Merge remote-tracking branch 'upstream/develop' into develop
This commit is contained in:
commit
1724fddb65
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@ -1 +1 @@
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Subproject commit 4f05a0177385ce47eb4cfcf5ce6676f59b290d37
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Subproject commit b1fc026f227d6947c0bf685d1c705561f2d3909f
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@ -202,6 +202,10 @@ GCRYPT_LINKEDLIBNAME='libgcrypt.so.11'
|
|||
GCRYPT_LIBLOOKUP1=${GCRYPT_LINKEDLIBNAME}
|
||||
GCRYPT_LIBLOOKUP2='libgcrypt.so.'
|
||||
|
||||
TASN_LINKEDLIBNAME='libtasn1.so.3'
|
||||
TASN_LIBLOOKUP1=${TASN_LINKEDLIBNAME}
|
||||
TASN_LIBLOOKUP2='libtasn1.so.'
|
||||
|
||||
if [ "$OS_TYPE"'_' = 'x86_64_' ]; then
|
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DIRECTFB_LINKEDLIBNAME='libdirectfb-1.2.so.0'
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DIRECTFB_LIBLOOKUP1=${DIRECTFB_LINKEDLIBNAME}
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||||
|
@ -279,6 +283,7 @@ findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${DL_LINKEDLIBNAME}" "$DL_LIBLOOKUP1
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${VLCCORE_LINKEDLIBNAME}" "$VLCCORE_LIBLOOKUP1" "$VLCCORE_LIBLOOKUP2"
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${VLC_LINKEDLIBNAME}" "$VLC_LIBLOOKUP1" "$VLC_LIBLOOKUP2"
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${GCRYPT_LINKEDLIBNAME}" "$GCRYPT_LIBLOOKUP1" "$GCRYPT_LIBLOOKUP2"
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findMissingSO "$LDCONFIG" "$GAMEDIR/$LIBDIR/${TASN_LINKEDLIBNAME}" "$TASN_LIBLOOKUP1" "$TASN_LIBLOOKUP2"
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./megaglest $@
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||||
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@ -5359,7 +5359,8 @@ int glestMain(int argc, char** argv) {
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bool startCRCPrecacheThread = config.getBool("PreCacheCRCThread","true");
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//printf("### In [%s::%s Line: %d] precache thread enabled = %d SystemFlags::VERBOSE_MODE_ENABLED = %d\n",__FILE__,__FUNCTION__,__LINE__,startCRCPrecacheThread,SystemFlags::VERBOSE_MODE_ENABLED);
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line: %d] precache thread enabled = %d\n",__FILE__,__FUNCTION__,__LINE__,startCRCPrecacheThread);
|
||||
if(startCRCPrecacheThread == true) {
|
||||
if (startCRCPrecacheThread == true
|
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&& GlobalStaticFlags::getIsNonGraphicalModeEnabled() == false) {
|
||||
static string mutexOwnerId = string(extractFileFromDirectoryPath(__FILE__).c_str()) + string("_") + intToStr(__LINE__);
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vector<string> techDataPaths = config.getPathListForType(ptTechs);
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||||
|
||||
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@ -3341,8 +3341,9 @@ void MenuStateConnectedGame::update() {
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GameSettings *gameSettings = clientInterface->getGameSettingsPtr();
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//printf("Menu got new settings thisfactionindex = %d startlocation: %d control = %d\n",gameSettings->getThisFactionIndex(),clientInterface->getGameSettings()->getStartLocationIndex(clientInterface->getGameSettings()->getThisFactionIndex()),gameSettings->getFactionControl(clientInterface->getGameSettings()->getThisFactionIndex()));
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setupUIFromGameSettings(gameSettings, errorOnMissingData);
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if ( difftime((long int)time(NULL),broadcastServerSettingsDelayTimer) >= HEADLESSSERVER_BROADCAST_SETTINGS_SECONDS){
|
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setupUIFromGameSettings(gameSettings, errorOnMissingData);
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||||
}
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||||
}
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||||
// check if we are joining an in progress game
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|
