fix for wrong path used to load overridden intro data

This commit is contained in:
Mark Vejvoda 2011-11-03 14:23:21 +00:00
parent 598ebb81c5
commit 0b18d22700
2 changed files with 3 additions and 3 deletions

View File

@ -161,7 +161,7 @@ void CoreData::load() {
Texture2D *logoTextureExtra= renderer.newTexture2D(rsGlobal);
if(logoTextureExtra) {
logoTextureExtra->setMipmap(true);
logoTextureExtra->getPixmap()->load(logosPath + "data/core/menu/textures/" + logo);
logoTextureExtra->getPixmap()->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/textures/" + logo);
logoTextureList.push_back(logoTextureExtra);
}
}
@ -195,7 +195,7 @@ void CoreData::load() {
Texture2D *logoTextureExtra= renderer.newTexture2D(rsGlobal);
if(logoTextureExtra) {
logoTextureExtra->setMipmap(true);
logoTextureExtra->getPixmap()->load(introPath + "data/core/menu/textures/" + logo);
logoTextureExtra->getPixmap()->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/textures/" + logo);
miscTextureList.push_back(logoTextureExtra);
}
//}

View File

@ -169,7 +169,7 @@ Intro::Intro(Program *program):
string logo = introModels[i];
Model *model= renderer.newModel(rsMenu);
if(model) {
model->load(introPath + "data/core/menu/main_model/" + logo);
model->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/main_model/" + logo);
models.push_back(model);
//printf("model [%s]\n",model->getFileName().c_str());
}