- network and debug text now use selected text color

This commit is contained in:
Mark Vejvoda 2010-08-10 21:41:07 +00:00
parent 3f06f0133c
commit 175137631d

View File

@ -1382,9 +1382,10 @@ void Game::render2d(){
int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
renderer.renderText(str, coreData.getMenuFontNormal(),
Vec3f(1.0f), 10, metrics.getVirtualH() - mh - 60, false);
renderer.renderTextShadow(str, coreData.getMenuFontNormal(),
fontColor, 10, metrics.getVirtualH() - mh - 60, false);
if(renderer.getAllowRenderUnitTitles() == false) {
renderer.setAllowRenderUnitTitles(true);
@ -1403,11 +1404,12 @@ void Game::render2d(){
int my= metrics.getMinimapY();
int mw= metrics.getMinimapW();
int mh= metrics.getMinimapH();
const Vec4f fontColor=getGui()->getDisplay()->getColor();
renderer.renderText(
renderer.renderTextShadow(
NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
coreData.getMenuFontNormal(),
Vec3f(1.0f), mx + mw + 5 , metrics.getVirtualH()-30-20, false);
fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
}
}