commit
26db981702
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@ -115,6 +115,7 @@ Game::Game() : ProgramState(NULL) {
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renderFpsAvgTest=0;
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renderExtraTeamColor=0;
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photoModeEnabled=false;
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healthbarMode=hbvUndefined;
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visibleHUD=false;
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timeDisplay=false;
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withRainEffect=false;
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@ -235,6 +236,7 @@ void Game::resetMembers() {
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scrollSpeed = Config::getInstance().getFloat("UiScrollSpeed","1.5");
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photoModeEnabled = Config::getInstance().getBool("PhotoMode","false");
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healthbarMode = Config::getInstance().getInt("HealthbarMode","0");
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visibleHUD = Config::getInstance().getBool("VisibleHud","true");
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timeDisplay = Config::getInstance().getBool("TimeDisplay","true");
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withRainEffect = Config::getInstance().getBool("RainEffect","true");
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@ -4655,6 +4657,35 @@ void Game::keyDown(SDL_KeyboardEvent key) {
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}
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}
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//Toggle Healthbars
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else if(isKeyPressed(configKeys.getSDLKey("ToggleHealthbars"),key, false) == true) {
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switch (healthbarMode) {
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case hbvUndefined:
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healthbarMode=hbvOff;
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console.addLine(lang.getString("HealthbarsOff"));
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break;
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case hbvOff:
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healthbarMode=hbvAlways;
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console.addLine(lang.getString("HealthbarsAlways"));
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break;
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case hbvAlways:
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healthbarMode=hbvDamaged;
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console.addLine(lang.getString("HealthbarsDamaged"));
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break;
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case hbvDamaged:
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healthbarMode=hbvSelected;
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console.addLine(lang.getString("HealthbarsSelected"));
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break;
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case hbvSelected:
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healthbarMode=hbvUndefined;
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console.addLine(lang.getString("HealthbarsDefault"));
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break;
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default:
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printf("In [%s::%s Line: %d] Toggle Healthbars Hotkey - Invalid Value. Setting to default.\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__);
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healthbarMode=hbvUndefined;
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break;
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}
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}
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//Toggle music
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//else if(key == configKeys.getCharKey("ToggleMusic")) {
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else if(isKeyPressed(configKeys.getSDLKey("ToggleMusic"),key, false) == true) {
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@ -5252,7 +5283,9 @@ void Game::render3d(){
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if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled && chrono.getMillis() > 0) chrono.start();
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//renderOnTopBars (aka Healthbars)
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renderer.renderOnTopBars();
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if(photoModeEnabled == false) {
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renderer.renderHealthBars(healthbarMode);
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}
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//particles
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renderer.renderParticleManager(rsGame);
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@ -141,6 +141,7 @@ private:
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static const int renderTeamColorPlaneBit=2;
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bool photoModeEnabled;
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int healthbarMode;
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bool visibleHUD;
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bool timeDisplay;
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bool withRainEffect;
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@ -78,6 +78,9 @@ CoreData::CoreData() {
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statusNotReadyTexture=NULL;
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statusBRBTexture=NULL;
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healthbarTexture=NULL;
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healthbarBackgroundTexture=NULL;
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miscTextureList.clear();
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displayFont=NULL;
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@ -181,6 +184,12 @@ Texture2D *CoreData::getTextureBySystemId(TextureSystemType type) const {
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case tsyst_statusBRBTexture:
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result = statusBRBTexture;
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break;
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case tsyst_healthbarTexture:
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result = healthbarTexture;
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break;
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case tsyst_healthbarBackgroundTexture:
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result = healthbarBackgroundTexture;
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break;
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//std::vector<Texture2D *> miscTextureList;
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}
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@ -417,6 +426,24 @@ Texture2D *CoreData::getGameWinnerTexture() {
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return gameWinnerTexture;
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}
