- fixed up font alignment and added a way to force ftgl font mode:
--force-ftglfonts
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48da13808f
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31fafe4528
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@ -1891,15 +1891,26 @@ Vec2f Renderer::getCentered3DPos(const string &text, Font3D *font, Vec2f &pos, i
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if(lineHeight < h) {
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//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());
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//int realHeight = lineHeight + (h - lineHeight);
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// First go to top of bounding box
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pos.y += (h - lineHeight);
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if(Font::forceFTGLFonts == true) {
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// First go to top of bounding box
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pos.y += (h - lineHeight);
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pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor);
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}
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else {
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pos.y += (float)(((float)h) / 2.0);
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float heightGap = (float)(((float)h - lineHeight) / 2.0);
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#ifdef USE_STREFLOP
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pos.y -= streflop::ceil(heightGap);
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#else
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pos.y -= ceil(heightGap);
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#endif
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pos.y -= ((h - lineHeight) / Font::scaleFontValueCenterHFactor);
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//printf("h = %d lineHeight = %f heightGap = %f\n",h,lineHeight,heightGap);
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// Now calculate till we get text to middle
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//pos.y -= (realHeight / 2);
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//pos.y += (lineHeight / 2);
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}
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}
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else if(lineHeight > h) {
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//printf("line %d, lineHeight [%f] h [%d] text [%s]\n",__LINE__,lineHeight,h,text.c_str());
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@ -2605,6 +2605,15 @@ int glestMain(int argc, char** argv) {
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TextureGl::setEnableATIHacks(enableATIHacks);
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}
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if(config.getBool("ForceFTGLFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]) == true) {
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Font::forceFTGLFonts = true;
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//if(SystemFlags::VERBOSE_MODE_ENABLED) printf("**WARNING** Forcing Legacy Fonts Enabled\n");
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printf("**WARNING** Forcing use of FTGL Fonts\n");
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}
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else {
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Renderer::renderText3DEnabled = config.getBool("Enable3DFontRendering",intToStr(Renderer::renderText3DEnabled).c_str());
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}
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if(config.getBool("EnableLegacyFonts","false") == true || hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]) == true) {
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Font::forceLegacyFonts = true;
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Renderer::renderText3DEnabled = false;
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@ -64,6 +64,7 @@ public:
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static std::string fontTypeName;
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static bool fontIsMultibyte;
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static bool forceLegacyFonts;
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static bool forceFTGLFonts;
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static bool fontIsRightToLeft;
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static float scaleFontValue;
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static float scaleFontValueCenterHFactor;
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@ -55,6 +55,7 @@ const char *GAME_ARGS[] = {
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"--disable-vbo",
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"--disable-sound",
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"--enable-legacyfonts",
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"--force-ftglfonts",
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// "--use-video-settings",
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"--resolution",
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@ -103,6 +104,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_DISABLE_VBO,
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GAME_ARG_DISABLE_SOUND,
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GAME_ARG_ENABLE_LEGACYFONTS,
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GAME_ARG_FORCE_FTGLFONTS,
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//GAME_ARG_USE_VIDEO_SETTINGS,
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GAME_ARG_USE_RESOLUTION,
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GAME_ARG_USE_COLORBITS,
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@ -215,6 +217,7 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\t\tenables using the legacy font system.",GAME_ARGS[GAME_ARG_ENABLE_LEGACYFONTS]);
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printf("\n%s\t\t\tforces use of the FTGL font system.",GAME_ARGS[GAME_ARG_FORCE_FTGLFONTS]);
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// printf("\n%s=x\t\t\toverride video settings.",GAME_ARGS[GAME_ARG_USE_VIDEO_SETTINGS]);
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// printf("\n \t\tWhere x is a string with the following format:");
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@ -43,6 +43,7 @@ std::string Font::fontTypeName = "Times New Roman";
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bool Font::fontIsMultibyte = false;
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bool Font::forceLegacyFonts = false;
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bool Font::fontIsRightToLeft = false;
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bool Font::forceFTGLFonts = false;
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// This value is used to scale the font text rendering
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// in 3D render mode
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@ -164,18 +165,23 @@ Font::Font(FontTextHandlerType type) {
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if(Font::forceLegacyFonts == false) {
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try {
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#if defined(USE_FREETYPEGL)
