- bugfix for y centering of font for different fonts / languages
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@ -1450,14 +1450,14 @@ Vec2f Renderer::getCentered3DPos(const string &text, Font3D *font, Vec2f &pos, i
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if(lineHeight < h) {
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//pos.y += ((float)h / 2.f);
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//pos.y -= ((float(h) / 2.f) - (lineHeight / 2.f));
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pos.y += (lineHeight / 2.f) + 2;
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pos.y += (lineHeight / 2.f) + FontMetrics::DEFAULT_Y_OFFSET_FACTOR;
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//pos.y -= h;
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//printf("Center text [%s] h = %d, lineHeight = %f, pos.y = %f\n",text.c_str(),h,lineHeight,pos.y);
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//printf("Center text [%s] h = %d, lineHeight = %f, pos.y = %f\n",text.c_str(),h,lineHeight,pos.y);
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}
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else {
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pos.y += ((float)h / 2.f) - 2;
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pos.y += ((float)h / 2.f) - FontMetrics::DEFAULT_Y_OFFSET_FACTOR;
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}
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return pos;
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}
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@ -66,6 +66,7 @@ public:
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static bool forceLegacyFonts;
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static bool fontIsRightToLeft;
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static float scaleFontValue;
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//static int scaleFontYOffset;
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public:
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enum Width {
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@ -36,9 +36,10 @@ int Font::charCount = 256;
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std::string Font::fontTypeName = "Times New Roman";
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bool Font::fontIsMultibyte = false;
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bool Font::forceLegacyFonts = false;
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float FontMetrics::DEFAULT_Y_OFFSET_FACTOR = 8.0f;
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float FontMetrics::DEFAULT_Y_OFFSET_FACTOR = 0.0f;
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bool Font::fontIsRightToLeft = false;
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float Font::scaleFontValue = 0.65;
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float Font::scaleFontValue = 0.75;
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//int Font::scaleFontYOffset = 0;
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//
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// =====================================================
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