- bugfix for icon size in windows header (shows proper size now)

This commit is contained in:
Mark Vejvoda 2012-01-07 20:02:40 +00:00
parent 61b51eb9ed
commit 1f60d2606a
2 changed files with 6 additions and 3 deletions

View File

@ -3,7 +3,7 @@ set -e
# Use this script to copy shared (libs) files to specified location # Use this script to copy shared (libs) files to specified location
# ---------------------------------------------------------------------------- # ----------------------------------------------------------------------------
# Written by Vivek Gite <http://www.cyberciti.biz/> # Written by Vivek Gite <http://www.cyberciti.biz/>
# (c) 2006 nixCraft under GNU GPL v2.0+ # Copyright (c) 2006 nixCraft under GNU GPL v2.0+
# Last updated on: Apr/06/2010 by Vivek Gite # Last updated on: Apr/06/2010 by Vivek Gite
# ---------------------------------------------------------------------------- # ----------------------------------------------------------------------------
# + Modified for megaglest deployment - Softcoder # + Modified for megaglest deployment - Softcoder

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@ -99,8 +99,11 @@ SDL_Surface* Texture2D::CreateSDLSurface(bool newPixelData) const {
// SDL_Surface *prepGLTexture(SDL_Surface *surface, GLfloat *texCoords = NULL, const bool // SDL_Surface *prepGLTexture(SDL_Surface *surface, GLfloat *texCoords = NULL, const bool
// freeSource = false) { // freeSource = false) {
/* Use the surface width and height expanded to powers of 2 */ /* Use the surface width and height expanded to powers of 2 */
int w = powerOfTwo(surface->w); //int w = powerOfTwo(surface->w);
int h = powerOfTwo(surface->h); //int h = powerOfTwo(surface->h);
int w = surface->w;
int h = surface->h;
// if (texCoords != 0) { // if (texCoords != 0) {
// texCoords[0] = 0.0f; /* Min // texCoords[0] = 0.0f; /* Min
// X */ // X */