- bugfix selection circle and healthbar rendering
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8e7dfbd43a
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126ed18589
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@ -5467,14 +5467,16 @@ void Renderer::renderSelectionEffects(int healthbarMode) {
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int finalHealthbarMode = hbvUndefined;
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int finalHealthbarMode = hbvUndefined;
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if(healthbarMode == hbvUndefined) {
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if(healthbarMode == hbvUndefined) {
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finalHealthbarMode = unit->getFaction()->getType()->getHealthbarVisible();
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finalHealthbarMode = unit->getFaction()->getType()->getHealthbarVisible();
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} else {
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}
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else {
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finalHealthbarMode = healthbarMode;
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finalHealthbarMode = healthbarMode;
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}
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}
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bool healthbarsVisible=((finalHealthbarMode&hbvAlways)||(finalHealthbarMode&hbvSelected)||(finalHealthbarMode&hbvIfNeeded));
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bool healthbarsVisible =((finalHealthbarMode & hbvAlways) ||
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(finalHealthbarMode & hbvSelected) ||
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(finalHealthbarMode & hbvIfNeeded));
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float selectionCircleThickness = 0.2f;
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float selectionCircleThickness = 0.2f;
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float hpRatio = unit->getHpRatio();
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float hpRatio = unit->getHpRatio();
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if(healthbarsVisible) {
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if(healthbarsVisible) {
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//hpRatio=unit->getHpRatio();
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selectionCircleThickness = 0.05f;
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selectionCircleThickness = 0.05f;
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hpRatio = 1.0f;
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hpRatio = 1.0f;
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}
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}
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