@ -4604,6 +4605,7 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
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if(getMissingMapFromFTPServerInProgress == false &&
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gameSettings->getMap() != "") {
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||||
// map
|
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bool missingMap=false;
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||||
string mapFile = gameSettings->getMap();
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mapFile = formatString(mapFile);
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||||
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||||
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@ -4647,11 +4649,16 @@ void MenuStateConnectedGame::setupUIFromGameSettings(GameSettings *gameSettings,
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}
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maps.push_back(Lang::getInstance().getString("DataMissing","",true));
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||||
mapFile = Lang::getInstance().getString("DataMissing","",true);
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||||
missingMap=true;
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||||
}
|
||||
|
||||
if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d] listBoxMap.getSelectedItemIndex() = %d, mapFiles.size() = " MG_SIZE_T_SPECIFIER ", maps.size() = " MG_SIZE_T_SPECIFIER ", getCurrentMapFile() [%s] mapFile [%s]\n",
|
||||
extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,listBoxMap.getSelectedItemIndex(),mapFiles.size(),maps.size(),getCurrentMapFile().c_str(),mapFile.c_str());
|
||||
|
||||
if(!missingMap && mapFile!=listBoxMap.getSelectedItem()){
|
||||
console.addLine("Headless server does not have map, switching to next one");
|
||||
printf("Headless server doesn't have map '%s'. Setting map '%s' instead.\n",listBoxMap.getSelectedItem().c_str(),mapFile.c_str());
|
||||
}
|
||||
listBoxMap.setItems(maps);
|
||||
|
||||
listBoxMap.setSelectedItem(mapFile);
|
||||
|
|
|
@ -266,7 +266,7 @@ string AttackCommandType::getDesc(const TotalUpgrade *totalUpgrade, bool transla
|
|||
//attack distance
|
||||
str+= lang.getString("AttackDistance",(translatedValue == true ? "" : "english"))+": "+intToStr(attackSkillType->getAttackRange());
|
||||
if(totalUpgrade->getAttackRange(attackSkillType) != 0) {
|
||||
str+= "+"+intToStr(totalUpgrade->getAttackRange(attackSkillType) != 0);
|
||||
str+= "+"+intToStr(totalUpgrade->getAttackRange(attackSkillType));
|
||||
}
|
||||
str+="\n";
|
||||
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "skill_type.h"
|
||||
|
||||
#include <cassert>
|
||||
#include <iterator>
|
||||
|
||||
#include "sound.h"
|
||||
#include "util.h"
|
||||
|
@ -61,34 +62,16 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
|
|||
else {
|
||||
// All units are affected (including enemies)
|
||||
if(targetType == abtAll) {
|
||||
destUnitMightApply = (boostUnitList.empty() == true);
|
||||
|
||||
// Specify which units are affected
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
if(dest->getType()->getId() == ut->getId()) {
|
||||
destUnitMightApply = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
destUnitMightApply = (boostUnitList.empty() && tags.empty());
|
||||
destUnitMightApply = isInUnitListOrTags(dest->getType());
|
||||
}
|
||||
// Only same faction units are affected
|
||||
else if(targetType == abtFaction) {
|
||||
//if(boostUnitList.empty() == true) {
|
||||
if(source->getFactionIndex() == dest->getFactionIndex()) {
|
||||
//destUnitMightApply = true;
|
||||
destUnitMightApply = (boostUnitList.empty() == true);
|
||||
|
||||
// Specify which units are affected
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
if(dest->getType()->getId() == ut->getId()) {
|
||||
destUnitMightApply = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
destUnitMightApply = (boostUnitList.empty() && tags.empty());
|
||||
destUnitMightApply = isInUnitListOrTags(dest->getType());
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
@ -97,16 +80,8 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
|
|||
//if(boostUnitList.empty() == true) {
|
||||
if(source->isAlly(dest) == true) {
|
||||
