- attempt to fix bug reported by tomereyn: http://glest.org/glest_board/index.php?topic=8842.0;topicseen
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@ -680,6 +680,8 @@ MenuStateConnectedGame::~MenuStateConnectedGame() {
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if(modHttpServerThread != NULL) {
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if(SystemFlags::VERBOSE_MODE_ENABLED) printf("In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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modHttpServerThread->setThreadOwnerValid(false);
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modHttpServerThread->signalQuit();
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//modHttpServerThread->setThreadOwnerValid(false);
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