bugfix for game name when not in headless mode

This commit is contained in:
Mark Vejvoda 2011-10-20 23:44:01 +00:00
parent a58451333e
commit 35a5f44db0

View File

@ -390,11 +390,11 @@ MenuStateCustomGame::MenuStateCustomGame(Program *program, MainMenu *mainMenu,
labelGameName.init(110, networkHeadPos-2*labelOffset,100);
labelGameName.setFont(CoreData::getInstance().getMenuFontBig());
labelGameName.setFont3D(CoreData::getInstance().getMenuFontBig3D());
if(Window::getMasterserverMode() == false) {
if(this->masterserverMode == false) {
labelGameName.setText(defaultPlayerName+"'s game");
}
else {
labelGameName.setText("headless("+defaultPlayerName+")");
labelGameName.setText("headless ("+defaultPlayerName+")");
}
// Network Frame Period
//labelNetworkFramePeriod.registerGraphicComponent(containerName,"labelNetworkFramePeriod");
@ -2776,9 +2776,9 @@ void MenuStateCustomGame::loadGameSettings(GameSettings *gameSettings,bool force
}
}
}
if(!masterserver_admin_found)
{
labelGameName.setText("headless("+defaultPlayerName+")");
if(this->masterserverMode == true && !masterserver_admin_found) {
labelGameName.setText("headless ("+defaultPlayerName+")");
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s] Line: %d\n",__FILE__,__FUNCTION__,__LINE__);
}