- updated cmake scripts to build everything
This commit is contained in:
parent
8e15daf451
commit
2d402f0169
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@ -5,6 +5,9 @@ SET(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/mk/cmake/Modules)
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ADD_SUBDIRECTORY( source/shared_lib )
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ADD_SUBDIRECTORY( source/glest_game )
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ADD_SUBDIRECTORY( source/glest_map_editor )
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ADD_SUBDIRECTORY( source/g3d_viewer )
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ADD_SUBDIRECTORY( source/configurator )
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IF(APPLE)
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include(mk/macosx/CMakeLists.txt)
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@ -0,0 +1,78 @@
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# common libraries
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SET(EXTERNAL_LIBS "")
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FIND_PACKAGE(SDL REQUIRED)
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
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FIND_PACKAGE(OpenGL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
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FIND_PACKAGE(XercesC REQUIRED)
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INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
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# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
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FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
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# wxWidgets include (this will do all the magic to configure everything)
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include( ${wxWidgets_USE_FILE} )
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#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
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#########################################################################################
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# glest configurator
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SET(DIRS_WITH_SRC
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.
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)
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SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
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SET(GLEST_LIB_INCLUDE_DIRS
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${GLEST_LIB_INCLUDE_ROOT}platform/common
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${GLEST_LIB_INCLUDE_ROOT}platform/sdl
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${GLEST_LIB_INCLUDE_ROOT}platform/posix
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${GLEST_LIB_INCLUDE_ROOT}util
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${GLEST_LIB_INCLUDE_ROOT}graphics
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}map
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${GLEST_LIB_INCLUDE_ROOT}sound
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${GLEST_LIB_INCLUDE_ROOT}xml
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)
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INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
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SET(MG_SOURCE_FILES "")
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FOREACH(DIR IN LISTS DIRS_WITH_SRC)
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INCLUDE_DIRECTORIES( ${DIR} )
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set(SRC_DIR_TO_GLOB ${DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
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SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
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IF(APPLE)
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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ENDIF(APPLE)
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ENDFOREACH(DIR)
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# [RCL] FIXME: make it compiler-agnostic
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SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
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SET(TARGET_NAME "glest_configurator")
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})
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@ -0,0 +1,83 @@
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# common libraries
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SET(EXTERNAL_LIBS "")
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FIND_PACKAGE(SDL REQUIRED)
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
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FIND_PACKAGE(OpenGL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
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FIND_PACKAGE(XercesC REQUIRED)
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INCLUDE_DIRECTORIES(${XERCESC_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${XERCESC_LIBRARY})
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# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
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FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
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# wxWidgets include (this will do all the magic to configure everything)
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include( ${wxWidgets_USE_FILE} )
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#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
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#########################################################################################
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# glest G3d Model Viewer
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SET(DIRS_WITH_SRC
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.
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)
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SET(GLEST_MAIN_INCLUDE_ROOT "../glest_game/")
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SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
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SET(GLEST_LIB_INCLUDE_DIRS
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${GLEST_LIB_INCLUDE_ROOT}platform/common
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${GLEST_LIB_INCLUDE_ROOT}platform/sdl
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${GLEST_LIB_INCLUDE_ROOT}platform/posix
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${GLEST_LIB_INCLUDE_ROOT}util
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${GLEST_LIB_INCLUDE_ROOT}graphics
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}map
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${GLEST_LIB_INCLUDE_ROOT}sound
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${GLEST_LIB_INCLUDE_ROOT}xml
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${GLEST_MAIN_INCLUDE_ROOT}graphics
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${GLEST_MAIN_INCLUDE_ROOT}game
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${GLEST_MAIN_INCLUDE_ROOT}global
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${GLEST_MAIN_INCLUDE_ROOT}sound
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)
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INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
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SET(MG_SOURCE_FILES "../glest_game/graphics/particle_type.cpp" "../glest_game/graphics/unit_particle_type.cpp")
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FOREACH(DIR IN LISTS DIRS_WITH_SRC)
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INCLUDE_DIRECTORIES( ${DIR} )
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set(SRC_DIR_TO_GLOB ${DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
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SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
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IF(APPLE)
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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ENDIF(APPLE)
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ENDFOREACH(DIR)
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# [RCL] FIXME: make it compiler-agnostic
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SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
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SET(TARGET_NAME "glest_g3dviewer")
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})
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@ -0,0 +1,69 @@
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# common libraries
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SET(EXTERNAL_LIBS "")
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FIND_PACKAGE(SDL REQUIRED)
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${SDL_LIBRARY})
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FIND_PACKAGE(OpenGL REQUIRED)
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INCLUDE_DIRECTORIES(${OPENGL_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${OPENGL_LIBRARY})
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# It was noticed that when using MinGW gcc it is essential that 'core' is mentioned before 'base'.