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textHandler = NULL;
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textHandler = new TextFreetypeGL(type);
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if(Font::forceFTGLFonts == false) {
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textHandler = NULL;
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textHandler = new TextFreetypeGL(type);
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}
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#else
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TextFTGL::faceResolution = Font::faceResolution;
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TextFTGL::langHeightText = Font::langHeightText;
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textHandler = NULL;
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textHandler = new TextFTGL(type);
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TextFTGL::faceResolution = Font::faceResolution;
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TextFTGL::langHeightText = Font::langHeightText;
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else
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#endif
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{
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TextFTGL::faceResolution = Font::faceResolution;
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TextFTGL::langHeightText = Font::langHeightText;
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textHandler = NULL;
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textHandler = new TextFTGL(type);
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TextFTGL::faceResolution = Font::faceResolution;
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TextFTGL::langHeightText = Font::langHeightText;
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}
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metrics.setTextHandler(this->textHandler);
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}
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catch(exception &ex) {
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@ -24,6 +24,7 @@
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#include "platform_common.h"
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#include "util.h"
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#include "font.h"
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using namespace std;
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using namespace Shared::Util;
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@ -204,22 +205,30 @@ float TextFreetypeGL::Advance(const char* str, const int len) {
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}
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float TextFreetypeGL::LineHeight(const char* str, const int len) {
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//Font::scaleFontValueCenterHFactor = 30.0;
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//Font::scaleFontValue = 1.0;
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float result = 0;
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result = font->height - font->linegap;
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//printf("#2 LineHeight [%s] height = %f linegap = %f ascender = %f descender = %f\n",str,font->height,font->linegap,font->ascender,font->descender);
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//result += (result * Font::scaleFontValue);
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// for multibyte - we can't rely on sizeof(T) == character
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FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str);
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int i = 0;
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if((len < 0 && *ustr) || (len >= 0 && i < len)) {
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unsigned int prevChar = (i > 0 ? *ustr-1 : 0);
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unsigned int thisChar = *ustr++;
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unsigned int nextChar = *ustr;
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TextureGlyph *glyph = texture_font_get_glyph( font, thisChar );
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result = (float)glyph->height;
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//printf("#1 LineHeight [%s] result = %f\n",str,result);
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}
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// FreetypeGLUnicodeStringItr<unsigned char> ustr((const unsigned char *)str);
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//
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// int i = 0;
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// if((len < 0 && *ustr) || (len >= 0 && i < len)) {
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// unsigned int prevChar = (i > 0 ? *ustr-1 : 0);
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// unsigned int thisChar = *ustr++;
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// unsigned int nextChar = *ustr;
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//
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// TextureGlyph *glyph = texture_font_get_glyph( font, thisChar );
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// //result = (float)glyph->height;
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//
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// printf("#1 LineHeight [%s] result = %f glyph->height = %d glyph->advance_y = %f\n",str,result,glyph->height,glyph->advance_y);
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// }
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// if(str[0] == '\n') {
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// TextureGlyph *glyph2 = texture_font_get_glyph( font, str[0] );
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@ -232,12 +241,17 @@ float TextFreetypeGL::LineHeight(const char* str, const int len) {
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}
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float TextFreetypeGL::LineHeight(const wchar_t* str, const int len) {
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//Font::scaleFontValueCenterHFactor = 2.0;
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float result = 0;
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if(wcslen(str) > 0) {
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TextureGlyph *glyph = texture_font_get_glyph( font, str[0] );
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result = (float)glyph->height;
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//result = (float)glyph->advance_y;
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}
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result = font->height - font->linegap;
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// if(wcslen(str) > 0) {
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// TextureGlyph *glyph = texture_font_get_glyph( font, str[0] );
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// result = (float)glyph->height;
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// //result = (float)glyph->advance_y;
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// }
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return result;
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}
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