From 2ebe218514e754a71baa7a7ed725e743ad6b7179 Mon Sep 17 00:00:00 2001 From: Mike Date: Sat, 18 Jan 2014 17:15:05 -0600 Subject: [PATCH] Bug fixes and updates for desktop notifications. --- .../scripts/desktop_notifications.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/source/masterserver/scripts/desktop_notifications.js b/source/masterserver/scripts/desktop_notifications.js index c69afc54..623e5614 100644 --- a/source/masterserver/scripts/desktop_notifications.js +++ b/source/masterserver/scripts/desktop_notifications.js @@ -118,7 +118,7 @@ function timedRequest() for(var i = 0; i < jsonText.length; i++) { // Check if version filter is active - if(version === '' || jsonText[i].glestVersion == version) + if(version == '' || jsonText[i].glestVersion == version) { ////// DYNAMIC TABLE SECTION @@ -128,10 +128,10 @@ function timedRequest() table += "" + escapeHtml(jsonText[i].glestVersion) + ""; /// Status - var statusCode = parseInt(jsonText[i].status); + var statusCode = jsonText[i].status; // Change text if the server is full - if((statusCode === 0) && (jsonText[i].networkSlots <= jsonText[i].connectedClients)) + if((statusCode == 0) && (jsonText[i].networkSlots <= jsonText[i].connectedClients)) { statusCode = 1; } @@ -220,7 +220,7 @@ function timedRequest() table += ""; - if ((statusCode === "2" || statusCode === "3") && jsonText[i].gameUUID !== "") + if ((statusCode == "2" || statusCode == "3") && jsonText[i].gameUUID !== "") { table += ""; table += ""; @@ -232,14 +232,14 @@ function timedRequest() ////// DESKTOP NOTIFICATIONS SECTION // Store data in an array keyed by the concatenation of the IP and port - var identifier = jsonText[i].ip + jsonText[i].externalServerPort; - newServerList[identifier] = { 'ip': jsonText[i].ip, 'port': jsonText[i].externalServerPort, 'title': jsonText[i].serverTitle, 'free': (jsonText[i].networkSlots - jsonText[i].connectedClients), 'version': jsonText[i].glestVersion }; + var identifier = jsonText[i].ip + ":" + jsonText[i].externalServerPort; + newServerList[identifier] = { 'ip': jsonText[i].ip, 'port': jsonText[i].externalServerPort, 'title': jsonText[i].serverTitle, 'free': (jsonText[i].networkSlots - jsonText[i].connectedClients), 'version': jsonText[i].glestVersion, 'connectedClients': jsonText[i].connectedClients }; // Only check for changes if NOT the first time if(!firstLoop) { - if((newServerList[identifier].free > 0 && !serverList[identifier] && statusCode === 0) || // doesn't exist in old list - (newServerList[identifier].free > 0 && serverList[identifier].free == 0 && statusCode === 0 && serverList[identifier].serverTitle.startsWith("Headless"))) // Headless server that previously had zero players + if((newServerList[identifier].free > 0 && !serverList[identifier] && statusCode == 0 && (serverList[identifier] === undefined || !serverList[identifier].title.startsWith("Headless"))) || // doesn't exist in old list + (newServerList[identifier].free > 0 && serverList[identifier].connectedClients == 0 && newServerList[identifier].connectedClients > 0 && statusCode == 0 && (serverList[identifier] !== undefined && serverList[identifier].title.startsWith("Headless")))) // Headless server that previously had zero players { // Create notification var notification = new Notification("Open server", {