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Texture2D *CoreData::getHealthbarTexture() {
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string data_path = getDataPath();
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loadTextureIfRequired(&healthbarTexture,data_path,
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CORE_MISC_TEXTURES_PATH + "healthbar.png", tsyst_healthbarTexture,
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true, false, false, true);
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return healthbarTexture;
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}
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Texture2D *CoreData::getHealthbarBackgroundTexture() {
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string data_path = getDataPath();
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loadTextureIfRequired(&healthbarBackgroundTexture,data_path,
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CORE_MISC_TEXTURES_PATH + "healthbarBackground.png", tsyst_healthbarBackgroundTexture,
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true, false, false, true);
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return healthbarBackgroundTexture;
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}
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void CoreData::loadLogoTextureExtraIfRequired() {
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int loadAttemptLookupKey = tsyst_COUNT + 1;
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if(itemLoadAttempted.find(loadAttemptLookupKey) == itemLoadAttempted.end()) {
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@ -78,6 +78,9 @@ private:
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Texture2D *statusNotReadyTexture;
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Texture2D *statusBRBTexture;
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Texture2D *healthbarTexture;
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Texture2D *healthbarBackgroundTexture;
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std::vector<Texture2D *> miscTextureList;
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Font2D *displayFont;
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@ -133,6 +136,8 @@ public:
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tsyst_statusReadyTexture,
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tsyst_statusNotReadyTexture,
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tsyst_statusBRBTexture,
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tsyst_healthbarTexture,
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tsyst_healthbarBackgroundTexture,
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tsyst_COUNT
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};
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@ -171,6 +176,9 @@ public:
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Texture2D *getStatusBRBTexture();
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Texture2D *getGameWinnerTexture();
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Texture2D *getHealthbarTexture();
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Texture2D *getHealthbarBackgroundTexture();
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size_t getLogoTextureExtraCount();
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Texture2D *getLogoTextureExtra(int idx);
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@ -5641,7 +5641,7 @@ void Renderer::renderSelectionEffects() {
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glPopAttrib();
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}
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void Renderer::renderOnTopBars(){
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void Renderer::renderHealthBars(int healthbarMode){
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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@ -5651,6 +5651,10 @@ void Renderer::renderOnTopBars(){
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return;
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}
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if(config.getBool("PhotoMode")) {
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return;
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}
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glPushAttrib(GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT);
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glDisable(GL_LIGHTING);
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glDisable(GL_TEXTURE_2D);
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@ -5668,12 +5672,39 @@ void Renderer::renderOnTopBars(){
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float healthbarheight;
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float healthbarthickness;
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int healthbarVisible;
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int healthbarVisible=hbvUndefined;
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const Texture2D *healthbarTexture;
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const Texture2D *healthbarBackgroundTexture;
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bool healthbarLineBorder;
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//get settings of the faction
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healthbarheight=unit->getFaction()->getType()->getHealthbarHeight();
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healthbarthickness=unit->getFaction()->getType()->getHealthbarThickness();
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healthbarVisible=unit->getFaction()->getType()->getHealthbarVisible();
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//check options (hotkey)
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if(healthbarMode==hbvUndefined) {
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healthbarVisible=unit->getFaction()->getType()->getHealthbarVisible();
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} else {
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healthbarVisible=healthbarMode;
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}
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healthbarLineBorder=unit->getFaction()->getType()->isHealthbarLineBorder();
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CoreData &coreData= CoreData::getInstance();
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//First try faction texture then use core Texture
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if(unit->getFaction()->getType()->isHealthbarBorderTextureEnabled()) {
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healthbarTexture=unit->getFaction()->getType()->getHealthbarTexture();
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if(healthbarTexture==NULL) {
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healthbarTexture=coreData.getHealthbarTexture();
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}
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} else {
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healthbarTexture=NULL;
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}
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if(unit->getFaction()->getType()->isHealthbarBackgroundTextureEnabled()) {
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healthbarBackgroundTexture=unit->getFaction()->getType()->getHealthbarBackgroundTexture();
