From 0e0aa52f178653d8531c2ccb1deed9eb081de95f Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Fri, 9 Nov 2012 17:27:45 +0000 Subject: [PATCH] - add more info in keyboard screen --- source/glest_game/menu/menu_state_keysetup.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/menu/menu_state_keysetup.cpp b/source/glest_game/menu/menu_state_keysetup.cpp index 38f0c654..6efc3c4d 100644 --- a/source/glest_game/menu/menu_state_keysetup.cpp +++ b/source/glest_game/menu/menu_state_keysetup.cpp @@ -432,7 +432,7 @@ void MenuStateKeysetup::keyDown(SDL_KeyboardEvent key) { char *utfStr = String::ConvertToUTF8(&szCharText[0]); char szBuf[8096] = ""; - snprintf(szBuf,8096,"%s [%s][%d][%d][%d]",keyName.c_str(),utfStr,key.keysym.sym,hotkeyChar,key.keysym.unicode); + snprintf(szBuf,8096,"%s [%s][%d][%d][%d][%d]",keyName.c_str(),utfStr,key.keysym.sym,hotkeyChar,key.keysym.unicode,key.keysym.mod); labelTestValue.setText(szBuf); delete [] utfStr;