From 2fe92ec84813e6bcb518ca5160e0b857e6cfd408 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Wed, 31 Oct 2012 05:41:31 +0000 Subject: [PATCH] - attempt at getting perfection in debian lintian checks --- source/g3d_viewer/main.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/source/g3d_viewer/main.cpp b/source/g3d_viewer/main.cpp index 98d91732..f703785d 100644 --- a/source/g3d_viewer/main.cpp +++ b/source/g3d_viewer/main.cpp @@ -182,12 +182,12 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) { printf("\n \t\tWhere x is a g3d filename to load separated with a"); printf("\n \t\tcomma and one or more skill names to try loading:"); printf("\n \t\texample:"); - printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT])); + printf("\n %s\n %s=techs/megapack/factions/tech/units/battle_machine,attack_skill,stop_skill",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_UNIT])); printf("\n%s=x\t\t\tAuto load the model specified in path/filename x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL])); printf("\n \t\tWhere x is a g3d filename to load:"); printf("\n \t\texample:"); - printf("\n %s %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL])); + printf("\n %s\n %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL])); printf("\n%s=x\tAnimation value when loading a model",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL_ANIMATION_VALUE])); printf("\n \t\tWhere x is a decimal value from -1.0 to 1.0:"); @@ -204,14 +204,14 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) { printf("\n \t\tenable_normals, disable_grid, disable_wireframe,"); printf("\n \t\tdisable_normals, saveas-, resize-wxh"); printf("\n \t\texample:"); - printf("\n %s %s=transparent,disable_grid,saveas-test.png,resize-800x600 %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL])); + printf("\n %s\n %s=transparent,disable_grid,saveas-test.png,resize-800x600\n %s=techs/megapack/factions/tech/units/battle_machine/models/battle_machine_dying.g3d",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_AUTO_SCREENSHOT]),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_MODEL])); // "================================================================================" printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE])); printf("\n \t\tAuto load the particle specified in path/filename x"); printf("\n \t\tWhere x is a Particle XML filename to load:"); printf("\n \t\texample:"); - printf("\n %s %s=techs/megapack/factions/persian/units/genie/glow_particles.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE])); + printf("\n %s\n %s=techs/megapack/factions/persian/units/genie/glow_particles.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE])); printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE])); printf("\n \t\tAuto load the projectile particle specified in"); @@ -219,7 +219,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) { printf("\n \t\tWhere x is a Projectile Particle Definition XML"); printf("\n \t\t filename to load:"); printf("\n \t\texample:"); - printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_proj.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE])); + printf("\n %s\n %s=techs/megapack/factions/persian/units/genie/particle_proj.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_PROJECTILE])); printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH])); printf("\n \t\tAuto load the splash particle specified in"); @@ -227,7 +227,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) { printf("\n \t\tWhere x is a Splash Particle Definition XML"); printf("\n \t\t filename to load:"); printf("\n \t\texample:"); - printf("\n %s %s=techs/megapack/factions/persian/units/genie/particle_splash.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH])); + printf("\n %s\n %s=techs/megapack/factions/persian/units/genie/particle_splash.xml",extractFileFromDirectoryPath(argv0).c_str(),(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_SPLASH])); printf("\n%s=x",(const char *)wxConvCurrent->cWX2MB(GAME_ARGS[GAME_ARG_LOAD_PARTICLE_LOOP_VALUE])); printf("\n \t\tParticle loop value when loading one or more");