- updated vc++ 2010 project files to handle default path for map editor and g3d viewer

This commit is contained in:
Mark Vejvoda 2011-04-05 05:28:55 +00:00
parent 53642bc7c7
commit 13962863b2
1 changed files with 3 additions and 2 deletions

View File

@ -57,7 +57,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;../../source/shared_lib/include/map;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\mswd;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;../../source/shared_lib/include/map;..\..\source\glest_game\global;..\..\source\glest_game\game;..\..\source\glest_game\facilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>MWIN;__WXMSW__;__WXDEBUG__;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -84,7 +84,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalOptions>/arch:SSE2 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\msw;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;../../source/shared_lib/include/map;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\..\source\win32_deps\wxWidgets-2.8.10\lib\vc_lib\msw;..\..\source\win32_deps\wxWidgets-2.8.10\include\msvc;..\..\source\shared_lib\include\util;..\..\source\shared_lib\include\platform\win32;..\..\source\shared_lib\include\graphics\gl;..\..\source\win32_deps\include;..\..\source\shared_lib\include\graphics;..\..\source\win32_deps\wxWidgets-2.8.10\include;..\..\source\shared_lib\include\platform\sdl;../../source/shared_lib/include/streflop;../../source/shared_lib/include/platform/common;../../source/win32_deps/SDL-1.2.x/include;../../source/win32_deps/curl-7.21.3/include;../../source/shared_lib/include/map;..\..\source\glest_game\global;..\..\source\glest_game\game;..\..\source\glest_game\facilities;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>MWIN;__WXMSW__;CURL_STATICLIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Async</ExceptionHandling>
@ -149,6 +149,7 @@
<ResourceCompile Include="glest_editor.rc" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\glest_game\global\config.cpp" />
<ClCompile Include="..\..\source\glest_map_editor\main.cpp" />
<ClCompile Include="..\..\source\glest_map_editor\program.cpp" />
<ClCompile Include="..\..\source\glest_map_editor\renderer.cpp" />