->centered= centered;}
};
// ===========================================================
// class GraphicButton
// ===========================================================
class GraphicButton: public GraphicComponent{
public:
static const int defH;
static const int defW;
private:
bool lighted;
public:
void init(int x, int y, int w=defW, int h=defH);
bool getLighted() const {return lighted;}
void setLighted(bool lighted) {this->lighted= lighted;}
virtual bool mouseMove(int x, int y);
};
// ===========================================================
// class GraphicListBox
// ===========================================================
class GraphicListBox: public GraphicComponent{
public:
static const int defH;
static const int defW;
private:
GraphicButton graphButton1, graphButton2;
vector<string> items;
int selectedItemIndex;
public:
void init(int x, int y, int w=defW, int h=defH);
int getItemCount() const {return items.size();}
int getSelectedItemIndex() const {return selectedItemIndex;}
string getSelectedItem() const {return items[selectedItemIndex];}
const GraphicButton *getButton1() const {return &graphButton1;}
const GraphicButton *getButton2() const {return &graphButton2;}
void pushBackItem(string item);
void setItems(const vector<string> &items);
void setSelectedItemIndex(int index);
void setSelectedItem(string item);
void setEditable(bool editable);
virtual bool mouseMove(int x, int y);
virtual bool mouseClick(int x, int y);
};
// ===========================================================
// class GraphicMessageBox
// ===========================================================
class GraphicMessageBox: public GraphicComponent{
public:
static const int defH;
static const int defW;
private:
GraphicButton button1;
GraphicButton button2;
int buttonCount;
string header;
public:
void init(const string &button1Str, const string &button2Str);
void init(const string &button1Str);
int getButtonCount() const {return buttonCount;}
const GraphicButton *getButton1() const {return &button1;}
const GraphicButton *getButton2() const {return &button2;}
string getHeader() const {return header;}
void setHeader(string header) {this->header= header;}
virtual bool mouseMove(int x, int y);
virtual bool mouseClick(int x, int y);
bool mouseClick(int x, int y, int &clickedButton);
};
}}//end namespace
#endif

View File

@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -46,7 +46,9 @@ private:
public:
GameSettings() { }
GameSettings() {
fogOfWar = true;
}
// default copy constructor will do fine, and will maintain itself ;)

View File

@ -960,6 +960,8 @@ void Renderer::renderButton(const GraphicButton *button){
int h= button->getH();
int w= button->getW();
const Vec3f disabledTextColor= Vec3f(0.25f,0.25f,0.25f);
glPushAttrib(GL_CURRENT_BIT | GL_ENABLE_BIT);
//background
@ -996,7 +998,7 @@ void Renderer::renderButton(const GraphicButton *button){
float anim= GraphicComponent::getAnim();
if(anim>0.5f) anim= 1.f-anim;
if(button->getLighted()){
if(button->getLighted() && button->getEditable()){
const int lightSize= 0;
const Vec4f color1= Vec4f(1.f, 1.f, 1.f, 0.1f+anim*0.5f);
const Vec4f color2= Vec4f(1.f, 1.f, 1.f, 0.3f+anim);
@ -1029,9 +1031,19 @@ void Renderer::renderButton(const GraphicButton *button){
Vec2i textPos= Vec2i(x+w/2, y+h/2);
renderText(
button->getText(), button->getFont(), GraphicButton::getFade(),
x+w/2, y+h/2, true);
if(button->getEditable()){
renderText(
button->getText(), button->getFont(), GraphicButton::getFade(),
x+w/2, y+h/2, true);
}
else {
renderText(
button->getText(), button->getFont(),disabledTextColor,
x+w/2, y+h/2, true);
// renderText(
// button->getText(), button->getFont(), 0.2f,
// x+w/2, y+h/2, true);
}
glPopAttrib();
}

View File

@ -42,6 +42,7 @@ namespace Glest{ namespace Game{
// =====================================================
// ===================== PUBLIC ========================
MenuState *oldstate=NULL;
MainMenu::MainMenu(Program *program):
ProgramState(program)
@ -154,10 +155,10 @@ void MainMenu::keyPress(char c){
}
void MainMenu::setState(MenuState *state){
delete this->state;
if(oldstate!=NULL) delete oldstate;
MenuState *oldstate=this->state;
this->state= state;
GraphicComponent::resetFade();
menuBackground.setTargetCamera(state->getCamera());
}