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if(healthbarBackgroundTexture==NULL) {
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healthbarBackgroundTexture=coreData.getHealthbarBackgroundTexture();
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}
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} else {
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healthbarBackgroundTexture=NULL;
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}
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//replace them by the ones from the unit if existent
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if(unit->getType()->getHealthbarVisible()!=hbvOff && unit->getType()->getHealthbarVisible()!=hbvUndefined) {
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@ -5683,28 +5714,29 @@ void Renderer::renderOnTopBars(){
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if(unit->getType()->getHealthbarThickness()!=-1.0f) {
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healthbarthickness=unit->getType()->getHealthbarThickness();
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}
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healthbarVisible=unit->getType()->getHealthbarVisible();
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if(healthbarMode==hbvUndefined) { //don't override the visible setting when hotkey is not hbvUndefined
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healthbarVisible=unit->getType()->getHealthbarVisible();
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}
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}
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if(unit->isAlive() && !(healthbarVisible==hbvUndefined || (healthbarVisible&hbvOff))
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&& ((healthbarVisible&hbvAlways)
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|| ((healthbarVisible&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
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|| ((healthbarVisible&hbvSelected) && game->getGui()->isSelected(unit)))) {
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bool settingsWantToRenderThem=!(healthbarVisible==hbvUndefined || (healthbarVisible&hbvOff))
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&& ((healthbarVisible&hbvAlways)
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|| ((healthbarVisible&hbvDamaged) && unit->getHp()!=unit->getType()->getMaxHp())
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|| ((healthbarVisible&hbvSelected) && game->getGui()->isSelected(unit)));
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if(unit->isAlive() && (settingsWantToRenderThem)) {
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Vec3f currVec= unit->getCurrVectorFlat();
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if(healthbarheight==-100.0f) {
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currVec.y+=unit->getType()->getHeight()+1;
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currVec.y+=unit->getType()->getHeight();
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} else {
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currVec.y+=healthbarheight;
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}
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if(unit->getType()->getMaxEp() > 0) {
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healthbarthickness=healthbarthickness*2;
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}
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if(unit->getType()->getMaxEp() > 0) {
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renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,unit->getEpRatio());
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renderHealthBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,healthbarLineBorder,healthbarTexture,healthbarBackgroundTexture,unit->getEpRatio());
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} else {
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renderSelectionHpBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness);
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renderHealthBar(currVec,unit->getType()->getSize(),unit->getHpRatio(),healthbarthickness,healthbarLineBorder,healthbarTexture,healthbarBackgroundTexture);
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}
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}
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}
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@ -8317,9 +8349,15 @@ void Renderer::enableProjectiveTexturing() {
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}
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// ==================== private aux drawing ====================
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void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, float ep) {
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void Renderer::renderHealthBar(Vec3f v, int size, float hp, float height, bool lineBorder, const Texture2D *texture, const Texture2D *backgroundTexture , float ep) {
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if(GlobalStaticFlags::getIsNonGraphicalModeEnabled() == true) {
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return;
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}
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Vec3f rightVector;
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Vec3f upVector;
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Vec3f rightVectorTexture;
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Vec3f upVectorTexture;
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v.y+=1;
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float modelview[16];
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float width=(float)size/6+0.25f;
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@ -8334,19 +8372,41 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
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glGetFloatv(GL_MODELVIEW_MATRIX , modelview);
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rightVector= Vec3f(modelview[0], modelview[4], modelview[8]);
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upVector= Vec3f(modelview[1], modelview[5], modelview[9]);
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rightVectorTexture=rightVector*2;
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upVectorTexture=upVector*4;
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hp=hp*2-1;
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ep=ep*2-1;
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//from green to yellow to red
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if(hp >= 0.0f) {
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if(hp >= 0.5f) {
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green=brightness;
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red=brightness-hp*brightness;
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red=brightness-(hp-0.5f)*brightness;
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} else {
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red=brightness;
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green=brightness+hp*brightness;
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green=brightness+(hp-0.5f)*brightness;
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}
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if(backgroundTexture!=NULL) {
