cannot fade when transitioning scenarios until we change how sound files are used.

This commit is contained in:
Mark Vejvoda 2011-10-21 20:06:18 +00:00
parent 14736ddfb7
commit 0a2a6794f3

View File

@ -1272,7 +1272,7 @@ void Game::update() {
//sounds
SoundRenderer &soundRenderer= SoundRenderer::getInstance();
soundRenderer.stopAllSounds(fadeMusicMilliseconds);
soundRenderer.stopAllSounds();
soundRenderer= SoundRenderer::getInstance();
Tileset *tileset= world.getTileset();