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FIND_PACKAGE(wxWidgets COMPONENTS core base gl REQUIRED)
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# wxWidgets include (this will do all the magic to configure everything)
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include( ${wxWidgets_USE_FILE} )
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#INCLUDE_DIRECTORIES(${WX_INCLUDE_DIR})
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SET(EXTERNAL_LIBS ${EXTERNAL_LIBS} ${wxWidgets_LIBRARIES})
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#########################################################################################
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# glest map editor
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SET(DIRS_WITH_SRC
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. )
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SET(GLEST_LIB_INCLUDE_ROOT "../shared_lib/include/")
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SET(GLEST_LIB_INCLUDE_DIRS
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${GLEST_LIB_INCLUDE_ROOT}platform/common
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${GLEST_LIB_INCLUDE_ROOT}platform/sdl
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${GLEST_LIB_INCLUDE_ROOT}platform/posix
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${GLEST_LIB_INCLUDE_ROOT}util
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${GLEST_LIB_INCLUDE_ROOT}graphics
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${GLEST_LIB_INCLUDE_ROOT}graphics/gl
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${GLEST_LIB_INCLUDE_ROOT}map)
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INCLUDE_DIRECTORIES( ${GLEST_LIB_INCLUDE_DIRS} )
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SET(MG_SOURCE_FILES "")
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FOREACH(DIR IN LISTS DIRS_WITH_SRC)
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INCLUDE_DIRECTORIES( ${DIR} )
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set(SRC_DIR_TO_GLOB ${DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.cpp)
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB INCLUDE_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.h)
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SET(MG_INCLUDE_FILES ${MG_INCLUDE_FILES} ${INCLUDE_FILES_FROM_THIS_DIR})
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IF(APPLE)
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.mm)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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FILE(GLOB SRC_FILES_FROM_THIS_DIR ${SRC_DIR_TO_GLOB}/*.m)
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#MESSAGE(STATUS "SRC_FILES_FROM_THIS_DIR: ${SRC_FILES_FROM_THIS_DIR}")
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SET(MG_SOURCE_FILES ${MG_SOURCE_FILES} ${SRC_FILES_FROM_THIS_DIR})
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ENDIF(APPLE)
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ENDFOREACH(DIR)
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# [RCL] FIXME: make it compiler-agnostic
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SET(CMAKE_CXX_FLAGS "-O3 -fno-strict-aliasing -frounding-math -fsignaling-nans -mfpmath=sse -msse -DSTREFLOP_SSE")
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SET(TARGET_NAME "glest_editor")
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SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_SOURCE_DIR}/data/glest_game)
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SET_SOURCE_FILES_PROPERTIES(${MG_INCLUDE_FILES} PROPERTIES HEADER_FILE_ONLY 1)
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ADD_EXECUTABLE(${TARGET_NAME} ${MG_SOURCE_FILES} ${MG_INCLUDE_FILES})
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TARGET_LINK_LIBRARIES(${TARGET_NAME} streflop)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} glest_lib)
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TARGET_LINK_LIBRARIES(${TARGET_NAME} ${EXTERNAL_LIBS})
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