View File

@ -0,0 +1,630 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "menu_state_connected_game.h"
#include "menu_state_join_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
#include "config.h"
#include "menu_state_new_game.h"
#include "metrics.h"
#include "network_manager.h"
#include "network_message.h"
#include "client_interface.h"
#include "conversion.h"
#include "socket.h"
#include "game.h"
#include <algorithm>
#include <time.h>
#include "leak_dumper.h"
namespace Glest{ namespace Game{
using namespace Shared::Util;
struct FormatString {
void operator()(string &s) {
s = formatString(s);
}
};
string currentFactionName="";
string currentMap="";
// =====================================================
// class MenuStateConnectedGame
// =====================================================
MenuStateConnectedGame::MenuStateConnectedGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots):
MenuState(program, mainMenu, "join-game")
{
Lang &lang= Lang::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
Config &config = Config::getInstance();
needToSetChangedGameSettings = false;
lastSetChangedGameSettings = time(NULL);;
vector<string> teamItems, controlItems, results;
//state
labelStatus.init(330, 700);
labelStatus.setText("");
labelInfo.init(30, 700);
labelInfo.setText("");
//create
buttonDisconnect.init(350, 180, 125);
buttonPlayNow.init(525, 180, 125);
//map listBox
// put them all in a set, to weed out duplicates (gbm & mgm with same name)
// will also ensure they are alphabetically listed (rather than how the OS provides them)
listBoxMap.init(100, 260, 200);
listBoxMap.setEditable(false);
//listBoxMap.setItems(results);
labelMap.init(100, 290);
labelMapInfo.init(100, 230, 200, 40);
// fog - o - war
// @350 ? 300 ?
labelFogOfWar.init(350, 290, 100);
listBoxFogOfWar.init(350, 260, 100);
listBoxFogOfWar.pushBackItem(lang.get("Yes"));
listBoxFogOfWar.pushBackItem(lang.get("No"));
listBoxFogOfWar.setSelectedItemIndex(0);
listBoxFogOfWar.setEditable(false);
//tileset listBox
listBoxTileset.init(500, 260, 150);
listBoxTileset.setEditable(false);
//listBoxTileset.setItems(results);
labelTileset.init(500, 290);
//tech Tree listBox
listBoxTechTree.init(700, 260, 150);
listBoxTechTree.setEditable(false);
//listBoxTechTree.setItems(results);
labelTechTree.init(700, 290);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
//list boxes
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].init(100, 550-i*30);
labelPlayers[i].setEditable(false);
listBoxControls[i].init(200, 550-i*30);
listBoxControls[i].setEditable(false);
listBoxFactions[i].init(400, 550-i*30);
listBoxFactions[i].setEditable(false);
listBoxTeams[i].init(600, 550-i*30, 60);
listBoxTeams[i].setEditable(false);
labelNetStatus[i].init(700, 550-i*30, 60);
}
labelControl.init(200, 600, GraphicListBox::defW, GraphicListBox::defH, true);
labelFaction.init(400, 600, GraphicListBox::defW, GraphicListBox::defH, true);
labelTeam.init(600, 600, 60, GraphicListBox::defH, true);
//texts
buttonDisconnect.setText(lang.get("Return"));
buttonPlayNow.setText(lang.get("PlayNow"));
controlItems.push_back(lang.get("Closed"));
controlItems.push_back(lang.get("CpuEasy"));
controlItems.push_back(lang.get("Cpu"));
controlItems.push_back(lang.get("CpuUltra"));
controlItems.push_back(lang.get("CpuMega"));
controlItems.push_back(lang.get("Network"));
controlItems.push_back(lang.get("Human"));
teamItems.push_back("1");
teamItems.push_back("2");
teamItems.push_back("3");
teamItems.push_back("4");
teamItems.push_back("5");
teamItems.push_back("6");
teamItems.push_back("7");
teamItems.push_back("8");
for(int i=0; i<GameConstants::maxPlayers; ++i){
labelPlayers[i].setText(lang.get("Player")+" "+intToStr(i));
listBoxTeams[i].setItems(teamItems);
listBoxTeams[i].setSelectedItemIndex(i);
