From 1b680533979090bf5e1ca446836eb9b34cdab830 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 18 Apr 2011 06:51:10 +0000 Subject: [PATCH] - attempt disabling threaded faction pathfinder precache --- source/glest_game/type_instances/faction.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/type_instances/faction.cpp b/source/glest_game/type_instances/faction.cpp index cbbaa039..500e4138 100644 --- a/source/glest_game/type_instances/faction.cpp +++ b/source/glest_game/type_instances/faction.cpp @@ -247,7 +247,7 @@ void Faction::init( texture->load(data_path + "data/core/faction_textures/faction"+intToStr(startLocationIndex)+".tga"); if( game->getGameSettings()->getPathFinderType() == pfBasic && - Config::getInstance().getBool("EnableFactionWorkerThreads","true") == true) { + Config::getInstance().getBool("EnableFactionWorkerThreads","false") == true) { if(workerThread != NULL) { workerThread->signalQuit(); if(workerThread->shutdownAndWait() == true) {