diff --git a/source/glest_game/network/network_message.cpp b/source/glest_game/network/network_message.cpp index 35985574..ad0b6b63 100644 --- a/source/glest_game/network/network_message.cpp +++ b/source/glest_game/network/network_message.cpp @@ -615,7 +615,7 @@ bool NetworkMessageSynchNetworkGameData::receive(Socket* socket) { void NetworkMessageSynchNetworkGameData::send(Socket* socket) const { SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] about to send nmtSynchNetworkGameData\n",__FILE__,__FUNCTION__,__LINE__); - assert(data.messageType==nmtSynchNetworkGameData); + assert(data.header.messageType==nmtSynchNetworkGameData); NetworkMessage::send(socket, &data, HeaderSize); if(data.header.techCRCFileCount > 0) { NetworkMessage::send(socket, &data.detail.techCRCFileList[0], (DetailSize1 * data.header.techCRCFileCount)); @@ -757,7 +757,7 @@ bool NetworkMessageSynchNetworkGameDataStatus::receive(Socket* socket) { void NetworkMessageSynchNetworkGameDataStatus::send(Socket* socket) const { SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] about to send nmtSynchNetworkGameDataStatus, data.header.techCRCFileCount = %d\n",__FILE__,__FUNCTION__,__LINE__,data.header.techCRCFileCount); - assert(data.messageType==nmtSynchNetworkGameDataStatus); + assert(data.header.messageType==nmtSynchNetworkGameDataStatus); //int totalMsgSize = HeaderSize + (sizeof(DataDetail) * data.header.techCRCFileCount); NetworkMessage::send(socket, &data, HeaderSize); if(data.header.techCRCFileCount > 0) {