make mega AI fight smarter

This commit is contained in:
titiger 2019-09-26 23:06:10 +02:00
parent b3e0e1b462
commit 1d234f959c
1 changed files with 22 additions and 16 deletions

View File

@ -3055,34 +3055,40 @@ bool UnitUpdater::unitOnRange(Unit *unit, int range, Unit **rangedPtr,
}
}
if (evalMode == false) {
if ((isUltra)) {
unit->getRandom()->addLastCaller(randomInfoData);
bool doit = unit->getRandom()->randRange(0, 2, extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__)) != 2;
if (attackingEnemySeen != NULL && doit) {
//if( attackingEnemySeen != NULL) {
*rangedPtr = attackingEnemySeen;
enemySeen = attackingEnemySeen;
//printf("Da hat er wen gefunden:%s\n",enemySeen->getType()->getName(false).c_str());
}
} else if (isMega) {
bool doUltra = false;
if (isMega) {
if (myFightingEnemyInRange != NULL) {
//printf("Choosed my good old friend\n");
*rangedPtr = myFightingEnemyInRange;
enemySeen = myFightingEnemyInRange;
enemySeen = myFightingEnemyInRange;
} else {
unit->getRandom()->addLastCaller(randomInfoData);
bool doit = unit->getRandom()->randRange(0, 3, extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__)) == 1;
bool doit = unit->getRandom()->randRange(0, 2, extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__)) < 2;
//printf("fightingEnemiesInRange.size()=%d\n",fightingEnemiesInRange.size());
if (fightingEnemiesInRange.size() > 0 && doit) {
std::vector<Unit*> * unitList;
if (damagedFightingEnemiesInRange.size() > 0)
unitList = &damagedFightingEnemiesInRange;
else
unitList = &fightingEnemiesInRange;
//printf("Choosing new one\n");
int myChoice = unit->getRandom()->randRange(1, fightingEnemiesInRange.size(),
extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__));
int myChoice = unit->getRandom()->randRange(1, unitList->size(), extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__));
//printf("myChoice=%d\n", myChoice);
Unit* choosenOne = fightingEnemiesInRange[myChoice - 1];
Unit* choosenOne = (*unitList)[myChoice - 1];
//printf("choosenOne=%s team=%d\n", choosenOne->getType()->getName().c_str(), choosenOne->getFactionIndex());
*rangedPtr = choosenOne;
enemySeen = choosenOne;
}
} else
doUltra = true;;
}
}
if ((isUltra || doUltra)) {
unit->getRandom()->addLastCaller(randomInfoData);
bool doit = unit->getRandom()->randRange(0, 2, extractFileFromDirectoryPath(__FILE__) + intToStr(__LINE__)) != 2;
if (attackingEnemySeen != NULL && doit) {
*rangedPtr = attackingEnemySeen;
enemySeen = attackingEnemySeen;
}
}
}