- server updates waiting message more frequently now on game loading
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@ -1383,7 +1383,7 @@ void ServerInterface::waitUntilReady(Checksum *checksum) {
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return;
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}
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else {
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if(chrono.getMillis() % 1000 == 0) {
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if(chrono.getMillis() % 250 == 0) {
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string waitForHosts = "";
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for(int i = 0; i < waitingForHosts.size(); i++) {
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if(waitForHosts != "") {
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