- added some missing translatable strings (thanks again uncle)
PublishDisabled= (disabling publish) UnitType=Unit type:
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1e2e7a5ef7
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0bbe34deee
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@ -1638,7 +1638,14 @@ void MenuStateCustomGame::update() {
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if(EndsWith(masterServererErrorToShow, "wrong router setup") == true) {
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masterServererErrorToShow=lang.get("WrongRouterSetup");
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}
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masterServererErrorToShow += " (disabling publish)";
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Lang &lang= Lang::getInstance();
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string publishText = " (disabling publish)";
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if(lang.hasString("PublishDisabled") == true) {
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publishText = lang.get("PublishDisabled");
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}
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masterServererErrorToShow += publishText;
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showMasterserverError=false;
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mainMessageBoxState=1;
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showMessageBox( masterServererErrorToShow, lang.get("ErrorFromMasterserver"), false);
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@ -131,7 +131,12 @@ void UnitType::load(int id,const string &dir, const TechTree *techTree,
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this->id= id;
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try {
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Logger::getInstance().add("Unit type: " + formatString(name), true);
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Lang &lang= Lang::getInstance();
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string unitTypeText = "Unit type: ";
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if(lang.hasString("UnitType") == true) {
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unitTypeText = lang.get("UnitType");
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}
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Logger::getInstance().add(unitTypeText + " " + formatString(name), true);
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//file load
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checksum->addFile(path);
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