- bugfix for will's color pick optimization (was not properly doing cell selection)

This commit is contained in:
SoftCoder 2013-11-28 22:58:13 -08:00
parent 8480748d47
commit 1a8673feb3
1 changed files with 3 additions and 2 deletions

View File

@ -1874,10 +1874,11 @@ void BaseColorPickEntity::beginPicking() {
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//reset current background. This is neeeded to get a proper black background!
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT);
glPushAttrib(GL_ENABLE_BIT);
glEnable(GL_DEPTH_TEST);
//glEnable(GL_DEPTH_TEST);
glDisable(GL_TEXTURE_2D);
glDisable(GL_FOG);
glDisable(GL_LIGHTING);