Skill can be NULL ....
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@ -2376,7 +2376,7 @@ bool UnitUpdater::unitOnRange(const Unit *unit, int range, Unit **rangedPtr,
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if(unit->getFaction()->getControlType()==ctCpuUltra ||
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if(unit->getFaction()->getControlType()==ctCpuUltra ||
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unit->getFaction()->getControlType()==ctCpuMega) {
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unit->getFaction()->getControlType()==ctCpuMega) {
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if(distToStandingUnit < 0 || currentDist< distToStandingUnit) {
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if(distToStandingUnit < 0 || currentDist< distToStandingUnit) {
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if(enemies[i]->getCurrSkill()->getClass()==scAttack) {
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if(enemies[i]->getCurrSkill()!=NULL && enemies[i]->getCurrSkill()->getClass()==scAttack) {
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distToStandingUnit = currentDist;
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distToStandingUnit = currentDist;
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attackingEnemySeen=enemies[i];
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attackingEnemySeen=enemies[i];
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}
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}
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