fix for wrong path used to load overridden intro data
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598ebb81c5
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0b18d22700
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@ -161,7 +161,7 @@ void CoreData::load() {
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Texture2D *logoTextureExtra= renderer.newTexture2D(rsGlobal);
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if(logoTextureExtra) {
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logoTextureExtra->setMipmap(true);
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logoTextureExtra->getPixmap()->load(logosPath + "data/core/menu/textures/" + logo);
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logoTextureExtra->getPixmap()->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/textures/" + logo);
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logoTextureList.push_back(logoTextureExtra);
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}
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}
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@ -195,7 +195,7 @@ void CoreData::load() {
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Texture2D *logoTextureExtra= renderer.newTexture2D(rsGlobal);
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if(logoTextureExtra) {
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logoTextureExtra->setMipmap(true);
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logoTextureExtra->getPixmap()->load(introPath + "data/core/menu/textures/" + logo);
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logoTextureExtra->getPixmap()->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/textures/" + logo);
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miscTextureList.push_back(logoTextureExtra);
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}
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//}
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@ -169,7 +169,7 @@ Intro::Intro(Program *program):
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string logo = introModels[i];
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Model *model= renderer.newModel(rsMenu);
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if(model) {
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model->load(introPath + "data/core/menu/main_model/" + logo);
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model->load(getGameCustomCoreDataPath(data_path, "") + "data/core/menu/main_model/" + logo);
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models.push_back(model);
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//printf("model [%s]\n",model->getFileName().c_str());
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}
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