listBoxControls[i].setItems(controlItems);
labelNetStatus[i].setText("");
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
labelMap.setText(lang.get("Map"));
labelFogOfWar.setText(lang.get("FogOfWar"));
labelTileset.setText(lang.get("Tileset"));
labelTechTree.setText(lang.get("TechTree"));
labelControl.setText(lang.get("Control"));
labelFaction.setText(lang.get("Faction"));
labelTeam.setText(lang.get("Team"));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
labelMapInfo.setText(mapInfo.desc);
//init controllers
listBoxControls[0].setSelectedItemIndex(ctHuman);
chatManager.init(&console, -1);
}
void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
CoreData &coreData= CoreData::getInstance();
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
ClientInterface* clientInterface= networkManager.getClientInterface();
if(buttonDisconnect.mouseClick(x,y)){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playFx(coreData.getClickSoundA());
if(clientInterface->getSocket() != NULL)
{
if(clientInterface->isConnected() == true)
{
string sQuitText = Config::getInstance().getString("NetPlayerName",Socket::getHostName().c_str()) + " has chosen to leave the game!";
clientInterface->sendTextMessage(sQuitText,-1);
}
clientInterface->close();
}
clientInterface->reset();
networkManager.end();
currentFactionName="";
currentMap="";
mainMenu->setState(new MenuStateJoinGame(program, mainMenu));
}
else if(buttonPlayNow.mouseClick(x,y) && buttonPlayNow.getEnabled()) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
soundRenderer.playFx(coreData.getClickSoundC());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
else if(listBoxMap.mouseClick(x, y)){
}
else if (listBoxFogOfWar.mouseClick(x, y)) {
}
else if(listBoxTileset.mouseClick(x, y)){
}
else if(listBoxTechTree.mouseClick(x, y)){
//reloadFactions();
if(hasNetworkGameSettings() == true)
{
needToSetChangedGameSettings = true;
lastSetChangedGameSettings = time(NULL);;
}
}
else
{
// for(int i=0; i<mapInfo.players; ++i)
// {
// //ensure thet only 1 human player is present
// if(listBoxControls[i].mouseClick(x, y))
// {
// //look for human players
// int humanIndex1= -1;
// int humanIndex2= -1;
// for(int j=0; j<GameConstants::maxPlayers; ++j){
// ControlType ct= static_cast<ControlType>(listBoxControls[j].getSelectedItemIndex());
// if(ct==ctHuman){
// if(humanIndex1==-1){
// humanIndex1= j;
// }
// else{
// humanIndex2= j;
// }
// }
// }
//
// //no human
// if(humanIndex1==-1 && humanIndex2==-1){
// listBoxControls[i].setSelectedItemIndex(ctHuman);
// }
//
// //2 humans
// if(humanIndex1!=-1 && humanIndex2!=-1){
// listBoxControls[humanIndex1==i? humanIndex2: humanIndex1].setSelectedItemIndex(ctClosed);
// }
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);;
// }
// }
// else if(listBoxFactions[i].mouseClick(x, y)){
//
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);;
// }
// }
// else if(listBoxTeams[i].mouseClick(x, y))
// {
// if(hasNetworkGameSettings() == true)
// {
// needToSetChangedGameSettings = true;
// lastSetChangedGameSettings = time(NULL);;
// }
// }
// }
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void MenuStateConnectedGame::mouseMove(int x, int y, const MouseState *ms){
buttonDisconnect.mouseMove(x, y);
buttonPlayNow.mouseMove(x, y);
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxControls[i].mouseMove(x, y);
listBoxFactions[i].mouseMove(x, y);
listBoxTeams[i].mouseMove(x, y);
}
listBoxMap.mouseMove(x, y);
listBoxFogOfWar.mouseMove(x, y);
listBoxTileset.mouseMove(x, y);
listBoxTechTree.mouseMove(x, y);
}
void MenuStateConnectedGame::render(){
try {
Renderer &renderer= Renderer::getInstance();
int i;
renderer.renderButton(&buttonDisconnect);
renderer.renderButton(&buttonPlayNow);
for(i=0; i<GameConstants::maxPlayers; ++i){
