- added windows stack trace to debug.log also
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@ -109,6 +109,7 @@ void fatal(const char *s, ...) // failure exit
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//puts(msg);
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string sErr = string(GameConstants::application_name) + " fatal error";
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SystemFlags::OutputDebug(SystemFlags::debugError,"%s\n",msg);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"%s\n",msg);
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if(errors <= 1) { // avoid recursion
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if(SDL_WasInit(SDL_INIT_VIDEO)) {
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