making network things work...

This commit is contained in:
Titus Tscharntke 2013-04-07 20:32:00 +00:00
parent bd5aa2e112
commit 1d8644bff5
1 changed files with 2 additions and 2 deletions

View File

@ -1794,8 +1794,8 @@ void Game::update() {
int64 timeClientWaitedForLastMessage=clientInterface->getTimeClientWaitedForLastMessage();
if(timeClientWaitedForLastMessage>0){
printf("world.getFrameCount():%d index %d Client waited:%d ms\n",world.getFrameCount(),index,(int)timeClientWaitedForLastMessage);
framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage/1000/GameConstants::updateFps;
printf("ClienttimeClientWaitedForLastMessage:%d ms\n",world.getFrameCount(),(int)timeClientWaitedForLastMessage);
framesNeededToWaitForServerMessage[index]=timeClientWaitedForLastMessage*GameConstants::updateFps/1000;
printf("ClienttimeClientWaitedForLastMessage:%d ms which is %d frames \n",(int)timeClientWaitedForLastMessage,framesNeededToWaitForServerMessage[index]);
}
else {
framesNeededToWaitForServerMessage[index]=0;