renderer.renderLabel(&labelPlayers[i]);
renderer.renderListBox(&listBoxControls[i]);
if(listBoxControls[i].getSelectedItemIndex()!=ctClosed){
renderer.renderListBox(&listBoxFactions[i]);
renderer.renderListBox(&listBoxTeams[i]);
renderer.renderLabel(&labelNetStatus[i]);
}
}
renderer.renderLabel(&labelStatus);
renderer.renderLabel(&labelInfo);
renderer.renderLabel(&labelMap);
renderer.renderLabel(&labelFogOfWar);
renderer.renderLabel(&labelTileset);
renderer.renderLabel(&labelTechTree);
renderer.renderLabel(&labelControl);
renderer.renderLabel(&labelFaction);
renderer.renderLabel(&labelTeam);
renderer.renderLabel(&labelMapInfo);
renderer.renderListBox(&listBoxMap);
renderer.renderListBox(&listBoxFogOfWar);
renderer.renderListBox(&listBoxTileset);
renderer.renderListBox(&listBoxTechTree);
renderer.renderChatManager(&chatManager);
renderer.renderConsole(&console);
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
}
void MenuStateConnectedGame::update()
{
ClientInterface* clientInterface= NetworkManager::getInstance().getClientInterface();
Lang &lang= Lang::getInstance();
//update status label
if(clientInterface->isConnected())
{
buttonDisconnect.setText(lang.get("Disconnect"));
if(clientInterface->getAllowDownloadDataSynch() == false)
{
string label = lang.get("ConnectedToServer");
if(!clientInterface->getServerName().empty())
{
label = label + " " + clientInterface->getServerName();
}
if(clientInterface->getAllowGameDataSynchCheck() == true &&
clientInterface->getNetworkGameDataSynchCheckOk() == false)
{
label = label + " - warning synch mismatch for:";
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
else if(clientInterface->getAllowGameDataSynchCheck() == true)
{
label += " - data synch is ok";
}
labelStatus.setText(label);
}
else
{
string label = lang.get("ConnectedToServer");
if(!clientInterface->getServerName().empty())
{
label = label + " " + clientInterface->getServerName();
}
if(clientInterface->getAllowGameDataSynchCheck() == true &&
clientInterface->getNetworkGameDataSynchCheckOk() == false)
{
label = label + " - waiting to synch:";
if(clientInterface->getNetworkGameDataSynchCheckOkMap() == false)
{
label = label + " map";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTile() == false)
{
label = label + " tile";
}
if(clientInterface->getNetworkGameDataSynchCheckOkTech() == false)
{
label = label + " techtree";
}
//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
//{
// label = label + " FogOfWar == false";
//}
}
else if(clientInterface->getAllowGameDataSynchCheck() == true)
{
label += " - data synch is ok";
}
labelStatus.setText(label);
}
}
else
{
if(clientInterface->getSocket() != NULL)
{
clientInterface->close();
}
mainMenu->setState(new MenuStateJoinGame(program, mainMenu));
}
//process network messages
if(clientInterface->isConnected())
{
if(clientInterface->getGameSettingsReceived()){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
vector<string> maps,tilesets,techtree;
const GameSettings *gameSettings=clientInterface->getGameSettings();
// tileset
tilesets.push_back(formatString(gameSettings->getTileset()));
listBoxTileset.setItems(tilesets);
// techtree
techtree.push_back(formatString(gameSettings->getTech()));
listBoxTechTree.setItems(techtree);
// factions
if(currentFactionName!=gameSettings->getTech())
{
currentFactionName=gameSettings->getTech();
loadFactions(gameSettings);
}
// map
maps.push_back(formatString(gameSettings->getMap()));
listBoxMap.setItems(maps);
if(currentMap!=gameSettings->getMap())
{// load the setup again
currentMap=gameSettings->getMap();
}
// FogOfWar
if(gameSettings->getFogOfWar()){
listBoxFogOfWar.setSelectedItemIndex(0);
}
else
{
listBoxFogOfWar.setSelectedItemIndex(1);
}
// Control
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxControls[i].setSelectedItemIndex(ctClosed);
