diff --git a/source/glest_game/network/network_message.cpp b/source/glest_game/network/network_message.cpp index 86c95757..9f1a5000 100644 --- a/source/glest_game/network/network_message.cpp +++ b/source/glest_game/network/network_message.cpp @@ -2213,7 +2213,7 @@ bool NetworkMessageSynchNetworkGameDataStatus::receive(Socket* socket) { fromEndianHeader(); // Here we loop possibly multiple times int packetLoopCount = 1; - if(data.header.techCRCFileCount > NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount) { + if(data.header.techCRCFileCount > (uint32)NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount) { packetLoopCount = (data.header.techCRCFileCount / NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount); if(data.header.techCRCFileCount % NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount > 0) { packetLoopCount++; @@ -2258,7 +2258,7 @@ void NetworkMessageSynchNetworkGameDataStatus::send(Socket* socket) { if(totalFileCount > 0) { // Here we loop possibly multiple times int packetLoopCount = 1; - if(totalFileCount > NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount) { + if(totalFileCount > (uint32)NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount) { packetLoopCount = (totalFileCount / NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount); if(totalFileCount % NetworkMessageSynchNetworkGameDataStatus::maxFileCRCPacketCount > 0) { packetLoopCount++; diff --git a/source/glest_game/world/map.cpp b/source/glest_game/world/map.cpp index 6ff9762d..5c3ee2ff 100644 --- a/source/glest_game/world/map.cpp +++ b/source/glest_game/world/map.cpp @@ -1767,7 +1767,7 @@ void Map::saveGame(XmlNode *rootNode) const { exploredList += ","; } - for(unsigned int j = 0; j < GameConstants::maxPlayers; ++j) { + for(unsigned int j = 0; j < (unsigned int)GameConstants::maxPlayers; ++j) { if(j > 0) { exploredList += "|"; } @@ -1779,7 +1779,7 @@ void Map::saveGame(XmlNode *rootNode) const { visibleList += ","; } - for(unsigned int j = 0; j < GameConstants::maxPlayers; ++j) { + for(unsigned int j = 0; j < (unsigned int)GameConstants::maxPlayers; ++j) { if(j > 0) { visibleList += "|"; }