//destUnitMightApply = true;
|
||||
destUnitMightApply = (boostUnitList.empty() == true);
|
||||
|
||||
// Specify which units are affected
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
if(dest->getType()->getId() == ut->getId()) {
|
||||
destUnitMightApply = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
destUnitMightApply = (boostUnitList.empty() && tags.empty());
|
||||
destUnitMightApply = isInUnitListOrTags(dest->getType());
|
||||
}
|
||||
//}
|
||||
}
|
||||
|
@ -115,28 +90,13 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
|
|||
//if(boostUnitList.empty() == true) {
|
||||
if(source->isAlly(dest) == false) {
|
||||
//destUnitMightApply = true;
|
||||
destUnitMightApply = (boostUnitList.empty() == true);
|
||||
|
||||
// Specify which units are affected
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
if(dest->getType()->getId() == ut->getId()) {
|
||||
destUnitMightApply = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
destUnitMightApply = (boostUnitList.empty() && tags.empty());
|
||||
destUnitMightApply = isInUnitListOrTags(dest->getType());
|
||||
}
|
||||
//}
|
||||
}
|
||||
else if(targetType == abtUnitTypes) {
|
||||
// Specify which units are affected
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
if(dest->getType()->getId() == ut->getId()) {
|
||||
destUnitMightApply = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
destUnitMightApply = isInUnitListOrTags(dest->getType());
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -151,6 +111,32 @@ bool AttackBoost::isAffected(const Unit *source, const Unit *dest) const {
|
|||
return result;
|
||||
}
|
||||
|
||||
bool AttackBoost::isInUnitListOrTags(const UnitType *unitType) const {
|
||||
// Specify which units are affected
|
||||
std::set<const UnitType*>::iterator it;
|
||||
for (it = boostUnitList.begin(); it != boostUnitList.end(); ++it) {
|
||||
const UnitType *boostUnit = *it;
|
||||
if(unitType->getId() == boostUnit->getId()) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
set<string> unitTags = unitType->getTags();
|
||||
set<string> intersect;
|
||||
set_intersection(tags.begin(),tags.end(),unitTags.begin(),unitTags.end(),
|
||||
std::inserter(intersect,intersect.begin()));
|
||||
if(!intersect.empty()) return true;
|
||||
|
||||
// Otherwise no match
|
||||
return false;
|
||||
}
|
||||
|
||||
string AttackBoost::getTagName(string tag, bool translatedValue) const {
|
||||
if(translatedValue == false) return tag;
|
||||
|
||||
Lang &lang = Lang::getInstance();
|
||||
return lang.getTechTreeString("TagName_" + tag, tag.c_str());
|
||||
}
|
||||
|
||||
string AttackBoost::getDesc(bool translatedValue) const{
|
||||
Lang &lang= Lang::getInstance();
|
||||
string str= "";
|
||||
|
@ -190,14 +176,31 @@ string AttackBoost::getDesc(bool translatedValue) const{
|
|||
str+= lang.getString("AffectedUnitsFromAll") +":\n";
|
||||
}
|
||||
|
||||
if(boostUnitList.empty() == false) {
|
||||
for(int i=0; i < (int)boostUnitList.size(); ++i){
|
||||
str+= " "+boostUnitList[i]->getName(translatedValue)+"\n";
|
||||
}
|
||||
if(boostUnitList.empty() && tags.empty()) {
|
||||
str+= lang.getString("All")+"\n";
|
||||
}
|
||||
else
|
||||
{
|
||||
str+= lang.getString("All")+"\n";
|
||||
// We want the output to be sorted, so convert the set to a vector and sort that
|
||||
std::vector<const UnitType*> outputUnits(boostUnitList.begin(), boostUnitList.end());
|
||||
std::sort(outputUnits.begin(), outputUnits.end(), UnitTypeSorter());
|
||||
|
||||
vector<const UnitType*>::iterator unitIter;
|
||||
for (unitIter = outputUnits.begin(); unitIter != outputUnits.end(); ++unitIter) {
|
||||
const UnitType *unit = *unitIter;
|
||||
str+= indent+unit->getName(translatedValue)+"\n";
|
||||
}
|
||||
|
||||
// Do the same for tags
|
||||
std::vector<string> outputTags(tags.begin(), tags.end());
|
||||
std::sort(outputTags.begin(), outputTags.end());
|
||||
|
||||
vector<string>::iterator tagIter;
|
||||
for (tagIter = outputTags.begin(); tagIter != outputTags.end(); ++tagIter) {
|
||||
string tag = *tagIter;
|
||||
str+= indent + lang.getString("TagDesc", (translatedValue == true ? "" : "english")) +
|
||||
" " + getTagName(tag,translatedValue) + "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return str;