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//backgroundTexture
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, static_cast<const Texture2DGl*>(backgroundTexture)->getHandle());
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glColor4f(1.f,1.f,1.f,1.f);
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//glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
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glBegin(GL_QUADS);
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glTexCoord2i(0,1);
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glVertex3fv((v - (rightVectorTexture*width - upVectorTexture*height)).ptr());
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glTexCoord2i(0,0);
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glVertex3fv((v - (rightVectorTexture*width + upVectorTexture*height)).ptr());
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glTexCoord2i(1,0);
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glVertex3fv((v + (rightVectorTexture*width - upVectorTexture*height)).ptr());
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glTexCoord2i(1,1);
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glVertex3fv((v + (rightVectorTexture*width + upVectorTexture*height)).ptr());
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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//healthbar
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glColor4f(red,green,0.0f,0.4f);
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glBegin(GL_QUADS);
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if(ep < -2.0f) {
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@ -8371,15 +8431,35 @@ void Renderer::renderSelectionHpBar(Vec3f v, int size, float hp, float height, f
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}
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glEnd();
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//border
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glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
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glBegin(GL_LINE_LOOP);
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glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
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glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
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glVertex3fv((v + (rightVector*width - upVector*height)).ptr());
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glVertex3fv((v + (rightVector*width + upVector*height)).ptr());
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glEnd();
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if(lineBorder) {
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//border
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glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
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glBegin(GL_LINE_LOOP);
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glVertex3fv((v - (rightVector*width - upVector*height)).ptr());
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glVertex3fv((v - (rightVector*width + upVector*height)).ptr());
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glVertex3fv((v + (rightVector*width - upVector*height)).ptr());
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glVertex3fv((v + (rightVector*width + upVector*height)).ptr());
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glEnd();
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}
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if(texture!=NULL) {
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//BorderTexture
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, static_cast<const Texture2DGl*>(texture)->getHandle());
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glColor4f(1.f,1.f,1.f,1.f);
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//glColor4f(red+0.1f,green+0.1f,0.1f,0.5f);
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glBegin(GL_QUADS);
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glTexCoord2i(0,1);
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glVertex3fv((v - (rightVectorTexture*width - upVectorTexture*height)).ptr());
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glTexCoord2i(0,0);
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glVertex3fv((v - (rightVectorTexture*width + upVectorTexture*height)).ptr());
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glTexCoord2i(1,0);
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glVertex3fv((v + (rightVectorTexture*width - upVectorTexture*height)).ptr());
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glTexCoord2i(1,1);
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glVertex3fv((v + (rightVectorTexture*width + upVectorTexture*height)).ptr());
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glEnd();
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glDisable(GL_TEXTURE_2D);
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}
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glPopMatrix();
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}
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@ -558,7 +558,7 @@ public:
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void renderUnitsToBuild(const int renderFps);
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void renderSelectionEffects();
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void renderOnTopBars();
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void renderHealthBars(int forceHealthbars=hbvUndefined);
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void renderWaterEffects();
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void renderHud();
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void renderMinimap();
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@ -690,7 +690,7 @@ private:
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//private aux drawing
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void renderSelectionCircle(Vec3f v, int size, float radius, float thickness=0.2f);
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void renderSelectionHpBar(Vec3f v, int size, float hp, float height, float ep=-1.0f);
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void renderHealthBar(Vec3f v, int size, float hp, float height, bool lineBorder, const Texture2D *texture=NULL, const Texture2D *backgroundTexture=NULL , float ep=-1.0f);
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void renderTeamColorEffect(Vec3f &v, int heigth, int size, Vec3f color, const Texture2D *texture);
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void renderArrow(const Vec3f &pos1, const Vec3f &pos2, const Vec3f &color, float width);
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void renderTile(const Vec2i &pos);
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@ -16,6 +16,7 @@
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#include "xml_parser.h"
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#include "tech_tree.h"
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#include "resource.h"
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#include "renderer.h"
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#include "platform_util.h"
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#include "game_util.h"
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#include "conversion.h"