}
for(int i=0; i<gameSettings->getFactionCount(); ++i){
int slot=gameSettings->getStartLocationIndex(i);
listBoxControls[slot].setSelectedItemIndex(gameSettings->getFactionControl(i));
listBoxTeams[slot].setSelectedItemIndex(gameSettings->getTeam(i));
listBoxFactions[slot].setSelectedItem(formatString(gameSettings->getFactionTypeName(i)));
}
}
//update lobby
clientInterface->updateLobby();
//call the chat manager
chatManager.updateNetwork();
//console
console.update();
//intro
if(clientInterface->getIntroDone())
{
labelInfo.setText(lang.get("WaitingHost"));
//servers.setString(clientInterface->getServerName(), Ip(labelServerIp.getText()).getString());
}
//launch
if(clientInterface->getLaunchGame())
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - A\n",__FILE__,__FUNCTION__);
//servers.save(serversSavedFile);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - B\n",__FILE__,__FUNCTION__);
program->setState(new Game(program, clientInterface->getGameSettings()));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - C\n",__FILE__,__FUNCTION__);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
if(clientInterface->getLaunchGame()) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] clientInterface->getLaunchGame() - D\n",__FILE__,__FUNCTION__);
}
void MenuStateConnectedGame::loadFactions(const GameSettings *gameSettings){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
vector<string> results;
Config &config = Config::getInstance();
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + gameSettings->getTech() + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
throw runtime_error("(2)There are no factions for the tech tree [" + gameSettings->getTech() + "]");
}
factionFiles= results;
for(int i= 0; i<results.size(); ++i){
results[i]= formatString(results[i]);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",gameSettings->getTech().c_str(),results[i].c_str());
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxFactions[i].setItems(results);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ============ PRIVATE ===========================
bool MenuStateConnectedGame::hasNetworkGameSettings()
{
bool hasNetworkSlot = false;
try {
for(int i=0; i<mapInfo.players; ++i)
{
ControlType ct= static_cast<ControlType>(listBoxControls[i].getSelectedItemIndex());
if(ct != ctClosed)
{
if(ct == ctNetwork)
{
hasNetworkSlot = true;
break;
}
}
}
}
catch(const std::exception &ex) {
char szBuf[1024]="";
sprintf(szBuf,"In [%s::%s %d] error [%s]\n",__FILE__,__FUNCTION__,__LINE__,ex.what());
throw runtime_error(szBuf);
}
return hasNetworkSlot;
}
void MenuStateConnectedGame::reloadFactions(){
vector<string> results;
Config &config = Config::getInstance();
vector<string> techPaths = config.getPathListForType(ptTechs);
for(int idx = 0; idx < techPaths.size(); idx++) {
string &techPath = techPaths[idx];
findAll(techPath + "/" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "/factions/*.", results, false, false);
if(results.size() > 0) {
break;
}
}
if(results.size() == 0) {
throw runtime_error("(2)There are no factions for the tech tree [" + techTreeFiles[listBoxTechTree.getSelectedItemIndex()] + "]");
}
factionFiles= results;
for(int i= 0; i<results.size(); ++i){
results[i]= formatString(results[i]);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"Tech [%s] has faction [%s]\n",techTreeFiles[listBoxTechTree.getSelectedItemIndex()].c_str(),results[i].c_str());
}
for(int i=0; i<GameConstants::maxPlayers; ++i){
listBoxFactions[i].setItems(results);
listBoxFactions[i].setSelectedItemIndex(i % results.size());
}
}
void MenuStateConnectedGame::keyDown(char key)
{
//send key to the chat manager
chatManager.keyDown(key);
}
void MenuStateConnectedGame::keyPress(char c)
{
chatManager.keyPress(c);
}
}}//end namespace

