- bugfix (again) for playername index bug
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86b11a7f05
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@ -443,13 +443,14 @@ void MenuStateConnectedGame::mouseClick(int x, int y, MouseButton mouseButton){
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}
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if((listBoxControls[i].getSelectedItemIndex() == ctNetwork) &&
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(labelNetStatus[i].getText() == GameConstants::NETWORK_SLOT_UNCONNECTED_SLOTNAME)) {
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if(grabSlotButton[i].mouseClick(x, y) )
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{
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if(grabSlotButton[i].mouseClick(x, y) ) {
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soundRenderer.playFx(coreData.getClickSoundA());
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clientInterface->setGameSettingsReceived(false);
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settingsReceivedFromServer=false;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d] sending a switchSlot request from %d to %d\n",__FILE__,__FUNCTION__,__LINE__,clientInterface->getGameSettings()->getThisFactionIndex(),i);
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clientInterface->sendSwitchSetupRequest(listBoxFactions[myCurrentIndex].getSelectedItem(),myCurrentIndex,i,listBoxTeams[myCurrentIndex].getSelectedItemIndex(),labelPlayerNames[myCurrentIndex].getText(),switchSetupRequestFlagType);
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labelPlayerNames[myCurrentIndex].setText("");
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labelPlayerNames[i].setText("");
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switchSetupRequestFlagType=ssrft_None;
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break;
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}
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