- try to add special texture compression types from GL_EXT_texture_sRGB

This commit is contained in:
Mark Vejvoda 2010-10-29 19:55:47 +00:00
parent 7ccca89dbf
commit 0e3ba69160

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@ -352,6 +352,7 @@ GLint toCompressionFormatGl(GLint format) {
default:
return format;
}
return format;
}
GLint toWrapModeGl(Texture::WrapMode wrapMode){