- network and debug text now use selected text color
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3f06f0133c
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175137631d
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@ -1382,9 +1382,10 @@ void Game::render2d(){
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int my= metrics.getMinimapY();
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int mw= metrics.getMinimapW();
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int mh= metrics.getMinimapH();
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const Vec4f fontColor=getGui()->getDisplay()->getColor();
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renderer.renderText(str, coreData.getMenuFontNormal(),
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Vec3f(1.0f), 10, metrics.getVirtualH() - mh - 60, false);
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renderer.renderTextShadow(str, coreData.getMenuFontNormal(),
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fontColor, 10, metrics.getVirtualH() - mh - 60, false);
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if(renderer.getAllowRenderUnitTitles() == false) {
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renderer.setAllowRenderUnitTitles(true);
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@ -1403,11 +1404,12 @@ void Game::render2d(){
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int my= metrics.getMinimapY();
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int mw= metrics.getMinimapW();
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int mh= metrics.getMinimapH();
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const Vec4f fontColor=getGui()->getDisplay()->getColor();
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renderer.renderText(
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renderer.renderTextShadow(
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NetworkManager::getInstance().getGameNetworkInterface()->getNetworkStatus(),
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coreData.getMenuFontNormal(),
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Vec3f(1.0f), mx + mw + 5 , metrics.getVirtualH()-30-20, false);
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fontColor, mx + mw + 5 , metrics.getVirtualH()-30-20, false);
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}
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}
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