attempt to fix message which used servers version of the text always
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@ -2943,34 +2943,39 @@ void Game::ReplaceDisconnectedNetworkPlayersWithAI(bool isNetworkGame, NetworkRo
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Lang &lang= Lang::getInstance();
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bool isPlayerObserver = false;
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char szBuf[8096]="";
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if(faction->getPersonalityType() != fpt_Observer) {
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//faction->setControlType(ctCpuUltra);
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aiInterfaces[i] = new AiInterface(*this, i, faction->getTeam(), faction->getStartLocationIndex());
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snprintf(szBuf,8096,Lang::getInstance().get("LogScreenGameLoadingCreatingAIFaction","",true).c_str(),i);
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logger.add(szBuf, true);
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string msg = "Player #%d [%s] has disconnected, switching player to AI mode!";
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if(lang.hasString("GameSwitchPlayerToAI")) {
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msg = lang.get("GameSwitchPlayerToAI");
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}
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snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
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commander.tryNetworkPlayerDisconnected(i);
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newAIPlayerCreated = true;
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}
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else {
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string msg = "Player #%d [%s] has disconnected, but player was only an observer!";
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if(lang.hasString("GameSwitchPlayerObserverToAI")) {
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msg = lang.get("GameSwitchPlayerObserverToAI");
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}
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snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
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isPlayerObserver = true;
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}
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const vector<string> languageList = this->gameSettings.getUniqueNetworkPlayerLanguages();
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for(unsigned int j = 0; j < languageList.size(); ++j) {
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if(isPlayerObserver == false) {
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string msg = "Player #%d [%s] has disconnected, switching player to AI mode!";
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if(lang.hasString("GameSwitchPlayerToAI",languageList[i])) {
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msg = lang.get("GameSwitchPlayerToAI",languageList[i]);
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}
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snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
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}
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else {
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string msg = "Player #%d [%s] has disconnected, but player was only an observer!";
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if(lang.hasString("GameSwitchPlayerObserverToAI",languageList[i])) {
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msg = lang.get("GameSwitchPlayerObserverToAI",languageList[i]);
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}
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snprintf(szBuf,8096,msg.c_str(),i+1,this->gameSettings.getNetworkPlayerName(i).c_str());
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}
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bool localEcho = (languageList[j] == lang.getLanguage());
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server->sendTextMessage(szBuf,-1,localEcho,languageList[j]);
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}
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