|
||||
|
@ -222,10 +225,18 @@ void AttackBoost::loadGame(const XmlNode *rootNode, Faction *faction, const Skil
|
|||
string unitTypeName = node->getAttribute("name")->getValue();
|
||||
const UnitType *unitType = faction->getType()->getUnitType(unitTypeName);
|
||||
if(unitType != NULL) {
|
||||
boostUnitList.push_back(unitType);
|
||||
boostUnitList.insert(unitType);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(attackBoostNode->hasChild("tag")) {
|
||||
vector<XmlNode *> tagNodeList = attackBoostNode->getChildList("tag");
|
||||
for(unsigned int i = 0; i < tagNodeList.size(); ++i) {
|
||||
XmlNode *node = tagNodeList[i];
|
||||
string tagName = node->getAttribute("name")->getValue();
|
||||
tags.insert(tagName);
|
||||
}
|
||||
}
|
||||
//boostUpgrade.loadGame(attackBoostNode,faction);
|
||||
boostUpgrade = skillType->getAttackBoost()->boostUpgrade;
|
||||
|
||||
|
@ -252,10 +263,17 @@ void AttackBoost::saveGame(XmlNode *rootNode) const {
|
|||
// AttackBoostTargetType targetType;
|
||||
attackBoostNode->addAttribute("targetType",intToStr(targetType), mapTagReplacements);
|
||||
// vector<const UnitType *> boostUnitList;
|
||||
for(unsigned int i = 0; i < boostUnitList.size(); ++i) {
|
||||
const UnitType *ut = boostUnitList[i];
|
||||
std::set<const UnitType*>::iterator unitIter;
|
||||
for (unitIter = boostUnitList.begin(); unitIter != boostUnitList.end(); ++unitIter) {
|
||||
const UnitType *unit = *unitIter;
|
||||
XmlNode *unitTypeNode = attackBoostNode->addChild("UnitType");
|
||||
unitTypeNode->addAttribute("name",ut->getName(false), mapTagReplacements);
|
||||
unitTypeNode->addAttribute("name",unit->getName(false), mapTagReplacements);
|
||||
}
|
||||
std::set<string>::iterator tagIter;
|
||||
for (tagIter = tags.begin(); tagIter != tags.end(); ++tagIter) {
|
||||
string tag = *tagIter;
|
||||
XmlNode *unitTypeNode = attackBoostNode->addChild("tag");
|
||||
unitTypeNode->addAttribute("name", tag, mapTagReplacements);
|
||||
}
|
||||
// UpgradeTypeBase boostUpgrade;
|
||||
boostUpgrade.saveGame(attackBoostNode);
|
||||
|
@ -352,38 +370,18 @@ void SkillType::loadAttackBoost(const XmlNode *attackBoostsNode, const XmlNode *
|
|||
|
||||
if(targetType == "ally") {
|
||||
attackBoost.targetType = abtAlly;
|
||||
for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
|
||||
const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
|
||||
attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
else if(targetType == "foe") {
|
||||
attackBoost.targetType = abtFoe;
|
||||
for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
|
||||
const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
|
||||
attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
else if(targetType == "faction") {
|
||||
attackBoost.targetType = abtFaction;
|
||||
for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
|
||||
const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
|
||||
attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
else if(targetType == "unit-types") {
|
||||
attackBoost.targetType = abtUnitTypes;
|
||||
for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
|
||||
const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
|
||||
attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
else if(targetType == "all") {
|
||||
attackBoost.targetType = abtAll;
|
||||
for(int i = 0;i < (int)attackBoostNode->getChild("target")->getChildCount();++i) {
|
||||
const XmlNode *boostUnitNode = attackBoostNode->getChild("target")->getChild("unit-type", i);
|
||||
attackBoost.boostUnitList.push_back(ft->getUnitType(boostUnitNode->getAttribute("name")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
else {
|
||||
char szBuf[8096] = "";
|
||||
|
@ -391,6 +389,21 @@ void SkillType::loadAttackBoost(const XmlNode *attackBoostsNode, const XmlNode *
|
|||
throw megaglest_runtime_error(szBuf);
|
||||
}
|
||||
|
||||
// Load the regular targets
|
||||
const XmlNode *targetNode = attackBoostNode->getChild("target");
|
||||
vector<XmlNode*> targetNodes = targetNode->getChildList("unit-type");
|
||||
for(size_t i = 0;i < targetNodes.size(); ++i) {
|
||||
string unitName = targetNodes.at(i)->getAttribute("name")->getRestrictedValue();
|
||||
attackBoost.boostUnitList.insert(ft->getUnitType(unitName));
