Selection bugfix? Lets see if this one line fix really fixes it...
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@ -3066,6 +3066,8 @@ void Renderer::computeSelected( Selection::UnitContainer &units,
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if(w<1) w=1;
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if(h<1) h=1;
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//recalculate visibleQuad ( lets see if this fixes the false selection )
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computeVisibleQuad();
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//setup matrices
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glSelectBuffer(Gui::maxSelBuff, selectBuffer);
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glMatrixMode(GL_PROJECTION);
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