View File

@ -0,0 +1,80 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _GLEST_GAME_MENUSTATECONNECTEDGAME_H_
#define _GLEST_GAME_MENUSTATECONNECTEDGAME_H_
#include "main_menu.h"
#include "chat_manager.h"
namespace Glest{ namespace Game{
// ===============================
// class MenuStateConnectedGame
// ===============================
class MenuStateConnectedGame: public MenuState{
private:
GraphicButton buttonDisconnect;
GraphicButton buttonPlayNow;
GraphicLabel labelControl;
GraphicLabel labelFaction;
GraphicLabel labelTeam;
GraphicLabel labelMap;
GraphicLabel labelFogOfWar;
GraphicLabel labelTechTree;
GraphicLabel labelTileset;
GraphicLabel labelMapInfo;
GraphicLabel labelStatus;
GraphicLabel labelInfo;
GraphicListBox listBoxMap;
GraphicListBox listBoxFogOfWar;
GraphicListBox listBoxTechTree;
GraphicListBox listBoxTileset;
vector<string> mapFiles;
vector<string> techTreeFiles;
vector<string> tilesetFiles;
vector<string> factionFiles;
GraphicLabel labelPlayers[GameConstants::maxPlayers];
GraphicListBox listBoxControls[GameConstants::maxPlayers];
GraphicListBox listBoxFactions[GameConstants::maxPlayers];
GraphicListBox listBoxTeams[GameConstants::maxPlayers];
GraphicLabel labelNetStatus[GameConstants::maxPlayers];
MapInfo mapInfo;
bool needToSetChangedGameSettings;
time_t lastSetChangedGameSettings;
Console console;
ChatManager chatManager;
public:
MenuStateConnectedGame(Program *program, MainMenu *mainMenu, bool openNetworkSlots= false);
void mouseClick(int x, int y, MouseButton mouseButton);
void mouseMove(int x, int y, const MouseState *mouseState);
void render();
void update();
virtual void keyDown(char key);
virtual void keyPress(char c);
private:
bool hasNetworkGameSettings();
void reloadFactions();
void loadFactions(const GameSettings *gameSettings);
};
}}//end namespace
#endif

View File

@ -520,7 +520,14 @@ void MenuStateCustomGame::update()
serverInterface->setGameSettings(&gameSettings);
needToSetChangedGameSettings = false;
lastSetChangedGameSettings = time(NULL);
}
if(difftime(time(NULL),lastSetChangedGameSettings) >= 2)
{
GameSettings gameSettings;
loadGameSettings(&gameSettings);
serverInterface->setGameSettings(&gameSettings);
serverInterface->broadcastGameSetup(&gameSettings);
}
//call the chat manager
@ -529,6 +536,10 @@ void MenuStateCustomGame::update()
//console
console.update();
if(difftime(time(NULL),lastSetChangedGameSettings) >= 2)
{// reset timer here on bottom becasue used for different things
lastSetChangedGameSettings = time(NULL);
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
catch(const std::exception &ex) {

View File

@ -11,6 +11,7 @@
#include "menu_state_join_game.h"
#include "menu_state_connected_game.h"
#include "renderer.h"
#include "sound_renderer.h"
#include "core_data.h"
@ -37,12 +38,14 @@ using namespace Shared::Util;
const int MenuStateJoinGame::newServerIndex= 0;
const string MenuStateJoinGame::serverFileName= "servers.ini";
MenuStateJoinGame::MenuStateJoinGame(Program *program, MainMenu *mainMenu, bool connect, Ip serverIp):
MenuState(program, mainMenu, "join-game")
{
Lang &lang= Lang::getInstance();
Config &config= Config::getInstance();
NetworkManager &networkManager= NetworkManager::getInstance();
networkManager.end();
serversSavedFile = serverFileName;
if(getGameReadWritePath() != "") {
@ -189,7 +192,6 @@ void MenuStateJoinGame::mouseClick(int x, int y, MouseButton mouseButton)
}
clientInterface->close();
}
mainMenu->setState(new MenuStateRoot(program, mainMenu));
}
@ -315,7 +317,6 @@ void MenuStateJoinGame::update()
{
label += " - data synch is ok";
}
labelStatus.setText(label);
}
else
@ -487,7 +488,9 @@ void MenuStateJoinGame::connectToServer()
//save server ip
config.setString("ServerIp", serverIp.getString());
config.save();
mainMenu->setState(new MenuStateConnectedGame(program, mainMenu));
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}

View File

@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2005 Martiño Figueroa
// Copyright (C) 2001-2005 Marti<EFBFBD>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published