|
||||
}
|
||||
|
||||
// Load tags
|
||||
vector<XmlNode*> tagNodes = targetNode->getChildList("tag");
|
||||
for(size_t i = 0;i < tagNodes.size(); ++i) {
|
||||
string unitName = tagNodes.at(i)->getAttribute("name")->getRestrictedValue();
|
||||
attackBoost.tags.insert(unitName);
|
||||
}
|
||||
|
||||
attackBoost.boostUpgrade.load(attackBoostNode,attackBoost.name);
|
||||
if(attackBoostNode->hasChild("particles") == true) {
|
||||
const XmlNode *particleNode = attackBoostNode->getChild("particles");
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "projectile_type.h"
|
||||
#include "upgrade_type.h"
|
||||
#include "leak_dumper.h"
|
||||
#include <set>
|
||||
|
||||
using Shared::Sound::StaticSound;
|
||||
using Shared::Xml::XmlNode;
|
||||
|
@ -98,7 +99,8 @@ public:
|
|||
bool allowMultipleBoosts;
|
||||
int radius;
|
||||
AttackBoostTargetType targetType;
|
||||
vector<const UnitType *> boostUnitList;
|
||||
std::set<const UnitType *> boostUnitList;
|
||||
std::set<string> tags;
|
||||
UpgradeTypeBase boostUpgrade;
|
||||
|
||||
UnitParticleSystemType *unitParticleSystemTypeForSourceUnit;
|
||||
|
@ -109,9 +111,20 @@ public:
|
|||
|
||||
bool isAffected(const Unit *source, const Unit *dest) const;
|
||||
virtual string getDesc(bool translatedValue) const;
|
||||
string getTagName(string tag, bool translatedValue=false) const;
|
||||
|
||||
virtual void saveGame(XmlNode *rootNode) const;
|
||||
virtual void loadGame(const XmlNode *rootNode, Faction *faction, const SkillType *skillType);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Checks if a unit is affected by the attack boost by checking if either the UnitType is in
|
||||
* the #boostUnitList or shares a tag with #tags.
|
||||
* @param unitType The unit type to check.
|
||||
* @return True if the unit *might* be affected by the attack boost (still have to check if it's
|
||||
* in range), false otherwise.
|
||||
*/
|
||||
bool isInUnitListOrTags(const UnitType *unitType) const;
|
||||
};
|
||||
|
||||
class AnimationAttributes {
|
||||
|
|
|
@ -602,7 +602,7 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
|
|||
if(parametersNode->hasChild("resources-death")) {
|
||||
const XmlNode *deathResourcesNode= parametersNode->getChild("resources-death");
|
||||
|
||||
for(int i=0; i < deathResourcesNode->getChildCount(); ++i){
|
||||
for(size_t i=0; i < deathResourcesNode->getChildCount(); ++i){
|
||||
const XmlNode *resourceNode= deathResourcesNode->getChild("resource", i);
|
||||
string name= resourceNode->getAttribute("name")->getRestrictedValue();
|
||||
|
||||
|
@ -656,6 +656,17 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
|
|||
}
|
||||
}
|
||||
|
||||
// Tags
|
||||
if(parametersNode->hasChild("tags")) {
|
||||
const XmlNode *tagsNode= parametersNode->getChild("tags");
|
||||
|
||||
for(size_t i=0; i < tagsNode->getChildCount(); ++i){
|
||||
const XmlNode *resourceNode= tagsNode->getChild("tag", i);
|
||||
string tag= resourceNode->getAttribute("value")->getRestrictedValue();
|
||||
tags.insert(tag);
|
||||
}
|
||||
}
|
||||
|
||||
//image
|
||||
const XmlNode *imageNode= parametersNode->getChild("image");
|
||||
image= Renderer::getInstance().newTexture2D(rsGame);
|
||||
|
|
|
@ -193,6 +193,7 @@ private:
|
|||
StoredResources storedResources;
|
||||
Levels levels;
|
||||
LootableResources lootableResources;
|
||||
std::set<string> tags;
|
||||
|
||||
//meeting point
|
||||
bool meetingPoint;
|
||||
|
@ -265,6 +266,7 @@ public:
|
|||
inline const Resource *getStoredResource(int i) const {return &storedResources[i];}
|
||||
int getLootableResourceCount() const {return lootableResources.size();}
|
||||
inline const LootableResource getLootableResource(int i) const {return lootableResources.at(i);}
|
||||
const set<string> &getTags() const {return tags;}
|
||||
bool getCellMapCell(int x, int y, CardinalDir facing) const;
|
||||
inline bool getMeetingPoint() const {return meetingPoint;}
|
||||
inline bool getCountUnitDeathInStats() const {return countUnitDeathInStats;}
|
||||
|
@ -329,6 +331,17 @@ private:
|
|||
void computeFirstCtOfClass();
|
||||
};
|
||||
|
||||
/**
|
||||
* Used to sort UnitType. Sorts by *translated* unit name. Sorting is case sensitive and done in
|
||||
* lexical order.
