add check for invalid model missing texture
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4684779186
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@ -1566,7 +1566,15 @@ void Model::autoJoinMeshFrames() {
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// Duplicate mesh vertices are considered to be those with the same
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// 1. texture 2. framecount 3. twosided flag value 4. same custom texture color
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string mesh_key = (mesh.getTextureFlags() & 1 ? mesh.getTexture(0)->getPath() : "none");
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// It's possible the texture is missing and will be NULL
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// if(mesh.getTextureFlags() & 1) {
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// printf("Mesh has textures:\n");
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// for(unsigned int meshTexIndex = 0; meshTexIndex < meshTextureCount; ++meshTexIndex) {
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// printf("Mesh texture index: %d [%p] [%s]\n",meshTexIndex,mesh.getTexture(meshTexIndex),(mesh.getTexture(meshTexIndex) != NULL ? mesh.getTexture(meshTexIndex)->getPath().c_str() : "n/a"));
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// }
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// }
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string mesh_key = ((mesh.getTextureFlags() & 1) && mesh.getTexture(0) ? mesh.getTexture(0)->getPath() : "none");
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mesh_key += string("_") + intToStr(mesh.getFrameCount()) +
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string("_") + intToStr(mesh.getTwoSided()) +
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string("_") + intToStr(mesh.getCustomTexture());
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