View File

@ -43,6 +43,7 @@ ClientInterface::ClientInterface(){
launchGame= false;
introDone= false;
playerIndex= -1;
gameSettingsReceived=false;
networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false;
@ -324,6 +325,35 @@ void ClientInterface::updateLobby()
}
}
break;
case nmtBroadCastSetup:
{
NetworkMessageLaunch networkMessageLaunch;
if(receiveMessage(&networkMessageLaunch))
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got NetworkMessageLaunch\n",__FILE__,__FUNCTION__);
networkMessageLaunch.buildGameSettings(&gameSettings);
//replace server player by network
for(int i= 0; i<gameSettings.getFactionCount(); ++i)
{
//replace by network
if(gameSettings.getFactionControl(i)==ctHuman)
{
gameSettings.setFactionControl(i, ctNetwork);
}
//set the faction index
if(gameSettings.getStartLocationIndex(i)==playerIndex)
{
gameSettings.setThisFactionIndex(i);
}
}
gameSettingsReceived=true;
}
}
break;
default:
{

View File

@ -41,6 +41,7 @@ private:
bool introDone;
bool launchGame;
int playerIndex;
bool gameSettingsReceived;
Ip ip;
int port;
@ -70,6 +71,7 @@ public:
string getServerName() const {return serverName;}
bool getLaunchGame() const {return launchGame;}
bool getIntroDone() const {return introDone;}
bool getGameSettingsReceived() const {return gameSettingsReceived;}
int getPlayerIndex() const {return playerIndex;}
//const GameSettings *getGameSettings() {return &gameSettings;}

View File

@ -167,8 +167,8 @@ NetworkMessageLaunch::NetworkMessageLaunch(){
data.messageType=-1;
}
NetworkMessageLaunch::NetworkMessageLaunch(const GameSettings *gameSettings){
data.messageType=nmtLaunch;
NetworkMessageLaunch::NetworkMessageLaunch(const GameSettings *gameSettings,int8 messageType){
data.messageType=messageType;
data.description= gameSettings->getDescription();
data.map= gameSettings->getMap();
@ -214,7 +214,6 @@ bool NetworkMessageLaunch::receive(Socket* socket){
}
void NetworkMessageLaunch::send(Socket* socket) const{
assert(data.messageType==nmtLaunch);
NetworkMessage::send(socket, &data, sizeof(data));
}

View File

@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -37,6 +37,8 @@ enum NetworkMessageType{
nmtSynchNetworkGameDataStatus,
nmtSynchNetworkGameDataFileCRCCheck,
nmtSynchNetworkGameDataFileGet,
nmtBroadCastSetup,
nmtCount
};
@ -157,7 +159,7 @@ private:
public:
NetworkMessageLaunch();
NetworkMessageLaunch(const GameSettings *gameSettings);
NetworkMessageLaunch(const GameSettings *gameSettings,int8 messageType);
void buildGameSettings(GameSettings *gameSettings) const;

View File

@ -437,7 +437,7 @@ bool ServerInterface::launchGame(const GameSettings* gameSettings){
{
serverSocket.stopBroadCastThread();
NetworkMessageLaunch networkMessageLaunch(gameSettings);
NetworkMessageLaunch networkMessageLaunch(gameSettings,nmtLaunch);
broadcastMessage(&networkMessageLaunch);
}
@ -446,6 +446,16 @@ bool ServerInterface::launchGame(const GameSettings* gameSettings){
return bOkToStart;
}
void ServerInterface::broadcastGameSetup(const GameSettings* gameSettings){
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
NetworkMessageLaunch networkMessageLaunch(gameSettings,nmtBroadCastSetup);
broadcastMessage(&networkMessageLaunch);
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}
void ServerInterface::broadcastMessage(const NetworkMessage* networkMessage, int excludeSlot){
//SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);

View File

@ -1,7 +1,7 @@
// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martiño Figueroa
// Copyright (C) 2001-2008 Marti<EFBFBD>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
@ -73,6 +73,7 @@ public:
bool launchGame(const GameSettings* gameSettings);
virtual void setGameSettings(GameSettings *serverGameSettings, bool waitForClientAck = false);
void broadcastGameSetup(const GameSettings* gameSettings);
private:
void broadcastMessage(const NetworkMessage* networkMessage, int excludeSlot= -1);