|
||||
*/
|
||||
struct UnitTypeSorter
|
||||
{
|
||||
bool operator()( const UnitType *left, const UnitType *right ) const {
|
||||
return left->getName(true) < right->getName(true);
|
||||
}
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <iterator>
|
||||
|
||||
#include "unit_type.h"
|
||||
#include "util.h"
|
||||
|
@ -601,18 +602,43 @@ string UpgradeType::getName(bool translatedValue) const {
|
|||
return lang.getTechTreeString("UpgradeTypeName_" + name,name.c_str());
|
||||
}
|
||||
|
||||
string UpgradeType::getTagName(string tag, bool translatedValue) const {
|
||||
if(translatedValue == false) return tag;
|
||||
|
||||
Lang &lang = Lang::getInstance();
|
||||
return lang.getTechTreeString("TagName_" + tag, tag.c_str());
|
||||
}
|
||||
|
||||
string UpgradeType::getReqDesc(bool translatedValue) const{
|
||||
Lang &lang= Lang::getInstance();
|
||||
string str= ProducibleType::getReqDesc(translatedValue);
|
||||
string indent=" ";
|
||||
if(getEffectCount()>0){
|
||||
if(!effects.empty() || !tags.empty()){
|
||||
str+= "\n"+ lang.getString("Upgrades",(translatedValue == true ? "" : "english"))+"\n";
|
||||
}
|
||||
str+=UpgradeTypeBase::getDesc(translatedValue);
|
||||
if(getEffectCount()>0){
|
||||
if(!effects.empty() || !tags.empty()){
|
||||
str+= lang.getString("AffectedUnits",(translatedValue == true ? "" : "english"))+"\n";
|
||||
for(int i=0; i<getEffectCount(); ++i){
|
||||
str+= indent+getEffect(i)->getName(translatedValue)+"\n";
|
||||
|
||||
// We want the output to be sorted, so convert the set to a vector and sort that
|
||||
std::vector<const UnitType*> outputUnits(effects.begin(), effects.end());
|
||||
std::sort(outputUnits.begin(), outputUnits.end(), UnitTypeSorter());
|
||||
|
||||
vector<const UnitType*>::iterator unitIter;
|
||||
for (unitIter = outputUnits.begin(); unitIter != outputUnits.end(); ++unitIter) {
|
||||
const UnitType *unit = *unitIter;
|
||||
str+= indent+unit->getName(translatedValue)+"\n";
|
||||
}
|
||||
|
||||
// Do the same for tags
|
||||
std::vector<string> outputTags(tags.begin(), tags.end());
|
||||
std::sort(outputTags.begin(), outputTags.end());
|
||||
|
||||
vector<string>::iterator tagIter;
|
||||
for (tagIter = outputTags.begin(); tagIter != outputTags.end(); ++tagIter) {
|
||||
string tag = *tagIter;
|
||||
str+= indent + lang.getString("TagDesc", (translatedValue == true ? "" : "english")) +
|
||||
" " + getTagName(tag,translatedValue) + "\n";
|
||||
}
|
||||
}
|
||||
return str;
|
||||
|
@ -757,29 +783,24 @@ void UpgradeType::load(const string &dir, const TechTree *techTree,
|
|||
sortedItems.clear();
|
||||
hasDup = false;
|
||||
|
||||
//effects
|
||||
//effects -- get list of affected units
|
||||
const XmlNode *effectsNode= upgradeNode->getChild("effects");
|
||||
for(int i = 0; i < (int)effectsNode->getChildCount(); ++i) {
|
||||
const XmlNode *unitNode= effectsNode->getChild("unit", i);
|
||||
vector<XmlNode*> unitNodes= effectsNode->getChildList("unit");
|
||||
for(size_t i = 0; i < unitNodes.size(); ++i) {
|
||||
const XmlNode *unitNode= unitNodes.at(i);
|
||||
string name= unitNode->getAttribute("name")->getRestrictedValue();
