- fixed up font alignment and added a way to force ftgl font mode:

--force-ftglfonts
This commit is contained in:
Mark Vejvoda 2011-11-18 19:53:56 +00:00
parent 48da13808f
commit 31fafe4528
6 changed files with 76 additions and 32 deletions

View File

@ -1891,15 +1891,26 @@ Vec2f Renderer::getCentered3DPos(const string &text, Font3D *font, Vec2f &pos, i
if(lineHeight < h) {
//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());
//int realHeight = lineHeight + (h - lineHeight);
// First go to top of bounding box
pos.y += (h - lineHeight);
if(Font::forceFTGLFonts == true) {
// First go to top of bounding box
pos.y += (h - lineHeight);
pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor);
}
else {
pos.y += (float)(((float)h) / 2.0);
float heightGap = (float)(((float)h - lineHeight) / 2.0);
#ifdef USE_STREFLOP
pos.y -= streflop::ceil(heightGap);
#else
pos.y -= ceil(heightGap);
#endif
pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor);
//printf("h = %d lineHeight = %f heightGap = %f\n",h,lineHeight,heightGap);
// Now calculate till we get text to middle
//pos.y -= (realHeight / 2);
//pos.y += (lineHeight / 2);
}
}
else if(lineHeight > h) {
//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());

View File

@ -2605,6 +2605,15 @@ int glestMain(int argc, char** argv) {
TextureGl::setEnableATIHacks(enableATIHacks);
}
if(config.getBool("ForceFTGLFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]) == true) {
Font::forceFTGLFonts = true;
//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Forcing Legacy Fonts Enabled\n");
printf("**WARNING** Forcing use of FTGL Fonts\n");
}
else {
Renderer::renderText3DEnabled = config.getBool("Enable3DFontRendering",intToStr(Renderer::renderText3DEnabled).c_str());
}
if(config.getBool("EnableLegacyFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]) == true) {
Font::forceLegacyFonts = true;
Renderer::renderText3DEnabled = false;

View File

@ -64,6 +64,7 @@ public:
static std::string fontTypeName;
static bool fontIsMultibyte;
static bool forceLegacyFonts;
static bool forceFTGLFonts;
static bool fontIsRightToLeft;
static float scaleFontValue;
static float scaleFontValueCenterHFactor;

View File

@ -55,6 +55,7 @@ const char *GAME_ARGS[] = {
"--disable-vbo",
"--disable-sound",
"--enable-legacyfonts",
"--force-ftglfonts",
// "--use-video-settings",
"--resolution",
@ -103,6 +104,7 @@ enum GAME_ARG_TYPE {
GAME_ARG_DISABLE_VBO,
GAME_ARG_DISABLE_SOUND,
GAME_ARG_ENABLE_LEGACYFONTS,
GAME_ARG_FORCE_FTGLFONTS,
//GAME_ARG_USE_VIDEO_SETTINGS,
GAME_ARG_USE_RESOLUTION,
GAME_ARG_USE_COLORBITS,
@ -215,6 +217,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s\t\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);
printf("\n%s\t\t\tforces use of the FTGL font system.",GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]);
// printf("\n%s=x\t\t\toverride video settings.",GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
// printf("\n \t\tWhere x is a string with the following format:");

View File

@ -43,6 +43,7 @@ std::string Font::fontTypeName = "Times New Roman";
bool Font::fontIsMultibyte = false;
bool Font::forceLegacyFonts = false;
bool Font::fontIsRightToLeft = false;
bool Font::forceFTGLFonts = false;
// This value is used to scale the font text rendering
// in 3D render mode
@ -164,18 +165,23 @@ Font::Font(FontTextHandlerType type) {
if(Font::forceLegacyFonts == false) {
try {
#if defined(USE_FREETYPEGL)
textHandler = NULL;
textHandler = new TextFreetypeGL(type);
if(Font::forceFTGLFonts == false) {
textHandler = NULL;
textHandler = new TextFreetypeGL(type);
}
#else
TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText;
textHandler = NULL;
textHandler = new TextFTGL(type);
TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText;
else
#endif
{
TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText;
textHandler = NULL;
textHandler = new TextFTGL(type);
TextFTGL::faceResolution = Font::faceResolution;
TextFTGL::langHeightText = Font::langHeightText;
}
metrics.setTextHandler(this->textHandler);
}
catch(exception &ex) {

View File

@ -24,6 +24,7 @@
#include "platform_common.h"
#include "util.h"
#include "font.h"
using namespace std;
using namespace Shared::Util;
@ -204,22 +205,30 @@ float TextFreetypeGL::Advance(const char* str, const int len) {
}
float TextFreetypeGL::LineHeight(const char* str, const int len) {
//Font::scaleFontValueCenterHFactor = 30.0;
//Font::scaleFontValue = 1.0;
float result = 0;
result = font->height - font->linegap;
//printf("#2 LineHeight [%s] height = %f linegap = %f ascender = %f descender = %f\n",str,font->height,font->linegap,font->ascender,font->descender);
//result += (result * Font::scaleFontValue);
// for multibyte - we can't rely on sizeof(T) == character
FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str);
int i = 0;
if((len < 0 && *ustr) || (len >= 0 && i < len)) {
unsigned int prevChar = (i > 0 ? *ustr-1 : 0);
unsigned int thisChar = *ustr++;
unsigned int nextChar = *ustr;
TextureGlyph *glyph = texture_font_get_glyph( font, thisChar );
result = (float)glyph->height;
//printf("#1 LineHeight [%s] result = %f\n",str,result);
}
// FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str);
//
// int i = 0;
// if((len < 0 && *ustr) || (len >= 0 && i < len)) {
// unsigned int prevChar = (i > 0 ? *ustr-1 : 0);
// unsigned int thisChar = *ustr++;
// unsigned int nextChar = *ustr;
//
// TextureGlyph *glyph = texture_font_get_glyph( font, thisChar );
// //result = (float)glyph->height;
//
// printf("#1 LineHeight [%s] result = %f glyph->height = %d glyph->advance_y = %f\n",str,result,glyph->height,glyph->advance_y);
// }
// if(str[0] == '\n') {
// TextureGlyph *glyph2 = texture_font_get_glyph( font, str[0] );
@ -232,12 +241,17 @@ float TextFreetypeGL::LineHeight(const char* str, const int len) {
}
float TextFreetypeGL::LineHeight(const wchar_t* str, const int len) {
//Font::scaleFontValueCenterHFactor = 2.0;
float result = 0;
if(wcslen(str) > 0) {
TextureGlyph *glyph = texture_font_get_glyph( font, str[0] );
result = (float)glyph->height;
//result = (float)glyph->advance_y;
}
result = font->height - font->linegap;
// if(wcslen(str) > 0) {
// TextureGlyph *glyph = texture_font_get_glyph( font, str[0] );
// result = (float)glyph->height;
// //result = (float)glyph->advance_y;
// }
return result;
}