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@ -37,6 +38,11 @@ FactionType::FactionType() {
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healthbarheight= -100.0f;
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healthbarthickness= 0.05f;
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healthbarVisible=hbvUndefined;
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healthbarBorderTextureEnabled=false;
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healthbarBackgroundTextureEnabled=false;
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healthbarLineBorder=true;
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healthbarTexture=NULL;
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healthbarBackgroundTexture=NULL;
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}
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//load a faction, given a directory
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@ -277,15 +283,15 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
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//healthbar
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if(factionNode->hasChild("healthbar")) {
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const XmlNode *HealthbarNode= factionNode->getChild("healthbar");
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if(HealthbarNode->hasChild("height")) {
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healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
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const XmlNode *healthbarNode= factionNode->getChild("healthbar");
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if(healthbarNode->hasChild("height")) {
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healthbarheight= healthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
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}
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if(HealthbarNode->hasChild("thickness")) {
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healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
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if(healthbarNode->hasChild("thickness")) {
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healthbarthickness= healthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
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}
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if(HealthbarNode->hasChild("visible")) {
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string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
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if(healthbarNode->hasChild("visible")) {
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string healthbarVisibleString=healthbarNode->getChild("visible")->getAttribute("value")->getValue();
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vector<string> v=split(healthbarVisibleString,"|");
|
||||
for (int i = 0; i < (int)v.size(); ++i) {
|
||||
string current=trim(v[i]);
|
||||
|
@ -302,6 +308,30 @@ void FactionType::load(const string &factionName, const TechTree *techTree, Chec
|
|||
}
|
||||
}
|
||||
}
|
||||
if(healthbarNode->hasChild("borderTexture")) {
|
||||
healthbarBorderTextureEnabled=healthbarNode->getChild("borderTexture")->getAttribute("enabled")->getBoolValue();
|
||||
if(healthbarBorderTextureEnabled && healthbarNode->getChild("borderTexture")->hasAttribute("path")) {
|
||||
healthbarTexture= Renderer::getInstance().newTexture2D(rsGame);
|
||||
if(healthbarTexture) {
|
||||
healthbarTexture->load(healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue(currentPath));
|
||||
}
|
||||
loadedFileList[healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,healthbarNode->getChild("borderTexture")->getAttribute("path")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
if(healthbarNode->hasChild("backgroundTexture")) {
|
||||
healthbarBackgroundTextureEnabled=healthbarNode->getChild("backgroundTexture")->getAttribute("enabled")->getBoolValue();
|
||||
if(healthbarBackgroundTextureEnabled && healthbarNode->getChild("backgroundTexture")->hasAttribute("path")) {
|
||||
healthbarBackgroundTexture= Renderer::getInstance().newTexture2D(rsGame);
|
||||
if(healthbarBackgroundTexture) {
|
||||
healthbarBackgroundTexture->load(healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue(currentPath));
|
||||
}
|
||||
loadedFileList[healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue(currentPath)].push_back(make_pair(path,healthbarNode->getChild("backgroundTexture")->getAttribute("path")->getRestrictedValue()));
|
||||
}
|
||||
}
|
||||
if(healthbarNode->hasChild("lineBorder")) {
|
||||
healthbarLineBorder= healthbarNode->getChild("lineBorder")->getAttribute("enabled")->getBoolValue();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//read ai behavior
|
||||
|
|
|
@ -95,9 +95,15 @@ private:
|
|||
std::map<AIBehaviorStaticValueCategory, int > mapAIBehaviorStaticOverrideValues;
|
||||
|
||||
bool isLinked;
|
||||
|
||||
float healthbarheight;
|
||||
float healthbarthickness;
|
||||
int healthbarVisible;
|
||||
bool healthbarBorderTextureEnabled;
|
||||
bool healthbarBackgroundTextureEnabled;
|
||||
bool healthbarLineBorder;
|
||||
Texture2D *healthbarTexture;
|
||||
Texture2D *healthbarBackgroundTexture;
|
||||
|
||||
|
||||
public:
|
||||
|
@ -127,6 +133,11 @@ public:
|
|||
inline float getHealthbarHeight() const {return healthbarheight;}
|
||||
inline float getHealthbarThickness() const {return healthbarthickness;}
|
||||
inline int getHealthbarVisible() const {return healthbarVisible;}
|
||||
inline bool isHealthbarBorderTextureEnabled() const {return healthbarBorderTextureEnabled;}
|
||||
inline bool isHealthbarBackgroundTextureEnabled() const {return healthbarBackgroundTextureEnabled;}
|
||||
inline bool isHealthbarLineBorder() const {return healthbarLineBorder;}
|
||||
Texture2D *getHealthbarTexture() const {return healthbarTexture;}
|
||||
Texture2D *getHealthbarBackgroundTexture() const {return healthbarBackgroundTexture;}
|
||||
|
||||
|
||||
const UnitType *getUnitType(const string &name) const;
|
||||
|
|
|
@ -451,15 +451,15 @@ void UnitType::loaddd(int id,const string &dir, const TechTree *techTree,
|
|||
|
||||
//healthbar
|
||||
if(parametersNode->hasChild("healthbar")) {
|
||||
const XmlNode *HealthbarNode= parametersNode->getChild("healthbar");
|
||||
if(HealthbarNode->hasChild("height")) {
|
||||
healthbarheight= HealthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
|
||||
const XmlNode *healthbarNode= parametersNode->getChild("healthbar");
|
||||
if(healthbarNode->hasChild("height")) {
|
||||
healthbarheight= healthbarNode->getChild("height")->getAttribute("value")->getFloatValue();
|
||||
}
|
||||
if(HealthbarNode->hasChild("thickness")) {
|
||||
healthbarthickness= HealthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
|
||||
if(healthbarNode->hasChild("thickness")) {
|
||||
healthbarthickness= healthbarNode->getChild("thickness")->getAttribute("value")->getFloatValue(0.f, 1.f);
|
||||
}
|
||||
if(HealthbarNode->hasChild("visible")) {
|
||||
string healthbarVisibleString=HealthbarNode->getChild("visible")->getAttribute("value")->getValue();
|
||||
if(healthbarNode->hasChild("visible")) {
|
||||
string healthbarVisibleString=healthbarNode->getChild("visible")->getAttribute("value")->getValue();
|
||||
vector<string> v=split(healthbarVisibleString,"|");
|
||||
for (int i = 0; i < (int)v.size(); ++i) {
|
||||
string current=trim(v[i]);
|
||||
|
|
Loading…
Reference in New Issue