- changed messagebox back to normal color and fixed lua displaytext to NOT fade

This commit is contained in:
Mark Vejvoda 2010-08-11 23:07:18 +00:00
parent a28a20fd77
commit 34ff4bb2e7
2 changed files with 12 additions and 14 deletions

View File

@ -1297,7 +1297,7 @@ void Game::render2d(){
renderer.renderText(
scriptManager.getDisplayText(), coreData.getMenuFontNormal(),
fontColor, 200, 680, false);
Vec3f(fontColor.x,fontColor.y,fontColor.z), 200, 680, false);
}
if(program != NULL) program->renderProgramMsgBox();

View File

@ -1059,15 +1059,14 @@ void Renderer::renderButton(const GraphicButton *button){
//button
Vec4f fontColor;
if(game!=NULL){
fontColor=game->getGui()->getDisplay()->getColor();
fontColor.w = GraphicComponent::getFade();
}
else {
//if(game!=NULL){
// fontColor=game->getGui()->getDisplay()->getColor();
// fontColor.w = GraphicComponent::getFade();
//}
//else {
// white shadowed is default ( in the menu for example )
fontColor=Vec4f(1.f, 1.f, 1.f, GraphicComponent::getFade());
}
//}
//Vec4f color= Vec4f(1.f, 1.f, 1.f, GraphicComponent::getFade());
Vec4f color= fontColor;
@ -1212,14 +1211,13 @@ void Renderer::renderMessageBox(const GraphicMessageBox *messageBox){
}
Vec4f fontColor;
if(game!=NULL){
fontColor=game->getGui()->getDisplay()->getColor();
}
else {
//if(game!=NULL){
// fontColor=game->getGui()->getDisplay()->getColor();
//}
//else {
// white shadowed is default ( in the menu for example )
fontColor=Vec4f(1.f, 1.f, 1.f, 1.0f);
}
//}
//text
renderTextShadow(