From 2c9e0d9e7d1a6149ee067e3f55aab1fa84aa717c Mon Sep 17 00:00:00 2001 From: Titus Tscharntke Date: Thu, 20 Sep 2012 22:24:15 +0000 Subject: [PATCH] lets try if this works ( no need to restore special playernames ) --- source/glest_game/menu/menu_state_custom_game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/menu/menu_state_custom_game.cpp b/source/glest_game/menu/menu_state_custom_game.cpp index b23cedbb..902bf9bf 100644 --- a/source/glest_game/menu/menu_state_custom_game.cpp +++ b/source/glest_game/menu/menu_state_custom_game.cpp @@ -3628,7 +3628,7 @@ void MenuStateCustomGame::setupUIFromGameSettings(const GameSettings &gameSettin if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] i = %d, gameSettings.getNetworkPlayerName(i) [%s]\n",extractFileFromDirectoryPath(__FILE__).c_str(),__FUNCTION__,__LINE__,i,gameSettings.getNetworkPlayerName(i).c_str()); - labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i)); + //labelPlayerNames[slotIndex].setText(gameSettings.getNetworkPlayerName(i)); } //SetActivePlayerNameEditor();