|
||||
|
||||
if(sortedItems.find(name) != sortedItems.end()) {
|
||||
hasDup = true;
|
||||
}
|
||||
|
||||
sortedItems[name] = 0;
|
||||
effects.insert(factionType->getUnitType(name));
|
||||
}
|
||||
|
||||
if(hasDup) {
|
||||
printf("WARNING, upgrade type [%s] has one or more duplicate effects\n",this->getName().c_str());
|
||||
//effects -- convert tags into units
|
||||
vector<XmlNode*> tagNodes= effectsNode->getChildList("tag");
|
||||
for(size_t i = 0; i < tagNodes.size(); ++i) {
|
||||
const XmlNode *tagNode= tagNodes.at(i);
|
||||
string name= tagNode->getAttribute("name")->getRestrictedValue();
|
||||
tags.insert(name);
|
||||
}
|
||||
|
||||
for(std::map<string,int>::iterator iterMap = sortedItems.begin();
|
||||
iterMap != sortedItems.end(); ++iterMap) {
|
||||
effects.push_back(factionType->getUnitType(iterMap->first));
|
||||
}
|
||||
sortedItems.clear();
|
||||
|
||||
//values
|
||||
UpgradeTypeBase::load(upgradeNode,name);
|
||||
}
|
||||
|
@ -792,7 +813,15 @@ void UpgradeType::load(const string &dir, const TechTree *techTree,
|
|||
}
|
||||
|
||||
bool UpgradeType::isAffected(const UnitType *unitType) const{
|
||||
return find(effects.begin(), effects.end(), unitType)!=effects.end();
|
||||
if(std::find(effects.begin(), effects.end(), unitType)!=effects.end()) return true;
|
||||
|
||||
const set<string> unitTags = unitType->getTags();
|
||||
set<string> intersect;
|
||||
set_intersection(tags.begin(),tags.end(),unitTags.begin(),unitTags.end(),
|
||||
std::inserter(intersect,intersect.begin()));
|
||||
if(!intersect.empty()) return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//void UpgradeType::saveGame(XmlNode *rootNode) const {
|
||||
|
|
|
@ -30,6 +30,7 @@
|
|||
#include "conversion.h"
|
||||
#include "xml_parser.h"
|
||||
#include "leak_dumper.h"
|
||||
#include <set>
|
||||
|
||||
using Shared::Util::Checksum;
|
||||
using namespace Shared::Util;
|
||||
|
@ -266,9 +267,10 @@ public:
|
|||
class UpgradeType: public UpgradeTypeBase, public ProducibleType {
|
||||
private:
|
||||
/**
|
||||
* List of unit types (the "classes" of units, eg, swordman) that are affected by this upgrade.
|
||||
*/
|
||||
vector<const UnitType*> effects;
|
||||
* Set of unit types (the "classes" of units, eg, swordman) that are affected by this upgrade.
|
||||
*/
|
||||
std::set<const UnitType*> effects;
|
||||
std::set<string> tags;
|
||||
|
||||
public:
|
||||
/**
|
||||
|
@ -301,17 +303,7 @@ public:
|
|||
* appears in the XMLs.
|
||||
*/
|
||||
virtual string getName(bool translatedValue=false) const;
|
||||
|
||||
/**
|
||||
* Returns the number of UnitTypes affected by this upgrade.
|
||||
*/
|
||||
int getEffectCount() const {return (int)effects.size();}
|
||||
|
||||
/**
|
||||
* Returns a particular unit type affected by this upgrade.
|
||||
* @param i Index of the unit type in the #effects list.
|
||||
*/
|
||||
const UnitType * getEffect(int i) const {return effects[i];}
|
||||
string getTagName(string tag, bool translatedValue=false) const;
|
||||
|
||||
/**
|
||||
* Determines if a unit is affected by this upgrade.
|
||||
|
|
Loading…
Reference in New Issue